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Adventure-Grown Sorcerers
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<blockquote data-quote="Breakstone" data-source="post: 26193" data-attributes="member: 481"><p>I was pondering: What if you let Sorcerers decide what spells they have during the first adventure of each level?</p><p></p><p>For example, I make Piotr the Human Sorcerer. Before the adventure, I don't choose any spells. During the adventure, I come upon a wall that must be climbed. Thus I choose that Piotr has Spider Climb, as he will for the rest of his short-lived adventuring life.</p><p></p><p>Next, he has to hit a very small target with a bow he's not proficient in. Thus, I give him True Strike.</p><p></p><p>Or, during combat with an ogre, I decided he has Flare as a known spell.</p><p></p><p>At any time, I can choose more spells that don't have to be appropriate to the situation (but only as many as he knows).</p><p></p><p>When he levels up, I can choose more spells there or during the next adventure.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Breakstone, post: 26193, member: 481"] I was pondering: What if you let Sorcerers decide what spells they have during the first adventure of each level? For example, I make Piotr the Human Sorcerer. Before the adventure, I don't choose any spells. During the adventure, I come upon a wall that must be climbed. Thus I choose that Piotr has Spider Climb, as he will for the rest of his short-lived adventuring life. Next, he has to hit a very small target with a bow he's not proficient in. Thus, I give him True Strike. Or, during combat with an ogre, I decided he has Flare as a known spell. At any time, I can choose more spells that don't have to be appropriate to the situation (but only as many as he knows). When he levels up, I can choose more spells there or during the next adventure. What do you think? [/QUOTE]
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