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<blockquote data-quote="The Fighter-Cricket" data-source="post: 6890779" data-attributes="member: 32852"><p>Well, when than it surely was a tough first fight of the day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There is nothing wrong with your thoughts on possible outcomes in this scenario. Captivity would lead to a possible escape scene - that's good. And calling in reinforcements will put the players in a situation in which they have to plan/strategize better. A possible third party would spice things up, too. So far I don't see any problems.</p><p></p><p>But given the beating the players received in the fight: would you say that your players are more experienced or new to the hobby? And what do they expect from a fight? Do they like to have tough encounters? Or would they prefer brawls that are a bit more forgiving? Have you talked with them about how all of you want to play D&D? Just to make sure that everyone enjoys the game.</p><p></p><p>(I for example had a DM in 3.5. who was very dedicated and did a great job with the story and characters and all of it. But his monsters where really, really tough ones. He played them out just as they were designed but using synergies between different monsters really well. And it was after a while quite frustrating for our party to get thrashed so effortlessly by meager kobolds... We told him that we were a bit overwhelmed by the fights. So we turned the difficulty to "easy" and had a great time till the rest of the campaign.)</p></blockquote><p></p>
[QUOTE="The Fighter-Cricket, post: 6890779, member: 32852"] Well, when than it surely was a tough first fight of the day. :) There is nothing wrong with your thoughts on possible outcomes in this scenario. Captivity would lead to a possible escape scene - that's good. And calling in reinforcements will put the players in a situation in which they have to plan/strategize better. A possible third party would spice things up, too. So far I don't see any problems. But given the beating the players received in the fight: would you say that your players are more experienced or new to the hobby? And what do they expect from a fight? Do they like to have tough encounters? Or would they prefer brawls that are a bit more forgiving? Have you talked with them about how all of you want to play D&D? Just to make sure that everyone enjoys the game. (I for example had a DM in 3.5. who was very dedicated and did a great job with the story and characters and all of it. But his monsters where really, really tough ones. He played them out just as they were designed but using synergies between different monsters really well. And it was after a while quite frustrating for our party to get thrashed so effortlessly by meager kobolds... We told him that we were a bit overwhelmed by the fights. So we turned the difficulty to "easy" and had a great time till the rest of the campaign.) [/QUOTE]
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