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Adventure hook needed!
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<blockquote data-quote="Gruns" data-source="post: 2222063" data-attributes="member: 10312"><p>Well, it's Wednesday evening, and I have to work all day tomorrow and Friday. Next game session is Friday night. I intentionally left off last session as an open-ended cliff hanger, but am experiencing a bit of writer's block, and can't come up with anything that isn't overly cliche. I just need a few ideas thrown my way to get me started. Don't need an entire adventure, just need some thoughts to get the ball rolling.</p><p> Here's some quick background: Level 3, party of four. Just killed someone they probably shouldn't have, as he had ties with the local thieve's guild. A rival thieve's guild heard the news, and as a 'Thank you' to the PCs, suggested that news would get around fast, and they should get out of Dodge ASAP. So the PCs found a job investigating rumors of a newly discovered adamantine mine on an island a few days away. They book passage on a boat, and take off. After a day at sea, a sudden storm strikes, and the boat is more or less obliterated. Captain tries to head ashore to a nearby random island, and almost makes it. All but one of the crew is lost/killed, but "luckily" the PCs all survive. At shore, the surviving NPC gives a dramatic speech. Points to a ship closing in from the sea. (Storms have mysteriously stopped at this point.) Yells something about endangering the mission. "Hortivert is with them! Run! Now!". Pulls out a vial, drinks it, and foams at the mouth before slumping over dead immediately. Off in the distance on the island, the PCs see smoke rising over the hills... [End Game Session]</p><p> What next? Hortivert is a lvl 6 druid, and he brought a lvl 4 rog with him. The PCs should have a hint that they're both part of the thieve's guild that they recently irked. While I expect some sort of hunt/chase, I just can't decide what I want to be on this island. If I can't think of anything, I'll fall back to unfriendly lizardmen. The smoke is some sort of tribal bonfire that is always burning. Surely the EN World thinktank can save me from resorting to such a cliche' adventure?!</p><p>Thanks!</p><p>Gruns</p></blockquote><p></p>
[QUOTE="Gruns, post: 2222063, member: 10312"] Well, it's Wednesday evening, and I have to work all day tomorrow and Friday. Next game session is Friday night. I intentionally left off last session as an open-ended cliff hanger, but am experiencing a bit of writer's block, and can't come up with anything that isn't overly cliche. I just need a few ideas thrown my way to get me started. Don't need an entire adventure, just need some thoughts to get the ball rolling. Here's some quick background: Level 3, party of four. Just killed someone they probably shouldn't have, as he had ties with the local thieve's guild. A rival thieve's guild heard the news, and as a 'Thank you' to the PCs, suggested that news would get around fast, and they should get out of Dodge ASAP. So the PCs found a job investigating rumors of a newly discovered adamantine mine on an island a few days away. They book passage on a boat, and take off. After a day at sea, a sudden storm strikes, and the boat is more or less obliterated. Captain tries to head ashore to a nearby random island, and almost makes it. All but one of the crew is lost/killed, but "luckily" the PCs all survive. At shore, the surviving NPC gives a dramatic speech. Points to a ship closing in from the sea. (Storms have mysteriously stopped at this point.) Yells something about endangering the mission. "Hortivert is with them! Run! Now!". Pulls out a vial, drinks it, and foams at the mouth before slumping over dead immediately. Off in the distance on the island, the PCs see smoke rising over the hills... [End Game Session] What next? Hortivert is a lvl 6 druid, and he brought a lvl 4 rog with him. The PCs should have a hint that they're both part of the thieve's guild that they recently irked. While I expect some sort of hunt/chase, I just can't decide what I want to be on this island. If I can't think of anything, I'll fall back to unfriendly lizardmen. The smoke is some sort of tribal bonfire that is always burning. Surely the EN World thinktank can save me from resorting to such a cliche' adventure?! Thanks! Gruns [/QUOTE]
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