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<blockquote data-quote="Steel_Wind" data-source="post: 2222308" data-attributes="member: 20741"><p>Natives are not natives at all. The natives are, in fact, pirates. The pirates work with the local thieves guild the PCs ticked off and while the bad guys you mentioned are on their way to the Island, they don't know the PCs are there as they think they drowned at sea. They think this because that's what they intended to happen.</p><p></p><p>The fire is a signal from the pirates to Hortivert's ship. It's meant to tell Hortivert that the PCs ship was, indeed, sunk. Hortivert's ship will go and explore the wreckage while the pirates will look for floating cargo of value.</p><p></p><p>Other possibilities:</p><p></p><p>- the pirates have a pinnace they use to go row out to check out the cargo. It's big enough the PCs could steal it and use it to get away, without being too big that they cannot crew it.</p><p>- Hortivert casts water breathing on a few pirates to permit them to investigate sucken wrecks to recover cargo and, in this case, to verify the PCs are dead. He needs to rest before these spells can be prepared though. (time limit until search parties underway)</p><p>- a pirate den is useless without a cool anchorage the bad guys can sail a vessel into.</p><p></p><p>Here's a map to use: <a href="http://www.wizards.com/dnd/images/mapofweek/PirateRoost2_bj43a.jpg" target="_blank">http://www.wizards.com/dnd/images/mapofweek/PirateRoost2_bj43a.jpg</a></p><p></p><p>Hortivert thinks the PCs are already dead because he had a hand in the "sudden storm" that sank the PCs ship. Hortivert has an item - druid specific - that works once a month for members of his sect (ie. this thing is not usable by third level PCs) that permits a <em>control weather</em> spell to be cast.</p><p></p><p>That's also why the stomr was sudden and disappeared unnaturally. It was, after all - an <em>unnatural</em> storm.</p><p></p><p>Hortivert used it on the ship to kill the PCs. It also explains why the Pirates work with Hortivert - he takes down the ships every now and then with minimal loss of life for the scallywags.</p><p></p><p></p><p><u>In the Castle...Aaaaaaaaaaaaa......</u></p><p></p><p>The guy who drank a potion and died drank the wrong one in a panic. He carried a few potions - two of which were polymorph potions - two of which were poison. He panicked and killed himself.</p><p></p><p>Inspection of the potion bottles shows a small chip on the lip of the poison potion. The chip is also present on the one the sailor drank.</p><p></p><p>The two potions of polymorph might permit the PCs to infiltrate the pirates and learn more about "what's going on".</p><p></p><p>Take it from there...</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 2222308, member: 20741"] Natives are not natives at all. The natives are, in fact, pirates. The pirates work with the local thieves guild the PCs ticked off and while the bad guys you mentioned are on their way to the Island, they don't know the PCs are there as they think they drowned at sea. They think this because that's what they intended to happen. The fire is a signal from the pirates to Hortivert's ship. It's meant to tell Hortivert that the PCs ship was, indeed, sunk. Hortivert's ship will go and explore the wreckage while the pirates will look for floating cargo of value. Other possibilities: - the pirates have a pinnace they use to go row out to check out the cargo. It's big enough the PCs could steal it and use it to get away, without being too big that they cannot crew it. - Hortivert casts water breathing on a few pirates to permit them to investigate sucken wrecks to recover cargo and, in this case, to verify the PCs are dead. He needs to rest before these spells can be prepared though. (time limit until search parties underway) - a pirate den is useless without a cool anchorage the bad guys can sail a vessel into. Here's a map to use: [url]http://www.wizards.com/dnd/images/mapofweek/PirateRoost2_bj43a.jpg[/url] Hortivert thinks the PCs are already dead because he had a hand in the "sudden storm" that sank the PCs ship. Hortivert has an item - druid specific - that works once a month for members of his sect (ie. this thing is not usable by third level PCs) that permits a [I]control weather[/I] spell to be cast. That's also why the stomr was sudden and disappeared unnaturally. It was, after all - an [I]unnatural[/I] storm. Hortivert used it on the ship to kill the PCs. It also explains why the Pirates work with Hortivert - he takes down the ships every now and then with minimal loss of life for the scallywags. [u]In the Castle...Aaaaaaaaaaaaa......[/u] The guy who drank a potion and died drank the wrong one in a panic. He carried a few potions - two of which were polymorph potions - two of which were poison. He panicked and killed himself. Inspection of the potion bottles shows a small chip on the lip of the poison potion. The chip is also present on the one the sailor drank. The two potions of polymorph might permit the PCs to infiltrate the pirates and learn more about "what's going on". Take it from there... [/QUOTE]
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