Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure : Humanitas Severe
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="renau1g" data-source="post: 5250107" data-attributes="member: 54810"><p>[sblock=Rules Question]</p><p>Ok, so enlarge spell increases Blast size by 1 right? So thunderwave is now blast 4 if its enlarged. Ok, so a blast 3 is one square on each side of Ashir (L,M,N on our battlemap), now by increasing it by 1, do I choose which column is added (i.e. I'd prefer K to catch the bear)? I'll assume yes, but if not, then I'll use Fire Shroud instead, which has the same attack, but slightly different damage [/sblock]</p><p></p><p>Ashir focuses on maintaining the deadly fire spell, despite the bite from the drake, luckily the godling, Raiko, had buffered their strength. Ignoring the closeness of the beast, Ashir moves the ball onto one of the tents and continues to force the eladrin into the forest, and closer to his allies.</p><p></p><p>With that completed, Ashir then turns to the close threat, conjuring an explosion of sound that washes over the drake, and catching the large bear as well, but the trees disrupt the wave and it is easily withstood. Drawing on his inner strength, Ashir unleashes another assault and this time the drake is knocked back a step from the wizard, giving him a moment of breathing room.</p><p></p><p>[sblock=ooc]</p><p>*Ashir <em>should</em> be ok at close quarters for a round or two, need to finish off those archers! He's got shield to help with an attack + the daily power of his brooch to essentially block 1 attack.</p><p>Minor: Sustain the Sphere</p><p>Move: Move Sphere to L10</p><p>Standard: Enlarged Thunderwave - catching K,L,M,N 15,16,17,18 - <a href="http://invisiblecastle.com/roller/view/2612897/" target="_blank">Thunderwave (drake, bear); thunder damage (1d20+7=17, 1d20+7=9, 1d6+7=8)</a> Bwah! </p><p>Ok...AP: repeat - <a href="http://invisiblecastle.com/roller/view/2612898/" target="_blank">Thunderwave (drake, bear); thunder damage (1d20+7=22, 1d20+7=13, 1d6+7=9)</a> ok, one hits on the drake for 9 measly damage, but its pushed to N17. </p><p></p><p>Oh, forgot +1 to hit again., but still just misses the drake on the 1st attack.</p><p></p><p>Eladrin takes <a href="http://invisiblecastle.com/roller/view/2612901/" target="_blank">fire (1d4+9=10)</a> at start of its turn</p><p>[/sblock]</p><p></p><p>[sblock=L4W Ashir]</p><p>Init: +0 Speed: 6 Perception:12 Insight: 12</p><p>AC: 19 NAD:18/17/16</p><p>HP: 29/34 Surges: 3/7 Surge Value: 8 AP: 0</p><p>Languages: Common, Primordial</p><p>Str:19 Dex:12 Wis:13 Con:12 Int:19 Cha:8</p><p></p><p>Powers:</p><p>Cantrips</p><p>Scorching Burst</p><p>Thunderwave</p><p><span style="color: red"> Burning Hands</span></p><p><span style="color: red">Icy Rays (In Tome)</span></p><p><span style="color: red">Fire Shroud</span></p><p><span style="color: red">Promise of Storms</span></p><p><span style="color: red">Second Wind</span></p><p><span style="color: red">Tome of Readiness</span></p><p><span style="color: red">Shield (Moonstride)</span></p><p><span style="color: red"></span> <span style="color: gray"><s>Flaming Sphere</s></span></p><p><span style="color: gray">Gloves of Piercing</span></p><p><span style="color: gray">Robes of Contingency</span></p><p><span style="color: gray">Brooch of Shielding +1</span></p><p><span style="color: gray">Circlet of Second Chances</span></p><p><span style="color: gray"><s>Summon Dretch</s></span></p><p><span style="color: gray"></span></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5250107, member: 54810"] [sblock=Rules Question] Ok, so enlarge spell increases Blast size by 1 right? So thunderwave is now blast 4 if its enlarged. Ok, so a blast 3 is one square on each side of Ashir (L,M,N on our battlemap), now by increasing it by 1, do I choose which column is added (i.e. I'd prefer K to catch the bear)? I'll assume yes, but if not, then I'll use Fire Shroud instead, which has the same attack, but slightly different damage [/sblock] Ashir focuses on maintaining the deadly fire spell, despite the bite from the drake, luckily the godling, Raiko, had buffered their strength. Ignoring the closeness of the beast, Ashir moves the ball onto one of the tents and continues to force the eladrin into the forest, and closer to his allies. With that completed, Ashir then turns to the close threat, conjuring an explosion of sound that washes over the drake, and catching the large bear as well, but the trees disrupt the wave and it is easily withstood. Drawing on his inner strength, Ashir unleashes another assault and this time the drake is knocked back a step from the wizard, giving him a moment of breathing room. [sblock=ooc] *Ashir [I]should[/I] be ok at close quarters for a round or two, need to finish off those archers! He's got shield to help with an attack + the daily power of his brooch to essentially block 1 attack. Minor: Sustain the Sphere Move: Move Sphere to L10 Standard: Enlarged Thunderwave - catching K,L,M,N 15,16,17,18 - [url=http://invisiblecastle.com/roller/view/2612897/]Thunderwave (drake, bear); thunder damage (1d20+7=17, 1d20+7=9, 1d6+7=8)[/url] Bwah! Ok...AP: repeat - [url=http://invisiblecastle.com/roller/view/2612898/]Thunderwave (drake, bear); thunder damage (1d20+7=22, 1d20+7=13, 1d6+7=9)[/url] ok, one hits on the drake for 9 measly damage, but its pushed to N17. Oh, forgot +1 to hit again., but still just misses the drake on the 1st attack. Eladrin takes [url=http://invisiblecastle.com/roller/view/2612901/]fire (1d4+9=10)[/url] at start of its turn [/sblock] [sblock=L4W Ashir] Init: +0 Speed: 6 Perception:12 Insight: 12 AC: 19 NAD:18/17/16 HP: 29/34 Surges: 3/7 Surge Value: 8 AP: 0 Languages: Common, Primordial Str:19 Dex:12 Wis:13 Con:12 Int:19 Cha:8 Powers: Cantrips Scorching Burst Thunderwave [color=red] Burning Hands Icy Rays (In Tome) Fire Shroud Promise of Storms Second Wind Tome of Readiness Shield (Moonstride) [/color] [color=gray][s]Flaming Sphere[/s] Gloves of Piercing Robes of Contingency Brooch of Shielding +1 Circlet of Second Chances [s]Summon Dretch[/s] [/color] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure : Humanitas Severe
Top