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Adventure idea for a dead gnome tinkerer
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<blockquote data-quote="Evil_Dead_Jedi" data-source="post: 4632866" data-attributes="member: 77685"><p>Part Two</p><p> </p><p>The heroes should at some point decide to go check out this tinkerer and see if he might have any ideas or clues as to what may be going on.</p><p> </p><p>When they get to his place, which is not very far from town at all actually, they find his place empty. It is a typical gnomish tinkerer home, full of gears, and metal plates, and things like that. But they also find things that lead them to believe that he is more than just a simple tinkerer.</p><p> </p><p>They find scrolls and papers, notes, powders, liquids, etc. that point to the gnome being a Necromancer also. This is something he kept hidden from everyone else he knew. He wasn't evil, but didn't want to draw unwanted attention to himself by revealing this info.</p><p> </p><p>They find a large tarp covering something in his work room. It is a fully built clockwork that looks like a strange metal humanoid-shaped demon. In one of it's chest plates (which is open) is a strange looking stone that appears to be somewhat shiny but old and dirty looking at the same time.</p><p> </p><p>Across the room is a desk that is cluttered with numerous papers and notes. Also, are two bigger books on the desk. A large book that looks like he was writing a story in, and a personal journal. According to the journal, he has been writing the history of a long-dead demon in the bigger book. But the book has been treated with various magical components and infused with necromantic mana and spells. The book a necromantic creation that he has mixed with the clockwork and the stone in its chest. As he writes the story of the demons life, it slowly brings the demon (who died many years ago) back to a semblance of unlife and binds it to the stone. The stone then acts like a power conduit with the clockwork body, thus giving the demon a new body. But the thing is, since he built the clockwork and the demon is in it, the effects are two-fold. He controls it to do his bidding, and it is weaker than it was in normal life because it is bound to the mechanical structure.</p><p> </p><p>The ritual for giving the demon unlife and binding it to the stone was nearly finished, but the gnome died before he could finish the project. (I just assume the gnome died while on an adventure trying to find out more about the demon) Now, the demon's soul is trapped in a state of life and undeath and it is slowly leaking necromantic energy that is weakening the residents of the nearby town. The heroes can probably sense this a little, but have such little exposure to it, they feel almost nothing.</p><p> </p><p>To end this, they cannot simply destroy the stone and body, as the stone is nearly indestructible. They can't just move it and leave it somewhere else, that would be immoral. The only option is to finish the book, bring the demon back to (un)life in the clockwork body and destroy it. All of this is written in the journal if they care to read all of it.</p><p> </p><p>To do this, they must finish the story in the book. The journal says that there is only one chapter left in the book to write. And the only person that he can think of that that lives close to here and knows the true story behind the demon's adventure is a bard who lives in Kelethin. So, while the heroes could try going to any major city and doing research, the best bet would be to try and find the bard and get his story.</p></blockquote><p></p>
[QUOTE="Evil_Dead_Jedi, post: 4632866, member: 77685"] Part Two The heroes should at some point decide to go check out this tinkerer and see if he might have any ideas or clues as to what may be going on. When they get to his place, which is not very far from town at all actually, they find his place empty. It is a typical gnomish tinkerer home, full of gears, and metal plates, and things like that. But they also find things that lead them to believe that he is more than just a simple tinkerer. They find scrolls and papers, notes, powders, liquids, etc. that point to the gnome being a Necromancer also. This is something he kept hidden from everyone else he knew. He wasn't evil, but didn't want to draw unwanted attention to himself by revealing this info. They find a large tarp covering something in his work room. It is a fully built clockwork that looks like a strange metal humanoid-shaped demon. In one of it's chest plates (which is open) is a strange looking stone that appears to be somewhat shiny but old and dirty looking at the same time. Across the room is a desk that is cluttered with numerous papers and notes. Also, are two bigger books on the desk. A large book that looks like he was writing a story in, and a personal journal. According to the journal, he has been writing the history of a long-dead demon in the bigger book. But the book has been treated with various magical components and infused with necromantic mana and spells. The book a necromantic creation that he has mixed with the clockwork and the stone in its chest. As he writes the story of the demons life, it slowly brings the demon (who died many years ago) back to a semblance of unlife and binds it to the stone. The stone then acts like a power conduit with the clockwork body, thus giving the demon a new body. But the thing is, since he built the clockwork and the demon is in it, the effects are two-fold. He controls it to do his bidding, and it is weaker than it was in normal life because it is bound to the mechanical structure. The ritual for giving the demon unlife and binding it to the stone was nearly finished, but the gnome died before he could finish the project. (I just assume the gnome died while on an adventure trying to find out more about the demon) Now, the demon's soul is trapped in a state of life and undeath and it is slowly leaking necromantic energy that is weakening the residents of the nearby town. The heroes can probably sense this a little, but have such little exposure to it, they feel almost nothing. To end this, they cannot simply destroy the stone and body, as the stone is nearly indestructible. They can't just move it and leave it somewhere else, that would be immoral. The only option is to finish the book, bring the demon back to (un)life in the clockwork body and destroy it. All of this is written in the journal if they care to read all of it. To do this, they must finish the story in the book. The journal says that there is only one chapter left in the book to write. And the only person that he can think of that that lives close to here and knows the true story behind the demon's adventure is a bard who lives in Kelethin. So, while the heroes could try going to any major city and doing research, the best bet would be to try and find the bard and get his story. [/QUOTE]
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