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Adventure idea for a dead gnome tinkerer
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<blockquote data-quote="Evil_Dead_Jedi" data-source="post: 4632887" data-attributes="member: 77685"><p>Part Four</p><p> </p><p>What the heroes don't know is that the bard has been caught by the orcs. If they wait a few days and he doesn't return, they should go looking for him. They can use some of the maps and notes he has written to find their camp.</p><p> </p><p>In actuality, the camp is pretty small, but a simple bard stands no chance against them. He knew this, but he only cared about killing White Scar, not his own life. If the heroes manage to find the camp, and do some scouting of their own, they discover the bard is still alive but being held prisoner along with another person. This other person is of no importance story-wise, but it might make the idea of rescuing people fun for the players. They need to devise a way of rescuing them. Once they do, the bard refuses to help the heroes unless they help him kill White Scar, then he will tell them "whatever stupid stories" they want to know. He is a bitter person since the death of his wife but not evil.</p><p> </p><p>Once they help him and the other guy escape, and then help him kill White Scar (the orc leader actually), he returns home with them and recounts the story of the demon to them.</p><p> </p><p>Now they can return home. After talking to the bard guild leader first of course! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Evil_Dead_Jedi, post: 4632887, member: 77685"] Part Four What the heroes don't know is that the bard has been caught by the orcs. If they wait a few days and he doesn't return, they should go looking for him. They can use some of the maps and notes he has written to find their camp. In actuality, the camp is pretty small, but a simple bard stands no chance against them. He knew this, but he only cared about killing White Scar, not his own life. If the heroes manage to find the camp, and do some scouting of their own, they discover the bard is still alive but being held prisoner along with another person. This other person is of no importance story-wise, but it might make the idea of rescuing people fun for the players. They need to devise a way of rescuing them. Once they do, the bard refuses to help the heroes unless they help him kill White Scar, then he will tell them "whatever stupid stories" they want to know. He is a bitter person since the death of his wife but not evil. Once they help him and the other guy escape, and then help him kill White Scar (the orc leader actually), he returns home with them and recounts the story of the demon to them. Now they can return home. After talking to the bard guild leader first of course! :) [/QUOTE]
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