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Adventure idea for a dead gnome tinkerer
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<blockquote data-quote="Evil_Dead_Jedi" data-source="post: 4634805" data-attributes="member: 77685"><p>fba827</p><p> </p><p>Thanks for the input. Honestly, it really sheds some light on ways to make the game not feel so rail-roady. And I really felt like it was. But my experience being a dm isn't truly that extensive even though I've played on and off for about 15 years.</p><p> </p><p>I really like some of the things like letting THEM look for clues as to the story rather than have the journal tell them where to go look. And not to mention having them discover they may need more help after exhausitng numerous resources investigating the history of the demon rather than me telling them they need to go talk to Mr. X or the adventure comes to a screeching halt.</p><p> </p><p>The whole idea of them actually getting little snippets of information here and there but not being able to fully fit the pieces together is much, much more intriguing than having a book tell them where to find out exactly what they need to know. </p><p> </p><p>And not having the journal specifically spell out what is going on with the project, it can help people use some skills and knowledges and make them feel like they are figuring something out rather than being TOLD something. I like.</p><p> </p><p>This makes the story feel more dynamic and organic already. It still needs a LOT of work to give it that "feel" but I am excited to have your input. This is really cool and makes me more excited about working more on the story. Thanks again!!!</p></blockquote><p></p>
[QUOTE="Evil_Dead_Jedi, post: 4634805, member: 77685"] fba827 Thanks for the input. Honestly, it really sheds some light on ways to make the game not feel so rail-roady. And I really felt like it was. But my experience being a dm isn't truly that extensive even though I've played on and off for about 15 years. I really like some of the things like letting THEM look for clues as to the story rather than have the journal tell them where to go look. And not to mention having them discover they may need more help after exhausitng numerous resources investigating the history of the demon rather than me telling them they need to go talk to Mr. X or the adventure comes to a screeching halt. The whole idea of them actually getting little snippets of information here and there but not being able to fully fit the pieces together is much, much more intriguing than having a book tell them where to find out exactly what they need to know. And not having the journal specifically spell out what is going on with the project, it can help people use some skills and knowledges and make them feel like they are figuring something out rather than being TOLD something. I like. This makes the story feel more dynamic and organic already. It still needs a LOT of work to give it that "feel" but I am excited to have your input. This is really cool and makes me more excited about working more on the story. Thanks again!!! [/QUOTE]
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