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adventure idea: sunken tower
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<blockquote data-quote="EricNoah" data-source="post: 3856754" data-attributes="member: 4"><p>Hey gang!</p><p></p><p>I dropped my players a hint about an adventure back when they were 1st level PCs. It indicated that a mysterious tower rises out of the sea once every decade or so, and that this might be the year for it to appear. They seemed interested in following up on this, but got sidetracked for a while. Now they are 3rd level.</p><p></p><p>My plan was to run Tower of the Black Pearl, one of the adventures from the Goodman Games DCC collection, "The Adventure Begins." Now that I read the adventure carefully, it seems totally wrong or unsuitable. Even if I beef it up for 3rd level characters there just isn't much to it. So I want to come up with a different adventure that features a tower that rises out of the sea. </p><p></p><p>My vision is a tower that is sort of an incubation chamber for some tentacled horror (a mooncalf, a suped-up grell, something along those lines) that the tower produces once a decade. To complete the ritual, the tower rises out of the sea on the night of a full moon. Some kind of magical receptical at the top of the tower gathers moonlight for a night, and then the creature is released to start plaguing the mortal world. </p><p></p><p>I thought maybe the tower might feature a mix of watertight chambers and areas that are normally open to the ocean. </p><p></p><p>My ideas: </p><p></p><p>1) a group of pirates has beaten the PCs there and they are looking for treasure. These guys are both comic relief and also their gruesome demise at the hands of whateve lurks in the tower could be used as foreshadowing. </p><p></p><p>2) A band of sahuagin led by a water naga have used the "open" areas of the tower as a home for some time. They were pretty surprised when the tower rose, though the naga surely has some clues about the nature of the place. </p><p></p><p>3) Maybe a water weird (ala MMII) or other watery fey creature could be entrapped, in constant torture. Could be released and could provide information. </p><p></p><p>I'm still unclear about who built the tower (for some reason I have spellweavers in my mind), and what the PCs can/should be allowed to do about the situation. Maybe they can interrupt what is going on here before the creature is released. Or maybe not. I could use some inspiring ideas if you have them!</p><p></p><p>Thanks</p><p></p><p>Eric</p></blockquote><p></p>
[QUOTE="EricNoah, post: 3856754, member: 4"] Hey gang! I dropped my players a hint about an adventure back when they were 1st level PCs. It indicated that a mysterious tower rises out of the sea once every decade or so, and that this might be the year for it to appear. They seemed interested in following up on this, but got sidetracked for a while. Now they are 3rd level. My plan was to run Tower of the Black Pearl, one of the adventures from the Goodman Games DCC collection, "The Adventure Begins." Now that I read the adventure carefully, it seems totally wrong or unsuitable. Even if I beef it up for 3rd level characters there just isn't much to it. So I want to come up with a different adventure that features a tower that rises out of the sea. My vision is a tower that is sort of an incubation chamber for some tentacled horror (a mooncalf, a suped-up grell, something along those lines) that the tower produces once a decade. To complete the ritual, the tower rises out of the sea on the night of a full moon. Some kind of magical receptical at the top of the tower gathers moonlight for a night, and then the creature is released to start plaguing the mortal world. I thought maybe the tower might feature a mix of watertight chambers and areas that are normally open to the ocean. My ideas: 1) a group of pirates has beaten the PCs there and they are looking for treasure. These guys are both comic relief and also their gruesome demise at the hands of whateve lurks in the tower could be used as foreshadowing. 2) A band of sahuagin led by a water naga have used the "open" areas of the tower as a home for some time. They were pretty surprised when the tower rose, though the naga surely has some clues about the nature of the place. 3) Maybe a water weird (ala MMII) or other watery fey creature could be entrapped, in constant torture. Could be released and could provide information. I'm still unclear about who built the tower (for some reason I have spellweavers in my mind), and what the PCs can/should be allowed to do about the situation. Maybe they can interrupt what is going on here before the creature is released. Or maybe not. I could use some inspiring ideas if you have them! Thanks Eric [/QUOTE]
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