Adventure Idea : Yugioh?

wlmartin

Explorer
OK I used to love playing Yugioh (FYI :I am 30 and only played it as an adult)
I loved the idea of it over MTG and Pokemon because it felt like a battle and not a card game.

I would be interested to create or run an adventure that included this concept.

The players instead of fighting monsters with their sword, they summon monsters that fight them.

I suppose this is something you could do fairly easily using some of the Summon Monster type powers and I am not sure how it would work as an encounter mechanic (perhaps something like a skill challenge)

has anyone thought of doing something like this?
 

log in or register to remove this ad

Well, I once had a shadowrun campaign based off the first season of sailor moon, so I don't see why not...

Another way to do it is you could use the rules for companion characters for the minions... or simply use monsters. In play it would likely be kind of like a DM vs. DM fight, with each side controlling a roster of monsters, which could potentially lead to grindy fights.
 

It reminds me of a game a buddy told me about where in a previous encounter they had faced some kind of invincible dire rat, and the only way to defeat it was to trap it. I can't remember if they pushed it through a portal to the astral plain, or caught it in an extra dimensional space.

Later on the group got an artifact that acted a lot like a pokeball so they went back and found the rat and caught it, turning it to their side and using it in battles. This was a 2e campaign so the rules were a lot looser but i think you can pretty much do whatever you want.

Oh!!!!! cool idea. you have the players create characters that are actually pokemon type creatures that gain experience and have different types of attacks, and they play the PokeTrainer, but in combat they play the creatures that the trainer "summons."

Actually that idea should also work for the Yugioh idea. In battle each player draws random pregen characters that they fight with, modified by their main characters' stats.
 

While I haven't played any CCG except Magic the Gathering, from my limited knowledge of YuGiOh I can say that a game based on the actual card game would be pretty cool. A game based on any of the cartoons (which seem to have only minor similarities to actual card duels) would not.

Pegasus: I play my Super Duper Toon Card, and sacrifice it to change my own identity to some random dude named Joe! I also change my entire deck to Joe's deck, so you will never see a Toon-based card again!

Yugi: If you changed your identity, why are you even still here?!

Joe: Sorry. Ahem! Next I will summon 3 monsters without sacrificing anything, and play SEAL OF ORICOUGHOS! Then, even though my hand should be empty by now, I place 5 cards on the field face-down. Darn, this holographic dueling apparatus appears to have space for only 4 cards, so I'll keep this card and declare the end of my turn!

Yugi: After expressing my sincere relief that you didn't attack with your 3 monsters and kill me, I too will ignore the rules of the actual card game and simultaneously lay down all 5 parts of XODIA! You lose... er, Joe! Huh... I was hoping to defeat Pegasus today. Do you know where he might be?

Joe: I dunno, but if he switched places with me, he's in the middle of a sky-dive. And the parachute came with me!
 

As a HUGE fan of both the cartoon and game I like the idea. In 3e me and my friends ran a game based on the world in the Kaiba simulation game in the show. It was pretty fun.

I would today take a bunch of level 1-4 Monsters (like 8-12 per player) and stat them as daily summons as per 4e summons rules. I would then take 5-6 magic cards (no riteuels) and stat them up as encounter like effects, and 3-4 trap cards and stat them as daily level immediat inturupts and im reactions. I would then pick 2-3 level 5-6 monsters and stat them as more powerful summons, and 1-2 level 7+ and do the same, only more powerful. do this for every player so they have decks the size of 19-27 cards. Then let them add in 1 or 2 card effecting cards (like pot of greed, graceful charrity ect)

start each PC out as a level 5 leader/striker hp/surges and x number of skills ( everyone same number of skills) then let everyone chose 1 at will and 1 feature for themselves... (I would give yugi a psionic at will, and joey brash assualt, ect...I would give joey monk unarmed strike) to help define the summoner themself. Then pick a neck slot item from the books, and make it count as magic implment and armor as well.

then stat monsters as useal (useing level-1 through elvel+3 at first) and make tresures and things to buy new cards...

now if you excuse me I am going to make a deck and try this out.

Pegasus: I play my Super Duper Toon Card, and sacrifice it to change my own identity to some random dude named Joe! I also change my entire deck to Joe's deck, so you will never see a Toon-based card again!

Yugi: If you changed your identity, why are you even still here?!

Joe: Sorry. Ahem! Next I will summon 3 monsters without sacrificing anything, and play SEAL OF ORICOUGHOS! Then, even though my hand should be empty by now, I place 5 cards on the field face-down. Darn, this holographic dueling apparatus appears to have space for only 4 cards, so I'll keep this card and declare the end of my turn!

Yugi: After expressing my sincere relief that you didn't attack with your 3 monsters and kill me, I too will ignore the rules of the actual card game and simultaneously lay down all 5 parts of XODIA! You lose... er, Joe! Huh... I was hoping to defeat Pegasus today. Do you know where he might be?

Joe: I dunno, but if he switched places with me, he's in the middle of a sky-dive. And the parachute came with me!

Ok I have to defend the show here...it was NEVER that bad. Infact once they set up there own rules (season 2 battle city) the rest of the series followed them (even if they wer enot the same as the card game in real life)
 

Pets & Sidekicks

Remove ads

Top