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Adventure Idea : Yugioh?
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<blockquote data-quote="GMforPowergamers" data-source="post: 5667976" data-attributes="member: 67338"><p>As a HUGE fan of both the cartoon and game I like the idea. In 3e me and my friends ran a game based on the world in the Kaiba simulation game in the show. It was pretty fun. </p><p></p><p>I would today take a bunch of level 1-4 Monsters (like 8-12 per player) and stat them as daily summons as per 4e summons rules. I would then take 5-6 magic cards (no riteuels) and stat them up as encounter like effects, and 3-4 trap cards and stat them as daily level immediat inturupts and im reactions. I would then pick 2-3 level 5-6 monsters and stat them as more powerful summons, and 1-2 level 7+ and do the same, only more powerful. do this for every player so they have decks the size of 19-27 cards. Then let them add in 1 or 2 card effecting cards (like pot of greed, graceful charrity ect)</p><p></p><p> start each PC out as a level 5 leader/striker hp/surges and x number of skills ( everyone same number of skills) then let everyone chose 1 at will and 1 feature for themselves... (I would give yugi a psionic at will, and joey brash assualt, ect...I would give joey monk unarmed strike) to help define the summoner themself. Then pick a neck slot item from the books, and make it count as magic implment and armor as well.</p><p></p><p> then stat monsters as useal (useing level-1 through elvel+3 at first) and make tresures and things to buy new cards...</p><p></p><p>now if you excuse me I am going to make a deck and try this out.</p><p></p><p></p><p></p><p>Ok I have to defend the show here...it was NEVER that bad. Infact once they set up there own rules (season 2 battle city) the rest of the series followed them (even if they wer enot the same as the card game in real life)</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 5667976, member: 67338"] As a HUGE fan of both the cartoon and game I like the idea. In 3e me and my friends ran a game based on the world in the Kaiba simulation game in the show. It was pretty fun. I would today take a bunch of level 1-4 Monsters (like 8-12 per player) and stat them as daily summons as per 4e summons rules. I would then take 5-6 magic cards (no riteuels) and stat them up as encounter like effects, and 3-4 trap cards and stat them as daily level immediat inturupts and im reactions. I would then pick 2-3 level 5-6 monsters and stat them as more powerful summons, and 1-2 level 7+ and do the same, only more powerful. do this for every player so they have decks the size of 19-27 cards. Then let them add in 1 or 2 card effecting cards (like pot of greed, graceful charrity ect) start each PC out as a level 5 leader/striker hp/surges and x number of skills ( everyone same number of skills) then let everyone chose 1 at will and 1 feature for themselves... (I would give yugi a psionic at will, and joey brash assualt, ect...I would give joey monk unarmed strike) to help define the summoner themself. Then pick a neck slot item from the books, and make it count as magic implment and armor as well. then stat monsters as useal (useing level-1 through elvel+3 at first) and make tresures and things to buy new cards... now if you excuse me I am going to make a deck and try this out. Ok I have to defend the show here...it was NEVER that bad. Infact once they set up there own rules (season 2 battle city) the rest of the series followed them (even if they wer enot the same as the card game in real life) [/QUOTE]
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