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[Adventure Idea]
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<blockquote data-quote="corndemon" data-source="post: 220841" data-attributes="member: 5032"><p>I've got a suggestion about the pen itself.</p><p></p><p>First off, the premise of the adventure, the boy writing out stories that somehow come true, reminds of the short story <strong>Word Processor of the Gods</strong> by Stephen King. In that story, a lonely, troubled kid who is also a prodigy in science class builds his uncle, a struggling writer, a word processor (using things like model train engines to replace broken pieces and whatnot). The basic jist of the story is, whatever he writes on the word processor becomes reality, and he eventually uses it to bring the kid, who died with his parents in a car wreck, back to life and replace his own kid (who is a little bastard).</p><p></p><p>If theuncle in your plot was the only family member the kid thought really cared about and understood him, the uncle could have discovered the pens powers (making deep rooted dreams a reality) in hopes of a similar chain of events, the boy goes hogwild for a while and writes stories about his imaginary monster friends killing everyone he dislikes (perhaps the kid thinks it is the loonies' fault his dad lost his job, based on the outline this seems false, since the family wwas abusing the patients, but a troubled kid could easily come to such a conclusion.) The uncle realizes he is dying but discovers the pen's 'catch', you cant write your own destiny with it, so he leaves it to the kid, hoping that the kid will bring him back after death.</p><p></p><p>Depending on whether the uncle is a good guy or a bad guy, and on how much the players can learn about him, the party might try to bait the kid into fulfilling the uncle's wish, or they may be in a race against time to figure out what is happening and stop the kid before he gives some great evil a second shot at life.</p><p></p><p>So I wouldn't give the pen set powers in the form of spells, but instead give it a form of limited wish granting that makes what the user writes become reality, except that the writer cannot affect himself in such a way. This also limits the usefulness of the pen if the party gets their hands on it, though I would suggest not letting them do so.</p><p></p><p>Either the kid, having been stoped from bringing back his evil dead uncle, decides that the pen is better off destroyed (possibly by soaking it overnight in a pool of holy water blessed by a cleric of whatever your god of knowledge/literature/creativity is), or the goodly uncle, having been brought back by the kid and the party, decides to lock the pen away somewhere or destroy it so that the forces of evil can't get a hold of it.</p></blockquote><p></p>
[QUOTE="corndemon, post: 220841, member: 5032"] I've got a suggestion about the pen itself. First off, the premise of the adventure, the boy writing out stories that somehow come true, reminds of the short story [b]Word Processor of the Gods[/b] by Stephen King. In that story, a lonely, troubled kid who is also a prodigy in science class builds his uncle, a struggling writer, a word processor (using things like model train engines to replace broken pieces and whatnot). The basic jist of the story is, whatever he writes on the word processor becomes reality, and he eventually uses it to bring the kid, who died with his parents in a car wreck, back to life and replace his own kid (who is a little bastard). If theuncle in your plot was the only family member the kid thought really cared about and understood him, the uncle could have discovered the pens powers (making deep rooted dreams a reality) in hopes of a similar chain of events, the boy goes hogwild for a while and writes stories about his imaginary monster friends killing everyone he dislikes (perhaps the kid thinks it is the loonies' fault his dad lost his job, based on the outline this seems false, since the family wwas abusing the patients, but a troubled kid could easily come to such a conclusion.) The uncle realizes he is dying but discovers the pen's 'catch', you cant write your own destiny with it, so he leaves it to the kid, hoping that the kid will bring him back after death. Depending on whether the uncle is a good guy or a bad guy, and on how much the players can learn about him, the party might try to bait the kid into fulfilling the uncle's wish, or they may be in a race against time to figure out what is happening and stop the kid before he gives some great evil a second shot at life. So I wouldn't give the pen set powers in the form of spells, but instead give it a form of limited wish granting that makes what the user writes become reality, except that the writer cannot affect himself in such a way. This also limits the usefulness of the pen if the party gets their hands on it, though I would suggest not letting them do so. Either the kid, having been stoped from bringing back his evil dead uncle, decides that the pen is better off destroyed (possibly by soaking it overnight in a pool of holy water blessed by a cleric of whatever your god of knowledge/literature/creativity is), or the goodly uncle, having been brought back by the kid and the party, decides to lock the pen away somewhere or destroy it so that the forces of evil can't get a hold of it. [/QUOTE]
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