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General Tabletop Discussion
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Adventure ideas after 10th level
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<blockquote data-quote="Warren Okuma" data-source="post: 3604009" data-attributes="member: 48436"><p>Here's my five...</p><p>1) BBEG's undead lieutenant is scheming to get revenge, long thought dead, he's back.</p><p>2) Someone's grandson or daughter who was killed serving the BBEG wants revenge, hell, make it the whole clan.</p><p>3) Competing unscrupulous adventurers are starting to look for stuff on the PC's turf. And brag. And insult the PC's. (The PC's buy a 10 gp map and the competition laughs at them. Too late. And make them two druids, a cleric and a Wiz) </p><p>Quotes: Reporting to the king: Wiz: "Oh that's a kiddie dungeon. Oh, that's so cute. We only do real dungeons. Did you stub your toe there?" King: You did fine. (shoots a warning look to at the wiz, who nods.)</p><p>Feat suggestions.</p><p>Druid1: Wild shape, Natural Spell, Improved Natural Attack.</p><p>Druid2: Augmented Summoning.</p><p>Wiz: Improved Initiative, Arcane Thesis (PH2) Scorching ray, enlarge (for the scorching ray)</p><p>Cl: No suggestions.</p><p>4) Giants decide to migrate into that area with some secret agenda. Maybe war, maybe conquest, definitely to settle. With a secret agenda that only their leaders know. If the PC's actually decide to meet with them, they say it's only temporary. The wooden wall? That's only temporary as well. Two years tops.</p><p>5) Ye old cultists. (behind that is the arch devil or demon prince who is actively after the PC's using his pawn the BBEG.)</p><p></p><p>Edit: Ooops.</p></blockquote><p></p>
[QUOTE="Warren Okuma, post: 3604009, member: 48436"] Here's my five... 1) BBEG's undead lieutenant is scheming to get revenge, long thought dead, he's back. 2) Someone's grandson or daughter who was killed serving the BBEG wants revenge, hell, make it the whole clan. 3) Competing unscrupulous adventurers are starting to look for stuff on the PC's turf. And brag. And insult the PC's. (The PC's buy a 10 gp map and the competition laughs at them. Too late. And make them two druids, a cleric and a Wiz) Quotes: Reporting to the king: Wiz: "Oh that's a kiddie dungeon. Oh, that's so cute. We only do real dungeons. Did you stub your toe there?" King: You did fine. (shoots a warning look to at the wiz, who nods.) Feat suggestions. Druid1: Wild shape, Natural Spell, Improved Natural Attack. Druid2: Augmented Summoning. Wiz: Improved Initiative, Arcane Thesis (PH2) Scorching ray, enlarge (for the scorching ray) Cl: No suggestions. 4) Giants decide to migrate into that area with some secret agenda. Maybe war, maybe conquest, definitely to settle. With a secret agenda that only their leaders know. If the PC's actually decide to meet with them, they say it's only temporary. The wooden wall? That's only temporary as well. Two years tops. 5) Ye old cultists. (behind that is the arch devil or demon prince who is actively after the PC's using his pawn the BBEG.) Edit: Ooops. [/QUOTE]
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