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Adventure Ideas for Bounty Hunters?
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<blockquote data-quote="Rel" data-source="post: 1903894" data-attributes="member: 99"><p>Once upon a time I ran a solo campaign for a friend who wanted to play a Bounty Hunter and I stole the plot from Jhereg by Steven Brust. I highly recommend his books regardless, but that one in particular played out great. In case you haven't read it...SPOILERS TO FOLLOW:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>The antagonist was part of an organized criminal organization and he stole a very large amount of money from them. He then went to visit a Noble/Sorcerer who had a large castle (a floating castle actually) and was widely known to entertain many guests at a time. This Noble also made it clear that any wrong visited upon one of his guests was an affront to him and would incur his wrath.</p><p></p><p>SO...The criminal organization hires the PC(s) to go find this guy and kill him and/or get their money back (in the book it was most important that he die to teach other would-be thieves that they couldn't get away with this sort of thing). The problem of course is that when they find out where he is they also discover that if they kill or attempt to capture him there then they invoke the wrath of the (powerful) Noble. The Noble refuses to ask him to leave as it would be considered rude, though he isn't happy about being used by a criminal either.</p><p></p><p>The further twist is this: The criminal wants to die. His family was wronged in the distant past (the race in the book are very long lived) by both the criminal organization he's part of AND the Noble house of his host. He knows that the criminal organization can't suffer him to live having robbed them. They'll be forced to kill him and need to do it quickly if they want to save face. By killing him in the home of the Noble they'll touch off a full scale war between the Noble house and the criminal organization bringing down both of them.</p><p></p><p>So the task for the PC's is to somehow get him to leave of his own free will because the Noble won't allow him to be forced out and won't allow him to be harmed or captured while under his hospitality. Meanwhile the criminal organization is becoming more and more desperate to have this guy taken care of before every two-bit thief in the empire decides that they can be stolen from without reprisal. As such they'll start to hire other assassins who may interfere in whatever the party has planned or even threaten to kill them if they don't hurry up and get on with the job.</p><p></p><p>I don't know if I've done this plot justice but this campaign was among my very best ever and the dilemma and creative ways the PC managed to solve it made it very memorable.</p><p></p><p>For what it's worth, I think this might not be perfectly suited as a starting adventure but if you were to weave these various NPC's into the campaign and THEN spring this idea on them, I think it could make an awesome adventure for a troupe of bounty hunters.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Rel, post: 1903894, member: 99"] Once upon a time I ran a solo campaign for a friend who wanted to play a Bounty Hunter and I stole the plot from Jhereg by Steven Brust. I highly recommend his books regardless, but that one in particular played out great. In case you haven't read it...SPOILERS TO FOLLOW: The antagonist was part of an organized criminal organization and he stole a very large amount of money from them. He then went to visit a Noble/Sorcerer who had a large castle (a floating castle actually) and was widely known to entertain many guests at a time. This Noble also made it clear that any wrong visited upon one of his guests was an affront to him and would incur his wrath. SO...The criminal organization hires the PC(s) to go find this guy and kill him and/or get their money back (in the book it was most important that he die to teach other would-be thieves that they couldn't get away with this sort of thing). The problem of course is that when they find out where he is they also discover that if they kill or attempt to capture him there then they invoke the wrath of the (powerful) Noble. The Noble refuses to ask him to leave as it would be considered rude, though he isn't happy about being used by a criminal either. The further twist is this: The criminal wants to die. His family was wronged in the distant past (the race in the book are very long lived) by both the criminal organization he's part of AND the Noble house of his host. He knows that the criminal organization can't suffer him to live having robbed them. They'll be forced to kill him and need to do it quickly if they want to save face. By killing him in the home of the Noble they'll touch off a full scale war between the Noble house and the criminal organization bringing down both of them. So the task for the PC's is to somehow get him to leave of his own free will because the Noble won't allow him to be forced out and won't allow him to be harmed or captured while under his hospitality. Meanwhile the criminal organization is becoming more and more desperate to have this guy taken care of before every two-bit thief in the empire decides that they can be stolen from without reprisal. As such they'll start to hire other assassins who may interfere in whatever the party has planned or even threaten to kill them if they don't hurry up and get on with the job. I don't know if I've done this plot justice but this campaign was among my very best ever and the dilemma and creative ways the PC managed to solve it made it very memorable. For what it's worth, I think this might not be perfectly suited as a starting adventure but if you were to weave these various NPC's into the campaign and THEN spring this idea on them, I think it could make an awesome adventure for a troupe of bounty hunters. Good luck! [/QUOTE]
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