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Adventure Ideas for Fixing a Religious Schism!
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<blockquote data-quote="Parlan" data-source="post: 3876966" data-attributes="member: 16808"><p>Help my players heal a Religious Schism!!</p><p></p><p>We’re playing WFRP, but the issue could be ported into any fantasy game.</p><p> </p><p>One of my players is a priestess of the god Sigmar. She enjoys acting in character significantly more than the other players, who are more into combat (not that there’s anything wrong with that). To give her a little time in the spotlight of an otherwise combat heavy session, I had her meet Sigmar while she was unconscious. </p><p></p><p>[Background: Sigmar’s church is split. The head of it (the Grand Theogonist) was captured by a Chaos army and presumed dead. A New Grand Theogonist was named. Then the Old Grand Theogonist returned. ]</p><p></p><p>This might have been a mistake.</p><p></p><p>I’ve played up the religious strife a lot as backdrop to the player’s adventures. As the PCs travel they hear gossip that the OGT is saint, come back from the dead…. others say that he sold his soul to the Ruinous Powers to save his life... the PCs don’t know which is true b/c I don’t. I haven’t decided whether the OGT is legit or did sell his soul, partly b/c speculating is fun for me too!</p><p></p><p> They hear about violent struggles b/n the backers of the different GTs, they hear how a parlay b/n the NGT and the OGT degenerated into violence, etc. I thought working towards resolving that problem could be a good long term goal of the players.</p><p></p><p>But this takes me to my problem. When the priestess met Sigmar, he told her to “use the relics of [his] body to heal his fractured church.” </p><p></p><p></p><p>I originally thought that the PCs would find some relic of Sigmar (a lock of hair, fingernails, or something) in the Shrine when they finished clearing it of greenskins, and then would use it to “heal” the church.</p><p></p><p>I figured they’d use the prestige or something of the relic they found to confer legitimacy on one of the factions and planned on working out the details later. Now it’s later and I still have no idea how to progress. </p><p></p><p>So I’m putting it to you all: what kind of adventures should they have to help them decide which faction to support? (The other players will want some combat so I can’t go purely political…)</p><p></p><p>Thoughts? Ideas? Suggestions?</p></blockquote><p></p>
[QUOTE="Parlan, post: 3876966, member: 16808"] Help my players heal a Religious Schism!! We’re playing WFRP, but the issue could be ported into any fantasy game. One of my players is a priestess of the god Sigmar. She enjoys acting in character significantly more than the other players, who are more into combat (not that there’s anything wrong with that). To give her a little time in the spotlight of an otherwise combat heavy session, I had her meet Sigmar while she was unconscious. [Background: Sigmar’s church is split. The head of it (the Grand Theogonist) was captured by a Chaos army and presumed dead. A New Grand Theogonist was named. Then the Old Grand Theogonist returned. ] This might have been a mistake. I’ve played up the religious strife a lot as backdrop to the player’s adventures. As the PCs travel they hear gossip that the OGT is saint, come back from the dead…. others say that he sold his soul to the Ruinous Powers to save his life... the PCs don’t know which is true b/c I don’t. I haven’t decided whether the OGT is legit or did sell his soul, partly b/c speculating is fun for me too! They hear about violent struggles b/n the backers of the different GTs, they hear how a parlay b/n the NGT and the OGT degenerated into violence, etc. I thought working towards resolving that problem could be a good long term goal of the players. But this takes me to my problem. When the priestess met Sigmar, he told her to “use the relics of [his] body to heal his fractured church.” I originally thought that the PCs would find some relic of Sigmar (a lock of hair, fingernails, or something) in the Shrine when they finished clearing it of greenskins, and then would use it to “heal” the church. I figured they’d use the prestige or something of the relic they found to confer legitimacy on one of the factions and planned on working out the details later. Now it’s later and I still have no idea how to progress. So I’m putting it to you all: what kind of adventures should they have to help them decide which faction to support? (The other players will want some combat so I can’t go purely political…) Thoughts? Ideas? Suggestions? [/QUOTE]
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