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Adventure Ideas for Fixing a Religious Schism!
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<blockquote data-quote="Gilladian" data-source="post: 3877144" data-attributes="member: 2093"><p>I'd say if the god is asking them to heal the church that HE knows the "right" faction to support. So maybe they need to ask for more information...</p><p></p><p>A trip to a known oracle might work - and if the "wrong" faction tries to prevent them from getting there, combats could ensue on the trip. They might pick up clues on the way that make no sense until the oracle reveals something that makes all the pieces fall into place. For example, the PCs are attacked by folks wearing a particular symbol (a dragon, maybe). The symbol doesn't mean anything to them until the oracle says "the dragon devours, the swan unites". The swan, of course, is the known symbol of the other faction.</p><p></p><p>Otherwise, perhaps the god tells both factions the PCs are coming to make his choice known, and both groups will send emissaries to the party. The PCs may find these emissaries to be friendly, unfriendly, dangerous, open and honest, or dishonest. Take a cue from the way the PCs react to each group and make your decision on which group is good/bad from there. </p><p></p><p>The second path is a bit less fight-oriented, unless one or both groups attempt to use physical persuasion on the PCs. Can you imagine them trying to kidnap one or more PCs to take them to the OGT and force them to choose him?</p><p></p><p>Sounds fun!</p></blockquote><p></p>
[QUOTE="Gilladian, post: 3877144, member: 2093"] I'd say if the god is asking them to heal the church that HE knows the "right" faction to support. So maybe they need to ask for more information... A trip to a known oracle might work - and if the "wrong" faction tries to prevent them from getting there, combats could ensue on the trip. They might pick up clues on the way that make no sense until the oracle reveals something that makes all the pieces fall into place. For example, the PCs are attacked by folks wearing a particular symbol (a dragon, maybe). The symbol doesn't mean anything to them until the oracle says "the dragon devours, the swan unites". The swan, of course, is the known symbol of the other faction. Otherwise, perhaps the god tells both factions the PCs are coming to make his choice known, and both groups will send emissaries to the party. The PCs may find these emissaries to be friendly, unfriendly, dangerous, open and honest, or dishonest. Take a cue from the way the PCs react to each group and make your decision on which group is good/bad from there. The second path is a bit less fight-oriented, unless one or both groups attempt to use physical persuasion on the PCs. Can you imagine them trying to kidnap one or more PCs to take them to the OGT and force them to choose him? Sounds fun! [/QUOTE]
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