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General Tabletop Discussion
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Adventure ideas wanted (L4-7ish)
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<blockquote data-quote="LapBandit" data-source="post: 6602086" data-attributes="member: 6778098"><p>First of all, how do they intend to rebuild the castle? How long do they imagine it will take? I believe a keep costs 25,000 gold to build and usually depends on taxation of the locals to fund it. Are they going to adventure their way to the gold? How do they convince the engineers and stone masons to pass through the Neverwinter Wood (a fey, haunted place in the minds of most people) where people KNOW there are goblins/hobgoblins/bugbears/ogres on top of ego-centric race supremacist elves that DO NOT WANT outsiders in their forest? Also, why are they rebuilding a castle in the middle of the woods with no road to/from? How will they recruit the necessary people to help run the castle and the surroundings?</p><p></p><p>My suggestion is to transition them to Princes of the Apocalypse and have them come back to find that the elves have taken their stronghold as their own.</p></blockquote><p></p>
[QUOTE="LapBandit, post: 6602086, member: 6778098"] First of all, how do they intend to rebuild the castle? How long do they imagine it will take? I believe a keep costs 25,000 gold to build and usually depends on taxation of the locals to fund it. Are they going to adventure their way to the gold? How do they convince the engineers and stone masons to pass through the Neverwinter Wood (a fey, haunted place in the minds of most people) where people KNOW there are goblins/hobgoblins/bugbears/ogres on top of ego-centric race supremacist elves that DO NOT WANT outsiders in their forest? Also, why are they rebuilding a castle in the middle of the woods with no road to/from? How will they recruit the necessary people to help run the castle and the surroundings? My suggestion is to transition them to Princes of the Apocalypse and have them come back to find that the elves have taken their stronghold as their own. [/QUOTE]
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Adventure ideas wanted (L4-7ish)
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