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<blockquote data-quote="Jack7" data-source="post: 4567016" data-attributes="member: 54707"><p><strong>Terra-Ghantik: (Terra) <em>Black Sea a’Fire</em></strong> - The Strategion and the Thematic War College of Constantinople send a secret and rather large shipment of Greek Fire to assist the Phaphlagonian Theme and the city of Amastris destroy a pirate fleet which has been raiding all along the southern shores of the Black Sea. The Navy sends the Greek Fire by ships disguised as merchant vessels. The pirate fleet though has been a ruse, designed to force Constantinople to respond. When the imperial ships sail out into the Black Sea the shipment is intercepted, then captured and the ships sailed to Trebizond, currently held by the Kingdom of Georgia. The Georgian King, who created the fake pirate force, wants the Greek Fire to fight a horrible and huge sea monster, the Orkeen that has been raiding his lands and fleet. The Empire, unaware that the monster is real sends a small, fast and disguised Raiding Fleet carrying the Basilegate and Imperial Marines across the Black Sea to Trebizond with orders to recapture or destroy the Fire. The Navy fears the Georgians may learn of how Greek Fire works and wants the shipment neutralized. The Basilegate, upon entering Trebizond learns of the Orkeen and also learns that half of the Greek Fire stores have been shipped north across the Black Sea to the Bosporus for delivery to the Khazars. After finishing at Trebizond the Basilegate finds that the Hoshi is also enroute to Bosporus to investigate a strange plague, tales of giants seen walking the earth and rumors of the Dead rising from their graves.</p><p></p><p><strong>Terra-Ghantik: (Ghantik) <em>Caer Sidhe</em></strong> – The Caerkara learns of a legend that a City named Caer Sidhe rises from off the South Western coast of Ireland on the night of Samhain. Understanding that a similar legend exists in Ghantik, their home world (the language terms are even similar), the Caerkara seeks the help of the Basilegate to investigate. The parties arrive in Wales three weeks before the night of Samhain and while waiting for the appearance of the ghostly city they begin to notice a series of bizarre and horrifying events. The Consociatio arrives in secret to sabotage the mission. An assassination ensues and an entire village is burned to the ground along with all the villagers. Finally the night of Samhain arrives and the party sails out to the city, having 13 hours to explore the city from under the sea, before sunrise the next morning. If the parties are still within Caer Sidhe after sunrise then they will sink beneath the sea trapped below the waves in the lost city. </p><p></p><p><strong>Outland Frontier: <em>Joliet’s Gambit</em></strong> - The Joliet, a coal powered coastal fishing boat has been converted into a shallow draft river exploration boat and is being dispatched on an expedition with three Amateur American archaeologists and a professional privateer and adventurer. The expedition has also hired the players to accompany them on this expedition due to their previous experience as explorers. The expedition is to proceed down through the Gulf of Mexico, around the tip of the Yucatan and down the coast southeast of the city of Chichen Itza. There, near the coast, and reachable by a small river that exits in the ocean is a site where a series of stelae have been discovered displaying a series of glyphs in a previously unknown language, and apparently representing an unknown people-group. Even more interesting the area seems pockmarked by small holes in which ritual artifacts have been buried in shallow pits. According to rumor even the Mayans shunned the spot, whose name for the entire area was ghost-grave. The pits seem far too shallow to have been dug thousands or even hundreds of years before, and yet the objects they contain seem quite ancient, and unknown. After making a preliminary sweep of the area the expedition discovers what appears at first to be a sea-cave with other artifacts scattered about it but when the cave mouth is explored it is found to have been intentionally camouflaged and partially obscured. When the debris is cleared away it leads to an apparent underground, sea level river way, which is wide enough and deep enough for the Joliet and her crew to penetrate. </p><p></p><p><strong>Hammerstroke: <em>The Dead Drop</em></strong> – While war rages between the nations of Georgia and Russia in the province of South Ossetia the Hammerstroke team must infiltrate the area in the middle of open hostilities to investigate Intel concerning the possible smuggling of a new form of Russian bio-weapon. The weapon was originally thought to be nuclear material stolen from a derelict Ukrainian facility near the border (never shipped back to Russia and kept for the black market) but recent Intel has verified (as much as is possible) that the weapon being smuggled is most likely a bio-weapon stolen from an ill-secured Russian bio-weapon’s facility near Voznesenskaya, by Red Mafia agents who are trying to sell the weapon to Chechnyan terrorists who hope to gain control of the weapon and then smuggle it through Azerbaijan and into Waziristan, the border region between Pakistan and Afghanistan. It is rumored that once there, Al Qaeda hopes to use the weapon against US troops and Afghan population centers. The team is told that the smugglers are heading for the deserted Ossetian village the City of the Dead to make the exchange with the Chechnyans. The team is to proceed immediately to the rendezvous location in disguise and assuming cover identities. </p><p></p><p><strong>Enigma: <em>The Unreachable Below</em></strong> - While Vadding in the subway system underneath the city the players discover what appears to be an old subway line off from the old main line, and about 50 feet below the old line. Doing some research among the people who inhabit the underground they discover that one old woman has heard tales of the system the players discovered and that supposedly it was used between the First and Second World Wars as a secret transport system, and that supposedly it is haunted and had been long ago flooded out. Doing more research the players discover old microfiche and even older microcard records in the library that mention a series of unsolved murders and strange disappearances in the area surrounding where the abandoned and secret line met the old main line. The players discover one other historical record. There is mention in an old book on the history of the city that says that a secret subway line terminated underneath a building that could be reached by no other method and could be seen, “only from the underground, never from the above ground.” The players decide to launch an exploratory expedition to discover the truth for themselves.</p><p></p><p><strong>Artifice: <em>Wonderland</em></strong> - A Research facility working with the Aidelheim University Laboratory on the colony planet of Soderg XII makes an amazing and mysterious discovery while cracking open geological samples recovered from a nearby asteroid belt. No one will discuss the findings directly but several rumors begin to circulate outside the security corridor established by the University and local militia forces. The colony capital of Brazzin rushes in a security and analysis team to try and stabilize and establish the situation before anything dangerous occurs but by the time they arrive sixteen hours later the entire facility is flooded with a gelatinous substance of unknown origins, the research team has been ripped apart by some unknown force, and three university buildings are destroyed, having been partially imploded and then set afire, resulting in a loss of life to over 79 students. 23 others are unaccounted for. There is no sign of the material the security team sent from Brazzin was sent to recover. The Artifice Team is asked to help the authorities investigate exactly what happened, and if possible, to help recover the missing material. </p><p></p><p><strong>Spheres of Influence: <em>The Napoleon</em></strong> – While on her maiden cruise the brand-new Federation Battleship, the Napoleon, the most advanced warship of her kind, disappears near the far frontier of the Alpha Quadrant. The ship remained missing for almost two years when it suddenly reappeared on sensors designed to surveil the Gamma Quadrant. Several months later it appeared in Romulan Space and apparently attacked and stole supplies from a colony outpost, causing a huge diplomatic incident and nearly triggering new border hostilities. One week later it attacked and stole supplies from a Federation protectorate outpost. Review of sensor records and logs revealed that the Napoleon was operating completely independently and without crew. There was no sign of life or corpses aboard the Napoleon and yet the ship functioned and performed flawlessly, executing every action and maneuver as if occupied. This has led several Federation scientists and Naval analysts to speculate that the crew were either hidden in some way and yet engaging in subversive and pirate activities, the ship was being remotely controlled by some very sophisticated and unknown means, that somehow the ship had developed Artificial Intelligence and could operate independently and without crew, or that the ship was perhaps even a new type of instrument or weapon of the Borg. In any case, anxious to learn more about the situation, it is felt by both military and civilian officials within the Federation that the Napoleon may be the biggest threat to peace in the Quadrant since the Borg. The characters, their team, and ship are dispatched to try and hunt down the Napoleon, to investigate and discover exactly what is going on, and if possible to help rescue or recover the crew. </p><p></p><p>Additional Background Info: <strong><a href="http://www.enworld.org/forum/blogs/jack7/1119-games.html" target="_blank">The Games</a></strong></p></blockquote><p></p>
[QUOTE="Jack7, post: 4567016, member: 54707"] [B]Terra-Ghantik: (Terra) [I]Black Sea a’Fire[/I][/B] - The Strategion and the Thematic War College of Constantinople send a secret and rather large shipment of Greek Fire to assist the Phaphlagonian Theme and the city of Amastris destroy a pirate fleet which has been raiding all along the southern shores of the Black Sea. The Navy sends the Greek Fire by ships disguised as merchant vessels. The pirate fleet though has been a ruse, designed to force Constantinople to respond. When the imperial ships sail out into the Black Sea the shipment is intercepted, then captured and the ships sailed to Trebizond, currently held by the Kingdom of Georgia. The Georgian King, who created the fake pirate force, wants the Greek Fire to fight a horrible and huge sea monster, the Orkeen that has been raiding his lands and fleet. The Empire, unaware that the monster is real sends a small, fast and disguised Raiding Fleet carrying the Basilegate and Imperial Marines across the Black Sea to Trebizond with orders to recapture or destroy the Fire. The Navy fears the Georgians may learn of how Greek Fire works and wants the shipment neutralized. The Basilegate, upon entering Trebizond learns of the Orkeen and also learns that half of the Greek Fire stores have been shipped north across the Black Sea to the Bosporus for delivery to the Khazars. After finishing at Trebizond the Basilegate finds that the Hoshi is also enroute to Bosporus to investigate a strange plague, tales of giants seen walking the earth and rumors of the Dead rising from their graves. [B]Terra-Ghantik: (Ghantik) [I]Caer Sidhe[/I][/B] – The Caerkara learns of a legend that a City named Caer Sidhe rises from off the South Western coast of Ireland on the night of Samhain. Understanding that a similar legend exists in Ghantik, their home world (the language terms are even similar), the Caerkara seeks the help of the Basilegate to investigate. The parties arrive in Wales three weeks before the night of Samhain and while waiting for the appearance of the ghostly city they begin to notice a series of bizarre and horrifying events. The Consociatio arrives in secret to sabotage the mission. An assassination ensues and an entire village is burned to the ground along with all the villagers. Finally the night of Samhain arrives and the party sails out to the city, having 13 hours to explore the city from under the sea, before sunrise the next morning. If the parties are still within Caer Sidhe after sunrise then they will sink beneath the sea trapped below the waves in the lost city. [B]Outland Frontier: [I]Joliet’s Gambit[/I][/B] - The Joliet, a coal powered coastal fishing boat has been converted into a shallow draft river exploration boat and is being dispatched on an expedition with three Amateur American archaeologists and a professional privateer and adventurer. The expedition has also hired the players to accompany them on this expedition due to their previous experience as explorers. The expedition is to proceed down through the Gulf of Mexico, around the tip of the Yucatan and down the coast southeast of the city of Chichen Itza. There, near the coast, and reachable by a small river that exits in the ocean is a site where a series of stelae have been discovered displaying a series of glyphs in a previously unknown language, and apparently representing an unknown people-group. Even more interesting the area seems pockmarked by small holes in which ritual artifacts have been buried in shallow pits. According to rumor even the Mayans shunned the spot, whose name for the entire area was ghost-grave. The pits seem far too shallow to have been dug thousands or even hundreds of years before, and yet the objects they contain seem quite ancient, and unknown. After making a preliminary sweep of the area the expedition discovers what appears at first to be a sea-cave with other artifacts scattered about it but when the cave mouth is explored it is found to have been intentionally camouflaged and partially obscured. When the debris is cleared away it leads to an apparent underground, sea level river way, which is wide enough and deep enough for the Joliet and her crew to penetrate. [B]Hammerstroke: [I]The Dead Drop[/I][/B] – While war rages between the nations of Georgia and Russia in the province of South Ossetia the Hammerstroke team must infiltrate the area in the middle of open hostilities to investigate Intel concerning the possible smuggling of a new form of Russian bio-weapon. The weapon was originally thought to be nuclear material stolen from a derelict Ukrainian facility near the border (never shipped back to Russia and kept for the black market) but recent Intel has verified (as much as is possible) that the weapon being smuggled is most likely a bio-weapon stolen from an ill-secured Russian bio-weapon’s facility near Voznesenskaya, by Red Mafia agents who are trying to sell the weapon to Chechnyan terrorists who hope to gain control of the weapon and then smuggle it through Azerbaijan and into Waziristan, the border region between Pakistan and Afghanistan. It is rumored that once there, Al Qaeda hopes to use the weapon against US troops and Afghan population centers. The team is told that the smugglers are heading for the deserted Ossetian village the City of the Dead to make the exchange with the Chechnyans. The team is to proceed immediately to the rendezvous location in disguise and assuming cover identities. [B]Enigma: [I]The Unreachable Below[/I][/B] - While Vadding in the subway system underneath the city the players discover what appears to be an old subway line off from the old main line, and about 50 feet below the old line. Doing some research among the people who inhabit the underground they discover that one old woman has heard tales of the system the players discovered and that supposedly it was used between the First and Second World Wars as a secret transport system, and that supposedly it is haunted and had been long ago flooded out. Doing more research the players discover old microfiche and even older microcard records in the library that mention a series of unsolved murders and strange disappearances in the area surrounding where the abandoned and secret line met the old main line. The players discover one other historical record. There is mention in an old book on the history of the city that says that a secret subway line terminated underneath a building that could be reached by no other method and could be seen, “only from the underground, never from the above ground.” The players decide to launch an exploratory expedition to discover the truth for themselves. [B]Artifice: [I]Wonderland[/I][/B] - A Research facility working with the Aidelheim University Laboratory on the colony planet of Soderg XII makes an amazing and mysterious discovery while cracking open geological samples recovered from a nearby asteroid belt. No one will discuss the findings directly but several rumors begin to circulate outside the security corridor established by the University and local militia forces. The colony capital of Brazzin rushes in a security and analysis team to try and stabilize and establish the situation before anything dangerous occurs but by the time they arrive sixteen hours later the entire facility is flooded with a gelatinous substance of unknown origins, the research team has been ripped apart by some unknown force, and three university buildings are destroyed, having been partially imploded and then set afire, resulting in a loss of life to over 79 students. 23 others are unaccounted for. There is no sign of the material the security team sent from Brazzin was sent to recover. The Artifice Team is asked to help the authorities investigate exactly what happened, and if possible, to help recover the missing material. [B]Spheres of Influence: [I]The Napoleon[/I][/B] – While on her maiden cruise the brand-new Federation Battleship, the Napoleon, the most advanced warship of her kind, disappears near the far frontier of the Alpha Quadrant. The ship remained missing for almost two years when it suddenly reappeared on sensors designed to surveil the Gamma Quadrant. Several months later it appeared in Romulan Space and apparently attacked and stole supplies from a colony outpost, causing a huge diplomatic incident and nearly triggering new border hostilities. One week later it attacked and stole supplies from a Federation protectorate outpost. Review of sensor records and logs revealed that the Napoleon was operating completely independently and without crew. There was no sign of life or corpses aboard the Napoleon and yet the ship functioned and performed flawlessly, executing every action and maneuver as if occupied. This has led several Federation scientists and Naval analysts to speculate that the crew were either hidden in some way and yet engaging in subversive and pirate activities, the ship was being remotely controlled by some very sophisticated and unknown means, that somehow the ship had developed Artificial Intelligence and could operate independently and without crew, or that the ship was perhaps even a new type of instrument or weapon of the Borg. In any case, anxious to learn more about the situation, it is felt by both military and civilian officials within the Federation that the Napoleon may be the biggest threat to peace in the Quadrant since the Borg. The characters, their team, and ship are dispatched to try and hunt down the Napoleon, to investigate and discover exactly what is going on, and if possible to help rescue or recover the crew. Additional Background Info: [B][URL="http://www.enworld.org/forum/blogs/jack7/1119-games.html"]The Games[/URL][/B] [/QUOTE]
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