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<blockquote data-quote="Jack7" data-source="post: 4871041" data-attributes="member: 54707"><p>I am moving these adventures from the <em>Dreaming DM</em> to this thread, so as to keep all adventures located in a single location. They will however be cross-linked.</p><p></p><p></p><p><strong>Possible Adventures from the <em>Dreaming DM</em>, Part Two - <a href="http://www.enworld.org/forum/general-rpg-discussion/254946-dreaming-dm.html#post4768206" target="_blank">the Dream of the Other Hand</a>:</strong></p><p></p><p><strong>Sci-Fi/Futuristic Mission/Adventure: <em>Days of Future Past</em></strong> - I think in this case the dream could almost stand by itself as an adventure. I think it would be very interesting to keep most all of the information secretive from the players and let them discover things as they proceed. I'd also present several different possible explanations and play up the possible conflict of whether or not the artifact and arm were indigenous to Earth or of alien origin. I would also allow for more than one type of possibly correct decipherment of the language and of the data presented by the DNA resonance. And of course I'd involve the possibility of a pandemic plague associated with the arm.</p><p></p><p><strong>D&D/Fantasy Adventure/Scenario: <em>The Touch of the Unknown</em></strong> - I would keep much of the dream as is (in general storyline) without the obvious scientific basis, although I might include pseudo-scientific elements. instead I would have the artifact discovered in a treasure hoard in some ancient ruins. I would also concentrate heavily on the mysterious aspect of the discovery and might make the crystal case magical in origin rather than springing from a long dead technology (though both ideas would be interesting and truth be told it could be both magical and dead-tech). I wouldn't bother with the alien organ theory unless one of the players deduced such a possibility and then I might involve a sub-plot with Mind Flayers who wanted to recover the artifact, thinking it the arm of an old adversary.</p><p></p><p>Otherwise through magic I would expose both a "resonant message, or series of messages" and the strange script on the scales. I'd play up the psychological and magical aspects of the script and I think I would have the script have more than one layer of meaning. And the script would have magical capabilities unlike those normally encountered in-game. the script would be a separate or sub-branch of magical properties. A good deal of the plot would also involve some type of implied but unknown danger/curse surrounding the arm, as well as other parties anxious to recover the artifact for unknown reasons. Horror would play a major role in such an adventure. (Indeed much of the dream was a nightmare and was very spooky, especially when I was exploring undersea by myself.) And it would probably include a Quest to seek some method of opening the aces and gaining access to the arm (with warnings of what might happen if this occurred). The arm itself would be of an ancient and undiscovered/unknown race. </p><p></p><p><strong>Pulp/Modern/Horror/military/Espionage Mission/Scenario: <em>The Arms of Death</em></strong> - I think that this type of scenario would be a sort of blending of elements between the Sci-Fi and the Fantasy adventures. It might also easily involve cultic and supernatural elements.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4871041, member: 54707"] I am moving these adventures from the [I]Dreaming DM[/I] to this thread, so as to keep all adventures located in a single location. They will however be cross-linked. [B]Possible Adventures from the [I]Dreaming DM[/I], Part Two - [URL="http://www.enworld.org/forum/general-rpg-discussion/254946-dreaming-dm.html#post4768206"]the Dream of the Other Hand[/URL]:[/B] [B]Sci-Fi/Futuristic Mission/Adventure: [I]Days of Future Past[/I][/B] - I think in this case the dream could almost stand by itself as an adventure. I think it would be very interesting to keep most all of the information secretive from the players and let them discover things as they proceed. I'd also present several different possible explanations and play up the possible conflict of whether or not the artifact and arm were indigenous to Earth or of alien origin. I would also allow for more than one type of possibly correct decipherment of the language and of the data presented by the DNA resonance. And of course I'd involve the possibility of a pandemic plague associated with the arm. [B]D&D/Fantasy Adventure/Scenario: [I]The Touch of the Unknown[/I][/B] - I would keep much of the dream as is (in general storyline) without the obvious scientific basis, although I might include pseudo-scientific elements. instead I would have the artifact discovered in a treasure hoard in some ancient ruins. I would also concentrate heavily on the mysterious aspect of the discovery and might make the crystal case magical in origin rather than springing from a long dead technology (though both ideas would be interesting and truth be told it could be both magical and dead-tech). I wouldn't bother with the alien organ theory unless one of the players deduced such a possibility and then I might involve a sub-plot with Mind Flayers who wanted to recover the artifact, thinking it the arm of an old adversary. Otherwise through magic I would expose both a "resonant message, or series of messages" and the strange script on the scales. I'd play up the psychological and magical aspects of the script and I think I would have the script have more than one layer of meaning. And the script would have magical capabilities unlike those normally encountered in-game. the script would be a separate or sub-branch of magical properties. A good deal of the plot would also involve some type of implied but unknown danger/curse surrounding the arm, as well as other parties anxious to recover the artifact for unknown reasons. Horror would play a major role in such an adventure. (Indeed much of the dream was a nightmare and was very spooky, especially when I was exploring undersea by myself.) And it would probably include a Quest to seek some method of opening the aces and gaining access to the arm (with warnings of what might happen if this occurred). The arm itself would be of an ancient and undiscovered/unknown race. [B]Pulp/Modern/Horror/military/Espionage Mission/Scenario: [I]The Arms of Death[/I][/B] - I think that this type of scenario would be a sort of blending of elements between the Sci-Fi and the Fantasy adventures. It might also easily involve cultic and supernatural elements. [/QUOTE]
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