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<blockquote data-quote="Hand of Evil" data-source="post: 6183437" data-attributes="member: 371"><p>Okay, I do plots a bit strange in my games, I have a lot of things happening along a timeline. The players pick an adventure and focus on that but other things are happening along the campaign timeline. Here is part of it and how I build it out, I am anal...Player may overlap on adventures. If the players do not follow the adventure, the events happen as I have plotted them out. I keep adding adventures the longer the campaign goes on. </p><p>Plot ideas:</p><ul> <li data-xf-list-type="ul">To kill a King - Part 1) players are hired to to dungeon crawl for a special knife. Takes place not all that far from the city, low level encounters. Part 2) players are hired to kidnap a traveler (unknown to them the prince of the realm), if your party is not up for kidnapping they are support to the group doing the kidnapping (they just do not have to know who the target is and what is really happening), really all they have to be is on site. Part 3) Based the actions in Part B) the players are to provide the kidnapped to a different group at another dungeon, unless they are opposed the kidnapping, then they have to stop it! Part 4) Ending action, either the prince is killed or saved. </li> <li data-xf-list-type="ul"></li> <li data-xf-list-type="ul">Weapons for Orcs - (Takes place as Part A of to Kill A King) Part A) players are hired to find out who is supplying orcs new weapons and armor. Part B) Orc are raiding the border lands, player are to find their key outputs and provide maps back to backer. Part C) Orcs are taking slaves, player have to find them and report back to backer. Part D) Kill all orcs.</li> </ul></blockquote><p></p>
[QUOTE="Hand of Evil, post: 6183437, member: 371"] Okay, I do plots a bit strange in my games, I have a lot of things happening along a timeline. The players pick an adventure and focus on that but other things are happening along the campaign timeline. Here is part of it and how I build it out, I am anal...Player may overlap on adventures. If the players do not follow the adventure, the events happen as I have plotted them out. I keep adding adventures the longer the campaign goes on. Plot ideas: [LIST] [*]To kill a King - Part 1) players are hired to to dungeon crawl for a special knife. Takes place not all that far from the city, low level encounters. Part 2) players are hired to kidnap a traveler (unknown to them the prince of the realm), if your party is not up for kidnapping they are support to the group doing the kidnapping (they just do not have to know who the target is and what is really happening), really all they have to be is on site. Part 3) Based the actions in Part B) the players are to provide the kidnapped to a different group at another dungeon, unless they are opposed the kidnapping, then they have to stop it! Part 4) Ending action, either the prince is killed or saved. [*] [*]Weapons for Orcs - (Takes place as Part A of to Kill A King) Part A) players are hired to find out who is supplying orcs new weapons and armor. Part B) Orc are raiding the border lands, player are to find their key outputs and provide maps back to backer. Part C) Orcs are taking slaves, player have to find them and report back to backer. Part D) Kill all orcs. [/LIST] [/QUOTE]
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