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<blockquote data-quote="MrBigUK" data-source="post: 6183569" data-attributes="member: 6746046"><p>Start small and simple. Keep the initial action contained, then spread out along the lines of interest shown by the players. Don't hold too rigidly to an overarching campaign plot. If the players take it in different directions then go with them.</p><p>My best received campaign (that I have run a few times over the years for different groups) starts with the party being hired as caravan guards, has a few seemingly unconnected events to start (caravan owners annoying daughter kidnapped / ran away, sent to collect item from wizard in lonely tower who has been slain by who?, build up of goblinoid activity). It ends with the discovery of a lost city civilization and the resolution of a major invasion by the empire next door.</p><p>Different groups have had many different experiences within this framework. Different npc's became important. Different character backgrounds lead to different discoveries (what do you mean the elves aren't gone after all and I'm half elven!?)</p><p>don't be too rigid to begin with. Have a basic idea and adapt.</p><p>oh and if you can find the long out of print basic expert cross over module Night's Dark Terror I have plundered that completely many times over. An excellent campaign.</p></blockquote><p></p>
[QUOTE="MrBigUK, post: 6183569, member: 6746046"] Start small and simple. Keep the initial action contained, then spread out along the lines of interest shown by the players. Don't hold too rigidly to an overarching campaign plot. If the players take it in different directions then go with them. My best received campaign (that I have run a few times over the years for different groups) starts with the party being hired as caravan guards, has a few seemingly unconnected events to start (caravan owners annoying daughter kidnapped / ran away, sent to collect item from wizard in lonely tower who has been slain by who?, build up of goblinoid activity). It ends with the discovery of a lost city civilization and the resolution of a major invasion by the empire next door. Different groups have had many different experiences within this framework. Different npc's became important. Different character backgrounds lead to different discoveries (what do you mean the elves aren't gone after all and I'm half elven!?) don't be too rigid to begin with. Have a basic idea and adapt. oh and if you can find the long out of print basic expert cross over module Night's Dark Terror I have plundered that completely many times over. An excellent campaign. [/QUOTE]
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