Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Adventure in need of critique!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DeadlyUematsu" data-source="post: 2086072" data-attributes="member: 2677"><p>Bulettes are landsharks.</p><p></p><p></p><p></p><p>The PCs should eliminate the bulettes since they're an important element in the shaman's plan. They could also eliminate the shaman himself but I figure the death of the bulettes would be enough to discourage him for the time being.</p><p></p><p></p><p></p><p>Yeah. I really didn't give enough clues on paper. I'm assuming that the PCs will explore the land outside the town without need of a major incentive. I'll add some clues in. </p><p></p><p></p><p></p><p>Country? Think a pseudo-America circa late 1930s with fighting is going along the eastern coast. I might set back the time a bit further.</p><p></p><p>For the most part, orphans are either abandoned children (Arrah is a nice place to dump things), refugees (i.e. parents died during the coastal attacks), or indirect victims of Agatha Culter (the children of most local homocide vitcims).</p><p></p><p>I figure most adult orphans, assuming they survived to that age bracket, would leave Arrah pronto (bad memories or search for a better deal). Those who made themselves a living in Arrah probably don't have the time, money, or even desire to spend as a custodian to the orphans. </p><p></p><p>I would guess there's a strong generational gap between the current orphans and the previous ones (like Bernard). This might disincline them from helping the new batch. </p><p></p><p>After all, I figure the current orphans probably didn't start flooding the streets until five to ten years ago and by that time, the old guard were adults, in the prime of youth, and were so few in number that not one sprung up who was so humanitarian in sentiment that he devoted himself to thier care. </p><p></p><p>And because of thier numbers, those who survived became highly individualistic, self-reliant, and thus extended this same belief to the current orphans. They figure they'll survive on thier own. Of course, this is doubtful and maybe someone like Bernard does help them occassionally. Still, there's the Catcus Lady and she could very well be an orphan. There might also be an orphanage (or two) and maybe some person or vagrant who checks up on them (Harold Birch does seem like a good candidate). I'll add some of this stuff in.</p><p></p><p></p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="DeadlyUematsu, post: 2086072, member: 2677"] Bulettes are landsharks. The PCs should eliminate the bulettes since they're an important element in the shaman's plan. They could also eliminate the shaman himself but I figure the death of the bulettes would be enough to discourage him for the time being. Yeah. I really didn't give enough clues on paper. I'm assuming that the PCs will explore the land outside the town without need of a major incentive. I'll add some clues in. Country? Think a pseudo-America circa late 1930s with fighting is going along the eastern coast. I might set back the time a bit further. For the most part, orphans are either abandoned children (Arrah is a nice place to dump things), refugees (i.e. parents died during the coastal attacks), or indirect victims of Agatha Culter (the children of most local homocide vitcims). I figure most adult orphans, assuming they survived to that age bracket, would leave Arrah pronto (bad memories or search for a better deal). Those who made themselves a living in Arrah probably don't have the time, money, or even desire to spend as a custodian to the orphans. I would guess there's a strong generational gap between the current orphans and the previous ones (like Bernard). This might disincline them from helping the new batch. After all, I figure the current orphans probably didn't start flooding the streets until five to ten years ago and by that time, the old guard were adults, in the prime of youth, and were so few in number that not one sprung up who was so humanitarian in sentiment that he devoted himself to thier care. And because of thier numbers, those who survived became highly individualistic, self-reliant, and thus extended this same belief to the current orphans. They figure they'll survive on thier own. Of course, this is doubtful and maybe someone like Bernard does help them occassionally. Still, there's the Catcus Lady and she could very well be an orphan. There might also be an orphanage (or two) and maybe some person or vagrant who checks up on them (Harold Birch does seem like a good candidate). I'll add some of this stuff in. Thanks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Adventure in need of critique!
Top