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Adventure in Sigil?
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<blockquote data-quote="Saagael" data-source="post: 4995460" data-attributes="member: 84839"><p>I DM a 4e group that is on the brink of reaching Paragon status. So far, they haven't done any planar adventures and I and looking to rectify that. I'm planning on having my players thrown (quite literally) into Sigil, and then have to struggle to get back to the Material Plane, where all the action is happening. The only catch (and currently where I'm at a dead end for ideas) is setting up an adventure that starts and ends in Sigil, and revolves around the players trying to get back home.</p><p></p><p>I would love for the players to stumble upon Sigil during some crisis. My first idea is that there's a new plague of sorts that's got the Lady of Pain blocking all portals to the city, causing riots to break out due to fear for starvation. This has the bonus of immediately affecting the players, since the portals are blocked, yet they managed to use a portal to arrive in there. What if someone saw them enter, and informed a more powerful being? My idea here is that Estavan, the head of the Planar Trade Consortium, learns of their arrival and asks them how they entered, and hires them to figure out what's going on (more specifically, he wants them to find a working portal, regardless of whether they solve the plague mystery).</p><p></p><p>This is where I start drawing blanks. What plague is running rampant in Sigil? The players have to first find out what it is, perhaps where the ingredients originated, taking them to the source, which leads them to the manufacturer, and then to the mastermind of it all. I would love for Mephistopheles to ultimately be behind the plague, since he's the BBEG in my campaign. The Archdevil is trying to overthrow Asmodeus by harvesting souls on the Material Plane to create an army. Perhaps this plague was meant to drive Cagers to the Material Plane for harvesting (250 thousand creatures is pretty tempting). However, I think that idea is fairly shallow and not worthy of one of the most prominent schemers in existence. </p><p></p><p>The only problem with my purposed idea is that blocking off all portals will mean I can't send the players to the Shadowfell or Feywild (as I had thought that ingredients for the plague/cure might be located there). Is there a clever way around this, or have I plotted myself into a corner?</p><p></p><p>Would anyone like to help me fill in the blanks? I'd really love to make this adventure be a memorable one.</p></blockquote><p></p>
[QUOTE="Saagael, post: 4995460, member: 84839"] I DM a 4e group that is on the brink of reaching Paragon status. So far, they haven't done any planar adventures and I and looking to rectify that. I'm planning on having my players thrown (quite literally) into Sigil, and then have to struggle to get back to the Material Plane, where all the action is happening. The only catch (and currently where I'm at a dead end for ideas) is setting up an adventure that starts and ends in Sigil, and revolves around the players trying to get back home. I would love for the players to stumble upon Sigil during some crisis. My first idea is that there's a new plague of sorts that's got the Lady of Pain blocking all portals to the city, causing riots to break out due to fear for starvation. This has the bonus of immediately affecting the players, since the portals are blocked, yet they managed to use a portal to arrive in there. What if someone saw them enter, and informed a more powerful being? My idea here is that Estavan, the head of the Planar Trade Consortium, learns of their arrival and asks them how they entered, and hires them to figure out what's going on (more specifically, he wants them to find a working portal, regardless of whether they solve the plague mystery). This is where I start drawing blanks. What plague is running rampant in Sigil? The players have to first find out what it is, perhaps where the ingredients originated, taking them to the source, which leads them to the manufacturer, and then to the mastermind of it all. I would love for Mephistopheles to ultimately be behind the plague, since he's the BBEG in my campaign. The Archdevil is trying to overthrow Asmodeus by harvesting souls on the Material Plane to create an army. Perhaps this plague was meant to drive Cagers to the Material Plane for harvesting (250 thousand creatures is pretty tempting). However, I think that idea is fairly shallow and not worthy of one of the most prominent schemers in existence. The only problem with my purposed idea is that blocking off all portals will mean I can't send the players to the Shadowfell or Feywild (as I had thought that ingredients for the plague/cure might be located there). Is there a clever way around this, or have I plotted myself into a corner? Would anyone like to help me fill in the blanks? I'd really love to make this adventure be a memorable one. [/QUOTE]
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