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Adventure in Sigil?
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<blockquote data-quote="Saagael" data-source="post: 4995925" data-attributes="member: 84839"><p>Therein lies the problem of my adventure idea. However, I think I've found a way around it that I like quite a bit better. If I were to go with this "plague" idea (which already sounds forced and not very creative), the players would inevitably be the ones to find a cure and solve the problem, thus saving Sigil. I really don't want their first adventure in the Cage to revolve around them saving the place; they could save a city in the Material Plane, it's not really special.</p><p></p><p>No, what I'd really love to do is make the players actually worried that they might not get home, or that getting home is going to be dangerous and hard. It's safe to say Mephistopheles has spies in Sigil, and since the players have foiled some of his minor plans already, it's also safe to say he's keeping an eye on them.</p><p></p><p>Enter a cabal of Neogi slavers hired by Mephistopheles to capture the players and get rid of them. The slavers were just told to get rid of the players, but the players could bring a lot of money since they're good adventurers. </p><p></p><p>At this point, I'd like the Neogi to transport the players to another plane for re-sale; perhaps the Shadowfell, where they are then sold to a cult of Orcus for sacrifices (the group has had bad run-ins with Orcus in the past, it'd be neat to bring that back). From there it's a series of fights back to the Neogi to get their gear, where they find out a devil was behind the PC's capture (thus it's foreshadowing, because the players don't yet know Mephistopheles is the BBEG).</p><p></p><p>Does this sound better, or more engaging than a plague? I'm worried that an adventure like this will turn out to be mostly role playing and few skill challenges, with not a lot of combats. So far I see 1 for when the PCs are captured, 2 if they beat the first group. Then maybe another 3-5 as they're escaping the Shadowfell. That's not as thorough as I'd like to be, though. Are there any ideas for how I can lengthen or improve the time the players spend in Sigil as captives, and make it more engaging (rather than "You're stuck in a cell, then put in cages, then carted through a portal to the shadowfell"). Perhaps the players are first sold to the owner of a gladiatorial ring, but after they kill several of the monsters there, the're sold back, then carted to the Shadowfell.</p><p></p><p>Any ideas on that front? How would you make being a slave interesting?</p></blockquote><p></p>
[QUOTE="Saagael, post: 4995925, member: 84839"] Therein lies the problem of my adventure idea. However, I think I've found a way around it that I like quite a bit better. If I were to go with this "plague" idea (which already sounds forced and not very creative), the players would inevitably be the ones to find a cure and solve the problem, thus saving Sigil. I really don't want their first adventure in the Cage to revolve around them saving the place; they could save a city in the Material Plane, it's not really special. No, what I'd really love to do is make the players actually worried that they might not get home, or that getting home is going to be dangerous and hard. It's safe to say Mephistopheles has spies in Sigil, and since the players have foiled some of his minor plans already, it's also safe to say he's keeping an eye on them. Enter a cabal of Neogi slavers hired by Mephistopheles to capture the players and get rid of them. The slavers were just told to get rid of the players, but the players could bring a lot of money since they're good adventurers. At this point, I'd like the Neogi to transport the players to another plane for re-sale; perhaps the Shadowfell, where they are then sold to a cult of Orcus for sacrifices (the group has had bad run-ins with Orcus in the past, it'd be neat to bring that back). From there it's a series of fights back to the Neogi to get their gear, where they find out a devil was behind the PC's capture (thus it's foreshadowing, because the players don't yet know Mephistopheles is the BBEG). Does this sound better, or more engaging than a plague? I'm worried that an adventure like this will turn out to be mostly role playing and few skill challenges, with not a lot of combats. So far I see 1 for when the PCs are captured, 2 if they beat the first group. Then maybe another 3-5 as they're escaping the Shadowfell. That's not as thorough as I'd like to be, though. Are there any ideas for how I can lengthen or improve the time the players spend in Sigil as captives, and make it more engaging (rather than "You're stuck in a cell, then put in cages, then carted through a portal to the shadowfell"). Perhaps the players are first sold to the owner of a gladiatorial ring, but after they kill several of the monsters there, the're sold back, then carted to the Shadowfell. Any ideas on that front? How would you make being a slave interesting? [/QUOTE]
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