Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Adventure In The Far Future With Traveller Second Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charles Dunwoody" data-source="post: 7737077" data-attributes="member: 17927"><p>You are assuming I wrote the review for current Traveller players. Why would I do that? I am going to be honest. I believe you know something about Mongoose Traveller 2E already. If not, my review will fill you in.</p><p></p><p>If I want to look at a new game I want to know what it does, how characters and combat work, what tools are there for GMs, and are there any adventures or sample settings for me to use? I covered that in my review. I even explain how combat reduces physical characteristics, something which is important to know if you want to understand combat.</p><p></p><p>I also explain what type of campaigns a referee can run using the book. And how the book supports doing so.</p><p></p><p>I covered how starships work. What PCs do in starship combat. </p><p></p><p>In other words, I tried to cover everything that would matter to me when looking at a sci-fi RPG. The Traveller Core Rulebook covers it all. I indicate that and give examples.</p><p></p><p>How about you tell me what is in the core rulebook for referees and players that I did not cover. What info is missing that doesn't explain what is in the book AND how the referee can use it.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 7737077, member: 17927"] You are assuming I wrote the review for current Traveller players. Why would I do that? I am going to be honest. I believe you know something about Mongoose Traveller 2E already. If not, my review will fill you in. If I want to look at a new game I want to know what it does, how characters and combat work, what tools are there for GMs, and are there any adventures or sample settings for me to use? I covered that in my review. I even explain how combat reduces physical characteristics, something which is important to know if you want to understand combat. I also explain what type of campaigns a referee can run using the book. And how the book supports doing so. I covered how starships work. What PCs do in starship combat. In other words, I tried to cover everything that would matter to me when looking at a sci-fi RPG. The Traveller Core Rulebook covers it all. I indicate that and give examples. How about you tell me what is in the core rulebook for referees and players that I did not cover. What info is missing that doesn't explain what is in the book AND how the referee can use it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Adventure In The Far Future With Traveller Second Edition
Top