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Adventure In The Far Future With Traveller Second Edition
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<blockquote data-quote="Charles Dunwoody" data-source="post: 7737150" data-attributes="member: 17927"><p>Here we go again. I don't own the previous versions. How am I to tell you about other RPGs, many of them out of print, if I don't own them in a review about a different RPG? And how would I know how it works with previous versions if I don't own or play previous versions?</p><p></p><p>I bought this version to play Traveller. You don't need to know anything about the previous versions to play this one. It is self contained, a game in its own right.</p><p></p><p>To be clear, this is the core rulebook. It is not a book about the Third Imperium. Yes the sample subsector is set in the Third Imperium but Mongoose created this subsector so it is all new. You aren't going to get a big history of the Imperium in the core rulebook.</p><p></p><p>I included how the rules work in this RPG. How things work in space. I explained what tools there are for the referee. Not only is the core rulebook complete so is this review. I explained that this version of Traveller is built on classic Traveller and Mongoose Traveller 1E.</p><p></p><p>Some people responding to this review are asking questions about this RPG (Traveller Core Rulebook by Mongoose). The purpose of this review is to cover that RPG as stated at the very beginning.</p><p></p><p>Even if I wanted to tell you all about all the other versions of Traveller I can't. Heck I can't even remember all of them. It would be like reviewing D&D 5E but having to cover OD&D, AD&D 1D, basic D&D, AD&D 2E, D&D 3E, and D&D 4E first except Traveller has even more versions if I'm remembering correctly. If I invite someone to play D&D I don't give them a history lesson first. Same thing with Traveller.</p><p></p><p>You really can jump into Traveller as a brand new player (like I was with Mongoose 1E). That is why Marc Miller wanted the starter set and why Mongoose made one along with the core rulebook. In fact Marc Miller's company sent me email about the current Mongoose Traveller kickstarter going on.</p><p></p><p>The book itself says this about the history of Traveller: Marc Miller is given credit for Classic Traveller. And: While Traveller is intended to be used for any science fiction setting its players devise, the longest running commercially available universe (indeed, one of the oldest roleplaying game settings of all) is the Third Imperium.</p><p></p><p>and:</p><p></p><p>While the Traveller rules can be used to model almost any science fiction novel, movie or setting, the traditional setting for games is the Third Imperium of Mankind, the third great empire to stretch across the stars. In the Third Imperium setting, the players take on the roles of tramp merchants and mercenaries, wandering the galaxy in search of profit and adventure.</p><p></p><p></p><p>As I explained in my review, the referee sets up a subsector or uses one like the one provided in the core rulebook. The players make traders, or mercs, or explorers. And the campaign starts. I honestly think you are making playing Traveller more complicated than it needs to be. You don't need the history of the Third Imperium or previous rules or previous editions. Heck you don't even need to play in the Third Imperium. </p><p></p><p>For example, Mindjammer has used the Traveller rules for a book in that setting. No Third Imperium at all. Could I have talked about Mindjammer in the review? I suppose, but I stuck to Mongoose books for now because that is already a lot to take in. You didn't ask me why I didn't cover Mindjammer. Or if Cowboys vs. Xenomorphs would be getting an update.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 7737150, member: 17927"] Here we go again. I don't own the previous versions. How am I to tell you about other RPGs, many of them out of print, if I don't own them in a review about a different RPG? And how would I know how it works with previous versions if I don't own or play previous versions? I bought this version to play Traveller. You don't need to know anything about the previous versions to play this one. It is self contained, a game in its own right. To be clear, this is the core rulebook. It is not a book about the Third Imperium. Yes the sample subsector is set in the Third Imperium but Mongoose created this subsector so it is all new. You aren't going to get a big history of the Imperium in the core rulebook. I included how the rules work in this RPG. How things work in space. I explained what tools there are for the referee. Not only is the core rulebook complete so is this review. I explained that this version of Traveller is built on classic Traveller and Mongoose Traveller 1E. Some people responding to this review are asking questions about this RPG (Traveller Core Rulebook by Mongoose). The purpose of this review is to cover that RPG as stated at the very beginning. Even if I wanted to tell you all about all the other versions of Traveller I can't. Heck I can't even remember all of them. It would be like reviewing D&D 5E but having to cover OD&D, AD&D 1D, basic D&D, AD&D 2E, D&D 3E, and D&D 4E first except Traveller has even more versions if I'm remembering correctly. If I invite someone to play D&D I don't give them a history lesson first. Same thing with Traveller. You really can jump into Traveller as a brand new player (like I was with Mongoose 1E). That is why Marc Miller wanted the starter set and why Mongoose made one along with the core rulebook. In fact Marc Miller's company sent me email about the current Mongoose Traveller kickstarter going on. The book itself says this about the history of Traveller: Marc Miller is given credit for Classic Traveller. And: While Traveller is intended to be used for any science fiction setting its players devise, the longest running commercially available universe (indeed, one of the oldest roleplaying game settings of all) is the Third Imperium. and: While the Traveller rules can be used to model almost any science fiction novel, movie or setting, the traditional setting for games is the Third Imperium of Mankind, the third great empire to stretch across the stars. In the Third Imperium setting, the players take on the roles of tramp merchants and mercenaries, wandering the galaxy in search of profit and adventure. As I explained in my review, the referee sets up a subsector or uses one like the one provided in the core rulebook. The players make traders, or mercs, or explorers. And the campaign starts. I honestly think you are making playing Traveller more complicated than it needs to be. You don't need the history of the Third Imperium or previous rules or previous editions. Heck you don't even need to play in the Third Imperium. For example, Mindjammer has used the Traveller rules for a book in that setting. No Third Imperium at all. Could I have talked about Mindjammer in the review? I suppose, but I stuck to Mongoose books for now because that is already a lot to take in. You didn't ask me why I didn't cover Mindjammer. Or if Cowboys vs. Xenomorphs would be getting an update. [/QUOTE]
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