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Adventure In The Far Future With Traveller Second Edition
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<blockquote data-quote="Bluenose" data-source="post: 7778013" data-attributes="member: 49017"><p>There's nothing in the main rulebook which isn't in the Starter Set, so it would be superfluous. The next thing I'd suggest would be the Central Supply Catalogue, which adds a pile of equipment that's very useful. </p><p></p><p>After that it depends on what exactly you want to do. If you're determined to create your own setting then High Guard and the Vehicle Handbook add a wider selection of spaceships/vehicles respectively, and the design sequences for making your own. They're probably the most generally useful other books. The Traveller Companion (not yet in print but out in pdf) is not entirely necessary, most of the contents are certainly optional. </p><p></p><p>If you want to use the 'Official Traveller Universe' that is what most of the other current Mongoose publications cover. Pirates of Drinax is a really good campaign with diplomacy, economics and combat as the focus, with plenty of supplementary material for it. The set also includes details of the Trojan Reach sector and the Aslan (who are the first major alien race to get significant coverage). There's a series of Reach Adventures which are in the same sector, though not part of the PoD adventure. The Great Rift boxed set covers several sectors most of which are empty space, but it's a good place for scientific mysteries and exploration and there's a few adventures for that out too (one of them being my favourite adventure so far for this edition). The other boxed set is Element-class Cruisers, and while a boxed set and ship plans for a single type of warships might not seem so interesting, it also has a fair amount of background on how the Imperial Navy does things, it's doctrine, and the best part is the Naval Adventures book which discusses how to run campaigns for crews of naval ships. There's one adventure out for that so far. There's also a small number of adventures in the Marches Adventures series which are set one sector away from the Trojan Reach, so it's not too far away. It's also worth bearing in mind that Classic Traveller had a lot of adventures and background material that is compatible in time-frame and often location with the Mongoose material. </p><p></p><p>If you're not going for the OTU there are a number of other existing settings which I'm only partly familiar with. Clement Sector is one I do know, and that's got a lot of supporting material out for it (there's also a sale on currently). The one thing that you won't find (yet) is extra adventures or background for the adventure in the Starter Set, there is supposed to be more planned but the schedule is doubtful.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 7778013, member: 49017"] There's nothing in the main rulebook which isn't in the Starter Set, so it would be superfluous. The next thing I'd suggest would be the Central Supply Catalogue, which adds a pile of equipment that's very useful. After that it depends on what exactly you want to do. If you're determined to create your own setting then High Guard and the Vehicle Handbook add a wider selection of spaceships/vehicles respectively, and the design sequences for making your own. They're probably the most generally useful other books. The Traveller Companion (not yet in print but out in pdf) is not entirely necessary, most of the contents are certainly optional. If you want to use the 'Official Traveller Universe' that is what most of the other current Mongoose publications cover. Pirates of Drinax is a really good campaign with diplomacy, economics and combat as the focus, with plenty of supplementary material for it. The set also includes details of the Trojan Reach sector and the Aslan (who are the first major alien race to get significant coverage). There's a series of Reach Adventures which are in the same sector, though not part of the PoD adventure. The Great Rift boxed set covers several sectors most of which are empty space, but it's a good place for scientific mysteries and exploration and there's a few adventures for that out too (one of them being my favourite adventure so far for this edition). The other boxed set is Element-class Cruisers, and while a boxed set and ship plans for a single type of warships might not seem so interesting, it also has a fair amount of background on how the Imperial Navy does things, it's doctrine, and the best part is the Naval Adventures book which discusses how to run campaigns for crews of naval ships. There's one adventure out for that so far. There's also a small number of adventures in the Marches Adventures series which are set one sector away from the Trojan Reach, so it's not too far away. It's also worth bearing in mind that Classic Traveller had a lot of adventures and background material that is compatible in time-frame and often location with the Mongoose material. If you're not going for the OTU there are a number of other existing settings which I'm only partly familiar with. Clement Sector is one I do know, and that's got a lot of supporting material out for it (there's also a sale on currently). The one thing that you won't find (yet) is extra adventures or background for the adventure in the Starter Set, there is supposed to be more planned but the schedule is doubtful. [/QUOTE]
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