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<blockquote data-quote="Mal Malenkirk" data-source="post: 5224808" data-attributes="member: 834"><p>The party march into the wild, on guard and wary. It has already been made obvious that this no ordinary forest. Soon they can't see the sun anymore over the trees canopy and the more alert heroes feel as if they are observed.</p><p></p><p>[sblock=Skill Challenge]</p><p>Wee, can't miss the chance for a skill challenge</p><p></p><p><u>Ultimate Objective</u>: Don't die. Find some sort of (fey) civilisation.</p><p></p><p><u>Immediate Objective</u>: Move Safely through the forest. </p><p></p><p>Pay attention, the immediate objective will change during the skill challenge, and with it the most appropriate skill to use.</p><p></p><p><strong>12 success before 6 failures, DC:15</strong></p><p></p><p>Challenge Skills: Stealth, Nature, Perception (Subject to change)</p><p></p><p>I.E.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2580706/" target="_blank">Nature (1d20+8=10)</a></p><p></p><p><strong>After 3 successes using those skills, stop rolling and wait for an update.</strong></p><p></p><p></p><p><u>Aid Another</u>: </p><p></p><p>Declare which type of skill check you are trying to use before rolling (preferably, state it in the IC rolls).</p><p></p><p>I.E.</p><p><a href="http://invisiblecastle.com/roller/view/2580702/" target="_blank">Aid Another (perception) rolling Nature (1d20+8=10)</a></p><p></p><p>DC 10 if you are level 1</p><p>DC 11 you are level 2. </p><p>Success: +2 to the next PC who tries the appropriate skill check. </p><p>Failure: -1 to the next PC who tries the relevant skill check.</p><p></p><p><em>Bonuses are cumulative!</em> You may get +4 or more in aid anothers. You are not forced to accept a bonus; you may chose to leave it for someone else. But you can't ignore penalties! The penalty applies to the next skill check (not aid check) no matter what skill is used, unlike bonuses which must be focused on a skill. </p><p></p><p>You can always roll an Aid Another check by using the same skill (I.E. Aid a perception check by rolling your own perception), but here you can get creative and use a different skill (I.E. Aid a bluff check with an insight check). The worst that can happen if your justification is weak is that I will deny the use of the skill and will treat the roll as if it had been made with the same skill that your are trying to aid.</p><p></p><p>I.E. 'I use my Religion skill to pray for good luck in stealth!' and then roll a X. I will say 'Nope'. And use roll X with your stealth modifier. So if you rolled well, you'll suceed anyway, otherwise, you fail.</p><p>[/sblock]</p><p></p><p>[sblock=Proceedings]We work in rounds. Once you have made a check, you can't make any more until everyone has made one check.</p><p></p><p>Remember that challenge skills will change so don't despair if you are useless during one segment.</p><p></p><p>Obviously, if unskilled, you are better off making a aid another check this round. In fact, since only 6 failures lose you the challenge, it's only smart to limit coin toss skill check.</p><p></p><p><u>But be careful!</u> The challenge will only last 6 rounds no matter what. That's a maximum of 30 check. You need 12 success and may accumulate as many as 5 failures (the 6th being fatal). So obviously, if you fall into a pattern where four people aid so one person gets a +8 bonus, you will have almost no failures but you will still fail because you will run out of time. You are supposed to rely on aid another to improve your odds, but balance it well.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5224808, member: 834"] The party march into the wild, on guard and wary. It has already been made obvious that this no ordinary forest. Soon they can't see the sun anymore over the trees canopy and the more alert heroes feel as if they are observed. [sblock=Skill Challenge] Wee, can't miss the chance for a skill challenge [U]Ultimate Objective[/U]: Don't die. Find some sort of (fey) civilisation. [U]Immediate Objective[/U]: Move Safely through the forest. Pay attention, the immediate objective will change during the skill challenge, and with it the most appropriate skill to use. [B]12 success before 6 failures, DC:15[/B] Challenge Skills: Stealth, Nature, Perception (Subject to change) I.E. [url=http://invisiblecastle.com/roller/view/2580706/]Nature (1d20+8=10)[/url] [B]After 3 successes using those skills, stop rolling and wait for an update.[/B] [U]Aid Another[/U]: Declare which type of skill check you are trying to use before rolling (preferably, state it in the IC rolls). I.E. [url=http://invisiblecastle.com/roller/view/2580702/]Aid Another (perception) rolling Nature (1d20+8=10)[/url] DC 10 if you are level 1 DC 11 you are level 2. Success: +2 to the next PC who tries the appropriate skill check. Failure: -1 to the next PC who tries the relevant skill check. [I]Bonuses are cumulative![/I] You may get +4 or more in aid anothers. You are not forced to accept a bonus; you may chose to leave it for someone else. But you can't ignore penalties! The penalty applies to the next skill check (not aid check) no matter what skill is used, unlike bonuses which must be focused on a skill. You can always roll an Aid Another check by using the same skill (I.E. Aid a perception check by rolling your own perception), but here you can get creative and use a different skill (I.E. Aid a bluff check with an insight check). The worst that can happen if your justification is weak is that I will deny the use of the skill and will treat the roll as if it had been made with the same skill that your are trying to aid. I.E. 'I use my Religion skill to pray for good luck in stealth!' and then roll a X. I will say 'Nope'. And use roll X with your stealth modifier. So if you rolled well, you'll suceed anyway, otherwise, you fail. [/sblock] [sblock=Proceedings]We work in rounds. Once you have made a check, you can't make any more until everyone has made one check. Remember that challenge skills will change so don't despair if you are useless during one segment. Obviously, if unskilled, you are better off making a aid another check this round. In fact, since only 6 failures lose you the challenge, it's only smart to limit coin toss skill check. [U]But be careful![/U] The challenge will only last 6 rounds no matter what. That's a maximum of 30 check. You need 12 success and may accumulate as many as 5 failures (the 6th being fatal). So obviously, if you fall into a pattern where four people aid so one person gets a +8 bonus, you will have almost no failures but you will still fail because you will run out of time. You are supposed to rely on aid another to improve your odds, but balance it well. [/sblock] [/QUOTE]
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