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<blockquote data-quote="modest" data-source="post: 5263439" data-attributes="member: 87922"><p>[sblock=OOC] Rocco I have no problem healing you or anyone else for that matter. I know when to drop a heal but you see, the problem was the distance. You were too far away for me to run out (potentially getting dropped by opportunity attacks and suffering the same fate) and land a heal. Just didn't seem like the best option. I'm not going to kill myself for ya bud, no offense. There's three others I have to worry about as well. I realize your lack of proximity wasn't your fault but Nementah has a spirit that can't die(essentially), obviously the better option for a source of heals. Anyways, we are coming to get you back up so rest easy mate.[/sblock]</p><p></p><p>[sblock=OOC/Actions] So, I'm going to swing at this thing that has a dead marker on it, because obviously if it were already dead it wouldn't be there right? Right. Okay here it goes..<span style="color: Lime">Guiding Strike</span> vs. AC skull token creature marked 2. 1d20+9;1d12+5 → [5,9] = (14) 1d20+9;1d12+5 → [5,5] = (10) big 'ol whiff. The good news is I can pop Rocco a heal and give him some AC. <span style="color: Red">Majestic word</span> on Rocco *surge value plus 5* and before I forget I can slide Rocco one square as part of the heal. So let's put you there, any dispute? <span style="color: Gray">Cannon of Avoidance <span style="color: White">as well, which gives him +2 to defenses as long as I sustain it(sustain minor). Okay? [/sblock]</span></span></p><p> </p><p> </p><p> </p><p></p><p><span style="color: DarkOliveGreen">Ibram</span> lilts a brief healing tune as he tries to take the hobgoblins feet out from under him with an up-swing. He misses fairly wildly, all the while blending the healing melody he's sung as a bridge to his next defensive tune. <span style="color: DarkOliveGreen">"Hold on Rocco! We're coming mate!"</span></p></blockquote><p></p>
[QUOTE="modest, post: 5263439, member: 87922"] [sblock=OOC] Rocco I have no problem healing you or anyone else for that matter. I know when to drop a heal but you see, the problem was the distance. You were too far away for me to run out (potentially getting dropped by opportunity attacks and suffering the same fate) and land a heal. Just didn't seem like the best option. I'm not going to kill myself for ya bud, no offense. There's three others I have to worry about as well. I realize your lack of proximity wasn't your fault but Nementah has a spirit that can't die(essentially), obviously the better option for a source of heals. Anyways, we are coming to get you back up so rest easy mate.[/sblock] [sblock=OOC/Actions] So, I'm going to swing at this thing that has a dead marker on it, because obviously if it were already dead it wouldn't be there right? Right. Okay here it goes..[COLOR=Lime]Guiding Strike[/COLOR] vs. AC skull token creature marked 2. 1d20+9;1d12+5 → [5,9] = (14) 1d20+9;1d12+5 → [5,5] = (10) big 'ol whiff. The good news is I can pop Rocco a heal and give him some AC. [COLOR=Red]Majestic word[/COLOR] on Rocco *surge value plus 5* and before I forget I can slide Rocco one square as part of the heal. So let's put you there, any dispute? [COLOR=Gray]Cannon of Avoidance [COLOR=White]as well, which gives him +2 to defenses as long as I sustain it(sustain minor). Okay? [/sblock][/COLOR][/COLOR] [COLOR=DarkOliveGreen]Ibram[/COLOR] lilts a brief healing tune as he tries to take the hobgoblins feet out from under him with an up-swing. He misses fairly wildly, all the while blending the healing melody he's sung as a bridge to his next defensive tune. [COLOR=DarkOliveGreen]"Hold on Rocco! We're coming mate!"[/COLOR] [/QUOTE]
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