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<blockquote data-quote="Mal Malenkirk" data-source="post: 5270799" data-attributes="member: 834"><p>[sblock=OOC]Okay, missing Ibram. I assume I wasn't alone unable to log in for two days so I'll give him until next evening.[/sblock]</p><p></p><p>[sblock=Renquist]I don't think you have a mean to stay conscious when at -1. Do you? </p><p></p><p>But assuming Ibram heals you, I'll assume you just get up and spend second wind. Not yet included in the S&S.</p><p>[/sblock]</p><p></p><p>[sblock=Updated S&S, Ibram's up]</p><p>Hob Gob sold 1: 25/39</p><p>Backblade 2: dead/25</p><p>Warcaster: 2/46</p><p></p><p>Rocco 20+4/37 AP used, -3 surge</p><p>Ibram: +4</p><p>Renquist: -1/31 dying</p><p>Dante: 19/27</p><p>Virgil: 26/30, +2 for enemy attacking it </p><p></p><p>Hobgoblin Soldier (The guard token)</p><p>Perception 13; low-light vision</p><p>HP 39; Bloodied 19</p><p>AC 19 (21 with phalanx soldier); Fortitude 17, Reflex 12, Will 14</p><p>OA Longsword (standard, at-will) Weapon</p><p>+7 vs AC; 1d8+4 damage. </p><p>Phalanx Soldier</p><p>A hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it. </p><p></p><p>Goblin Sharpshooter (The archer token)</p><p>Perception 12; low-light vision</p><p>HP 31; Bloodied 15</p><p>AC 16; Fortitude 12, Reflex 14, Will 11</p><p>OA Short Sword (if drawn)</p><p>+6 vs AC; 1d6+2 damage. </p><p></p><p>Goblin Blackblade (The goblins with the skullcap)</p><p>Small fey humanoid, goblin</p><p>Perception 11; low-light vision</p><p>HP 25; Bloodied 12</p><p>AC 16; Fortitude 12, Reflex 14, Will 11</p><p>OA Short Sword (standard, at-will) Weapon</p><p>+5 vs AC; 1d6+2 damage. </p><p>Combat Advantage</p><p>The goblin blackblade deals an extra 1d6 damage against any target it has combat advantage against.</p><p></p><p>Hobgoblin Subcommander (The black and white warrior token)</p><p>Senses Perception 18; low-light vision</p><p>HP 48; Bloodied 24</p><p>AC 19 (21 with phalanx soldier); Fortitude 18, Reflex 16, Will 17</p><p>Speed 5</p><p>OA Spear (standard, at-will) Weapon</p><p>+10 vs AC; 1d8+4 damage. If the hobgoblin subcommander hits with an opportunity attack, it shifts 1 square. </p><p></p><p>Hobgoblin Warcaster (The token with a cowl)</p><p>Perception 14; low-light vision</p><p>HP 46; Bloodied 23</p><p>AC 17; Fortitude 13, Reflex 15, Will 14</p><p>Speed 6</p><p>OA Quarterstaff (standard, at-will) Weapon</p><p>+8 vs AC; 1d8+1 damage. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5270799, member: 834"] [sblock=OOC]Okay, missing Ibram. I assume I wasn't alone unable to log in for two days so I'll give him until next evening.[/sblock] [sblock=Renquist]I don't think you have a mean to stay conscious when at -1. Do you? But assuming Ibram heals you, I'll assume you just get up and spend second wind. Not yet included in the S&S. [/sblock] [sblock=Updated S&S, Ibram's up] Hob Gob sold 1: 25/39 Backblade 2: dead/25 Warcaster: 2/46 Rocco 20+4/37 AP used, -3 surge Ibram: +4 Renquist: -1/31 dying Dante: 19/27 Virgil: 26/30, +2 for enemy attacking it Hobgoblin Soldier (The guard token) Perception 13; low-light vision HP 39; Bloodied 19 AC 19 (21 with phalanx soldier); Fortitude 17, Reflex 12, Will 14 OA Longsword (standard, at-will) Weapon +7 vs AC; 1d8+4 damage. Phalanx Soldier A hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it. Goblin Sharpshooter (The archer token) Perception 12; low-light vision HP 31; Bloodied 15 AC 16; Fortitude 12, Reflex 14, Will 11 OA Short Sword (if drawn) +6 vs AC; 1d6+2 damage. Goblin Blackblade (The goblins with the skullcap) Small fey humanoid, goblin Perception 11; low-light vision HP 25; Bloodied 12 AC 16; Fortitude 12, Reflex 14, Will 11 OA Short Sword (standard, at-will) Weapon +5 vs AC; 1d6+2 damage. Combat Advantage The goblin blackblade deals an extra 1d6 damage against any target it has combat advantage against. Hobgoblin Subcommander (The black and white warrior token) Senses Perception 18; low-light vision HP 48; Bloodied 24 AC 19 (21 with phalanx soldier); Fortitude 18, Reflex 16, Will 17 Speed 5 OA Spear (standard, at-will) Weapon +10 vs AC; 1d8+4 damage. If the hobgoblin subcommander hits with an opportunity attack, it shifts 1 square. Hobgoblin Warcaster (The token with a cowl) Perception 14; low-light vision HP 46; Bloodied 23 AC 17; Fortitude 13, Reflex 15, Will 14 Speed 6 OA Quarterstaff (standard, at-will) Weapon +8 vs AC; 1d8+1 damage. [/sblock] [/QUOTE]
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