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<blockquote data-quote="MetaVoid" data-source="post: 5333135" data-attributes="member: 87106"><p><span style="color: DimGray">OOC: ninja'd by neurotic, I changed from second wind to attack so we get that thing down ASAP. Mal, if that is unnacceptable, just apply second wind to Nementah</span></p><p></p><p>Nementah goes on the defensive as the devil closes in on her. Even Primera dims somewhat as she concentrates on staying alive. At the last moment she sees the dward coming and focuses instead haunting the mind of the outsider.</p><p></p><p>Communing with spirits clears her head, too!</p><p></p><p>[sblock=Actions]</p><p>OOC: hate to waste +1 to hit, but <s>there is nothing she can do while dazed</s> thanks neurotic</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2701252/" target="_blank">Haunting spirits vs devil will (1d20+7=23, 1d6+5=10)</a> - forgot +1, but not important. Devil grants CA to Rocco TENT</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2701245/" target="_blank">save (1d20=11)</a> - heh!</p><p>[/sblock]</p><p></p><p>[sblock=Nementah]</p><p>Initiative +2; Senses Passive Insight 14, Passive Perception 19</p><p>HP 20/30, Bloodied 15, Surge Value 7, Surges 11/11</p><p>AC 14; Fortitude 15, Reflex 13, Will 15</p><p>1 AP</p><p>Speed 6</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Spirits Shield</span></p><p><span style="color: Lime">Protecting Strike</span></p><p><span style="color: Lime">Call Spirit Companion</span></p><p><span style="color: Lime">Spirit of the Tempest</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Voyage of the Ancients</s></span></p><p><span style="color: Red"><s>Wrath of the Destroyer</s></span></p><p><span style="color: Red">Pursuit of the Hunter</span></p><p><span style="color: Red">Healing spirit</span></p><p><span style="color: Red">Healing spirit</span></p><p><span style="color: Red">Speak with spirits</span></p><p><span style="color: Red">Certain threat</span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray">Wrath of the Spirit World</span></p><p><span style="color: DarkGray"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5333135, member: 87106"] [COLOR="DimGray"]OOC: ninja'd by neurotic, I changed from second wind to attack so we get that thing down ASAP. Mal, if that is unnacceptable, just apply second wind to Nementah[/COLOR] Nementah goes on the defensive as the devil closes in on her. Even Primera dims somewhat as she concentrates on staying alive. At the last moment she sees the dward coming and focuses instead haunting the mind of the outsider. Communing with spirits clears her head, too! [sblock=Actions] OOC: hate to waste +1 to hit, but [S]there is nothing she can do while dazed[/S] thanks neurotic Standard: [url=http://invisiblecastle.com/roller/view/2701252/]Haunting spirits vs devil will (1d20+7=23, 1d6+5=10)[/url] - forgot +1, but not important. Devil grants CA to Rocco TENT [url=http://invisiblecastle.com/roller/view/2701245/]save (1d20=11)[/url] - heh! [/sblock] [sblock=Nementah] Initiative +2; Senses Passive Insight 14, Passive Perception 19 HP 20/30, Bloodied 15, Surge Value 7, Surges 11/11 AC 14; Fortitude 15, Reflex 13, Will 15 1 AP Speed 6 [COLOR=Lime] Spirits Shield Protecting Strike Call Spirit Companion Spirit of the Tempest [/COLOR] [COLOR=Red] [S]Voyage of the Ancients[/S] [S]Wrath of the Destroyer[/S] Pursuit of the Hunter Healing spirit Healing spirit Speak with spirits Certain threat [/COLOR] [COLOR=DarkGray] Wrath of the Spirit World [/COLOR] [/sblock] [/QUOTE]
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