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<blockquote data-quote="Mal Malenkirk" data-source="post: 5354539" data-attributes="member: 834"><p>The Horned beast charges the new arrivals but is deftly countered by Max. </p><p></p><p>The shard monstrosity uses its psionic power to sap the will of Nementah and her allies who had conveniently gathered in a tight group. They feel sleepy... so very sleepy. They feel slow, sluggish are all on the verge of collapse! It then turns it attention of the magicians coming from the west and hit them with psychic energy. Haruka takes the worst of it and finds herself almost blinded while Ashir shakes the effect.</p><p></p><p>That's when the horde of goonish hunters charge into the fray... with great ineptitude. Only the Warlock Haruka is mildly challenged.</p><p></p><p>The archers are more dangerous, they move toward the edhe of the wood to get better cover and open fire on the gathered adventurers. One neatly place an arrow through Primera's metaphorical head and disrupts her, causing through backlash serious harm on Nementah.</p><p></p><p>Then the Goliaths crash through the melees. Max and Renquist feel painfully the power of the blows and are severely battered. </p><p></p><p>Meanwhile the swordmen circle their prey. The swordmage is more direct and display dangerous prowess, creating bursts of energies that harm Virgil and through his mysterious powers and cast a web of arcane magic that single out and call to Rocco, even though he is in an akward position to answer the challenge.</p><p></p><p>[sblock=Actions]</p><p>Horned Terror</p><p>Move: Stand Up</p><p>Standard: Vs Max</p><p><a href="http://invisiblecastle.com/roller/view/2731454/" target="_blank">Claws (1d20+11=13, 2d10+3=11)</a> miss max</p><p></p><p>Shard Monster</p><p>Standard:</p><p>Sap emotions, Area 1:</p><p><a href="http://invisiblecastle.com/roller/view/2731467/" target="_blank">vs Will 1<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />ante 2:Nementah 3:Ibram 4:Renquist 5:Rocco (1d20+11=24, 1d20+11=30, 1d20+11=20, 1d20+11=31, 1d20+11=19)</a> </p><p><a href="http://invisiblecastle.com/roller/view/2731486/" target="_blank">Forgot Virgil! (1d20+11=26)</a></p><p>Wow, crazy rolls. Too bad there is no damage. Everyone is slowed (save ends), first failed save and you fall unconscious.</p><p>Move: TPL</p><p>Spends AP</p><p>Standard: </p><p>Rapid Illusion: Make two basic attack</p><p>Tunnel Vison x2 </p><p><a href="http://invisiblecastle.com/roller/view/2731477/" target="_blank">vs will, psychic dmg 1:Ashir 2:Haruka (1d20+11=12, 2d6+5=9, 1d20+11=21, 2d6+5=11)</a></p><p>Miss ashir, hit Haruka</p><p>Effect: LOS blocked to 2 square</p><p></p><p>Archer (J10)</p><p><a href="http://invisiblecastle.com/roller/view/2731490/" target="_blank">Archer shoots Primera (1d20+9=27, 1d10+5=11)</a> disrupts Primera, Nementah loses 6 hp (it's not damage as such, the text clearly state you just lose the hp so DR doesn't apply)</p><p>Move: TPL</p><p></p><p>Two other archers</p><p>Move TPL</p><p><a href="http://invisiblecastle.com/roller/view/2731533/" target="_blank">1:Ibram 2:Virgil, DR inlcuded (1d20+9=26, 1d10+5-4=3, 1d20+9=11, 1d10+5-4=7)</a></p><p>Hit ibram, miss Virgil</p><p>Minor: Marks Rocco.</p><p></p><p>Minions</p><p><a href="http://invisiblecastle.com/roller/view/2731511/" target="_blank">Minions vs AC 1:Ibram 2:Rocco 3&4: Renquist (3 isn't a charge) 5:Virgil (not a charge) 6<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />ante 7:Max 8:Haruka (1d20+11+1=15, 1d20+11+1=18, 1d20+11+1=18, 1d20+11+1=14, 1d20+11+1=13, 1d20+11+1=30, 1d20+11+1=14, 1d20+11+1=21)</a></p><p>Miss Ibram, Rocco, Renquist (x2) , Virgil and Max. Hits Dante and Haruka. 5 dmg.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2731579/" target="_blank">Dante OA vs Minion (1d20+10=20)</a> killed</p><p></p><p>Goliath Thug. Warning; you will not believe these rolls...</p><p><a href="http://invisiblecastle.com/roller/view/2731630/" target="_blank">Vs 1 vs Renquist 2: vs Max (charge) (1d20+7=27, 2d6+5=10, 1d20+7=27, 2d6+5=7)</a></p><p></p><p>Swordmage</p><p><a href="http://invisiblecastle.com/roller/view/2731760/" target="_blank">Sword burst vs Reflex, close burst 1, 1:Virgil 2:Renquist (1d20+8=18, 1d20+8=10, 1d6+6-4=8)</a></p><p></p><p>Hits virgil, miss Renquist</p><p>[/sblock]</p><p></p><p>[OOC]</p><p>Wood: Difficult terrain; if you stand in wood, you get cover from ranged attack but not melee. If you are deeper in the wood and have one square between you and enemies, you get superior cover but they get cover. If there are two full squares of wood between you and opponents, there is no LOS.</p><p></p><p>Pay attention to the need of making a save at the end of this turn for tose hit by the sapping power of the Shard Monster.</p><p></p><p>Rocco is Marked by the Swordmage.</p><p></p><p>Does anyone have 3 Healing surge or less? I didn't bother carrying that info over because out of the top of my head, no one is in danger or running out, correct?</p><p></p><p>Protective Roots: I think Nementah has to be in the burst. The Power says 'Close Burst Spirit 1'. That's the area of effect. You have to be in it otherwise you can't be affected.</p><p></p><p>Your confusion comes from the wording: 'You and each ally in the burst'. But it's the same wording as for Bless and other similar powers. They only specify that 'you' is a valid target because otherwise it would only affect allies. I do not read this as a dispensation from being inside the area of effect.</p><p></p><p>Lots of things going on; don't be shy and correct me if you spot a mistake.</p><p>[/OOC]</p><p></p><p>[sblock=S&S]</p><p>Dante 36/37 Resist 4, AP spent, Slowed (save ends, will fall unconscious if failed)</p><p>Ibram 27/30 Resist 4 (save ends, will fall unconscious if failed)</p><p>Nementah 29/35 Resist 4 (save ends, will fall unconscious if failed)</p><p>Renquist 23//37, Resist 4, AP Spent, (save ends, will fall unconscious if failed)</p><p>Rocco Resist 4, (save ends, will fall unconscious if failed)</p><p>Virgil Resist 38/46 4, (Save ends, will fall unconscious if failed)</p><p></p><p>Max: 27/42, AP spent</p><p>Haruka: 40/56, Can only see 2 square away TENT</p><p>Ashir:</p><p></p><p>Horned Terror: 83/107</p><p>Shard Glass Monster: AP spent</p><p></p><p>Goons (G)</p><p>Perception 14; </p><p>HP 1; a missed attack never damages a minion.</p><p>AC 20; Fortitude 17, Reflex 18, Will 17</p><p>Speed 6,</p><p>OA: +11 vs AC; 5 damage (6 damage against a bloodied target). </p><p></p><p>Goliath Thug</p><p>HP 65; Bloodied 32 </p><p>Perception 14</p><p>AC 16, Fortitude 18, Reflex 15, Will 15 </p><p>OA : Greatclub </p><p>+7 vs. AC, 2d6 + 5 damage.</p><p></p><p>Elf Archer</p><p>Perception 22; low-light vision</p><p>HP 44; Bloodied 22</p><p>AC 17; Fortitude 14, Reflex 18, Will 15</p><p>OA: +8 vs AC; 1d8+3 damage (if longsword is drawn). </p><p></p><p>Horned Terror</p><p>Perception 16; low-light vision</p><p>HP 107; Bloodied 53</p><p>AC 19; Fortitude 22, Reflex 18, Will 18</p><p>OA Claws, +11 vs AC; 2d10+3 damage. </p><p></p><p>Scimitar Wielding Maniacs (white token with ninja type) </p><p>Perception 15; low-light vision</p><p>HP 62; Bloodied 31</p><p>AC 19; Fortitude 18, Reflex 17, Will 16</p><p>OA Scimitar +10 vs AC; 1d8+6 damage (crit 1d8+14). </p><p></p><p>Shard Monster</p><p>Perception 16; truesight</p><p>Emotion bending aura 1; enemies grant combat advantage while in the aura.</p><p>HP 154; Bloodied 77</p><p>AC 21; Fortitude 18, Reflex 20, Will 19</p><p>OA: Quick Illusion (standard, at-will) Illusion, Psychic</p><p>+11 vs Will; 1d6 + 5 Psychic damage and the target is knocked prone. </p><p></p><p>Lightning Genasi Swordmage</p><p>Perception 13</p><p>HP 90; Bloodied 45</p><p>Resist Thunder and Lightning 5</p><p>AC 19; Fortitude 16, Reflex 15, Will 15</p><p>OA: Longsword (standard, at-will) Weapon</p><p>+10 vs AC; 1d8+4 damage. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5354539, member: 834"] The Horned beast charges the new arrivals but is deftly countered by Max. The shard monstrosity uses its psionic power to sap the will of Nementah and her allies who had conveniently gathered in a tight group. They feel sleepy... so very sleepy. They feel slow, sluggish are all on the verge of collapse! It then turns it attention of the magicians coming from the west and hit them with psychic energy. Haruka takes the worst of it and finds herself almost blinded while Ashir shakes the effect. That's when the horde of goonish hunters charge into the fray... with great ineptitude. Only the Warlock Haruka is mildly challenged. The archers are more dangerous, they move toward the edhe of the wood to get better cover and open fire on the gathered adventurers. One neatly place an arrow through Primera's metaphorical head and disrupts her, causing through backlash serious harm on Nementah. Then the Goliaths crash through the melees. Max and Renquist feel painfully the power of the blows and are severely battered. Meanwhile the swordmen circle their prey. The swordmage is more direct and display dangerous prowess, creating bursts of energies that harm Virgil and through his mysterious powers and cast a web of arcane magic that single out and call to Rocco, even though he is in an akward position to answer the challenge. [sblock=Actions] Horned Terror Move: Stand Up Standard: Vs Max [url=http://invisiblecastle.com/roller/view/2731454/]Claws (1d20+11=13, 2d10+3=11)[/url] miss max Shard Monster Standard: Sap emotions, Area 1: [url=http://invisiblecastle.com/roller/view/2731467/]vs Will 1:Dante 2:Nementah 3:Ibram 4:Renquist 5:Rocco (1d20+11=24, 1d20+11=30, 1d20+11=20, 1d20+11=31, 1d20+11=19)[/url] [url=http://invisiblecastle.com/roller/view/2731486/]Forgot Virgil! (1d20+11=26)[/url] Wow, crazy rolls. Too bad there is no damage. Everyone is slowed (save ends), first failed save and you fall unconscious. Move: TPL Spends AP Standard: Rapid Illusion: Make two basic attack Tunnel Vison x2 [url=http://invisiblecastle.com/roller/view/2731477/]vs will, psychic dmg 1:Ashir 2:Haruka (1d20+11=12, 2d6+5=9, 1d20+11=21, 2d6+5=11)[/url] Miss ashir, hit Haruka Effect: LOS blocked to 2 square Archer (J10) [url=http://invisiblecastle.com/roller/view/2731490/]Archer shoots Primera (1d20+9=27, 1d10+5=11)[/url] disrupts Primera, Nementah loses 6 hp (it's not damage as such, the text clearly state you just lose the hp so DR doesn't apply) Move: TPL Two other archers Move TPL [url=http://invisiblecastle.com/roller/view/2731533/]1:Ibram 2:Virgil, DR inlcuded (1d20+9=26, 1d10+5-4=3, 1d20+9=11, 1d10+5-4=7)[/url] Hit ibram, miss Virgil Minor: Marks Rocco. Minions [url=http://invisiblecastle.com/roller/view/2731511/]Minions vs AC 1:Ibram 2:Rocco 3&4: Renquist (3 isn't a charge) 5:Virgil (not a charge) 6:Dante 7:Max 8:Haruka (1d20+11+1=15, 1d20+11+1=18, 1d20+11+1=18, 1d20+11+1=14, 1d20+11+1=13, 1d20+11+1=30, 1d20+11+1=14, 1d20+11+1=21)[/url] Miss Ibram, Rocco, Renquist (x2) , Virgil and Max. Hits Dante and Haruka. 5 dmg. [url=http://invisiblecastle.com/roller/view/2731579/]Dante OA vs Minion (1d20+10=20)[/url] killed Goliath Thug. Warning; you will not believe these rolls... [url=http://invisiblecastle.com/roller/view/2731630/]Vs 1 vs Renquist 2: vs Max (charge) (1d20+7=27, 2d6+5=10, 1d20+7=27, 2d6+5=7)[/url] Swordmage [url=http://invisiblecastle.com/roller/view/2731760/]Sword burst vs Reflex, close burst 1, 1:Virgil 2:Renquist (1d20+8=18, 1d20+8=10, 1d6+6-4=8)[/url] Hits virgil, miss Renquist [/sblock] [OOC] Wood: Difficult terrain; if you stand in wood, you get cover from ranged attack but not melee. If you are deeper in the wood and have one square between you and enemies, you get superior cover but they get cover. If there are two full squares of wood between you and opponents, there is no LOS. Pay attention to the need of making a save at the end of this turn for tose hit by the sapping power of the Shard Monster. Rocco is Marked by the Swordmage. Does anyone have 3 Healing surge or less? I didn't bother carrying that info over because out of the top of my head, no one is in danger or running out, correct? Protective Roots: I think Nementah has to be in the burst. The Power says 'Close Burst Spirit 1'. That's the area of effect. You have to be in it otherwise you can't be affected. Your confusion comes from the wording: 'You and each ally in the burst'. But it's the same wording as for Bless and other similar powers. They only specify that 'you' is a valid target because otherwise it would only affect allies. I do not read this as a dispensation from being inside the area of effect. Lots of things going on; don't be shy and correct me if you spot a mistake. [/OOC] [sblock=S&S] Dante 36/37 Resist 4, AP spent, Slowed (save ends, will fall unconscious if failed) Ibram 27/30 Resist 4 (save ends, will fall unconscious if failed) Nementah 29/35 Resist 4 (save ends, will fall unconscious if failed) Renquist 23//37, Resist 4, AP Spent, (save ends, will fall unconscious if failed) Rocco Resist 4, (save ends, will fall unconscious if failed) Virgil Resist 38/46 4, (Save ends, will fall unconscious if failed) Max: 27/42, AP spent Haruka: 40/56, Can only see 2 square away TENT Ashir: Horned Terror: 83/107 Shard Glass Monster: AP spent Goons (G) Perception 14; HP 1; a missed attack never damages a minion. AC 20; Fortitude 17, Reflex 18, Will 17 Speed 6, OA: +11 vs AC; 5 damage (6 damage against a bloodied target). Goliath Thug HP 65; Bloodied 32 Perception 14 AC 16, Fortitude 18, Reflex 15, Will 15 OA : Greatclub +7 vs. AC, 2d6 + 5 damage. Elf Archer Perception 22; low-light vision HP 44; Bloodied 22 AC 17; Fortitude 14, Reflex 18, Will 15 OA: +8 vs AC; 1d8+3 damage (if longsword is drawn). Horned Terror Perception 16; low-light vision HP 107; Bloodied 53 AC 19; Fortitude 22, Reflex 18, Will 18 OA Claws, +11 vs AC; 2d10+3 damage. Scimitar Wielding Maniacs (white token with ninja type) Perception 15; low-light vision HP 62; Bloodied 31 AC 19; Fortitude 18, Reflex 17, Will 16 OA Scimitar +10 vs AC; 1d8+6 damage (crit 1d8+14). Shard Monster Perception 16; truesight Emotion bending aura 1; enemies grant combat advantage while in the aura. HP 154; Bloodied 77 AC 21; Fortitude 18, Reflex 20, Will 19 OA: Quick Illusion (standard, at-will) Illusion, Psychic +11 vs Will; 1d6 + 5 Psychic damage and the target is knocked prone. Lightning Genasi Swordmage Perception 13 HP 90; Bloodied 45 Resist Thunder and Lightning 5 AC 19; Fortitude 16, Reflex 15, Will 15 OA: Longsword (standard, at-will) Weapon +10 vs AC; 1d8+4 damage. [/sblock] [/QUOTE]
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