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<blockquote data-quote="Neurotic" data-source="post: 5400402" data-attributes="member: 24380"><p>Rocco gets out Foe Maker and his short legs bunch up, launching his body in almost horizontal position toward the assassin. Coming up ducks his head down, vaulting over the wheel and dropping down on the main deck. He continues his roll coming up his axes whirling.</p><p></p><p>He catches the legs of the assassin, trying to pull him overboard, but wiry opponent grabs the railing and drops on the deck.</p><p></p><p>[sblock=Actions]</p><p><span style="color: DimGray">OOC: I believe Max bonus doesn't apply since he's out</span></p><p>Minor: Draw second axe</p><p>Move: <a href="http://invisiblecastle.com/roller/view/2800111/" target="_blank">Athletics (1d20+10=25)</a> - jump over catapult to J3 (avoiding difficult terrain, coming up and going for the railing</p><p><a href="http://invisiblecastle.com/roller/view/2800130/" target="_blank">Acrobatics (1d20+3=9)</a> - fail and drop <a href="http://invisiblecastle.com/roller/view/2800131/" target="_blank">Falling damage (1d10=6)</a> - bloodied</p><p>Move: stand up G2 on the main deck</p><p></p><p>AP: <a href="http://invisiblecastle.com/roller/view/2800115/" target="_blank">Funneling Fury vs Assassin AC; damage; Vizier's AC; damage (1d20+10=28, 1d6+9=10, 1d20+10=18, 1d6+9=11)</a><span style="color: DimGray"> - figures, if I hit it's minimum damage, trend continues</span></p><p>Mark Vizier and the assassin -</p><p> I was hoping to use AP to <em>sweeping blow</em> all three and then Funnel, but couldn't since the Acrobatics failed, at least I'm in position now.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2800121/" target="_blank">Assassin's save vs slide (1d20=13)</a></p><p></p><p>OOC: add 3 to assassin's damage, forgot frostfury bonus</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 5400402, member: 24380"] Rocco gets out Foe Maker and his short legs bunch up, launching his body in almost horizontal position toward the assassin. Coming up ducks his head down, vaulting over the wheel and dropping down on the main deck. He continues his roll coming up his axes whirling. He catches the legs of the assassin, trying to pull him overboard, but wiry opponent grabs the railing and drops on the deck. [sblock=Actions] [COLOR="DimGray"]OOC: I believe Max bonus doesn't apply since he's out[/COLOR] Minor: Draw second axe Move: [url=http://invisiblecastle.com/roller/view/2800111/]Athletics (1d20+10=25)[/url] - jump over catapult to J3 (avoiding difficult terrain, coming up and going for the railing [url=http://invisiblecastle.com/roller/view/2800130/]Acrobatics (1d20+3=9)[/url] - fail and drop [url=http://invisiblecastle.com/roller/view/2800131/]Falling damage (1d10=6)[/url] - bloodied Move: stand up G2 on the main deck AP: [url=http://invisiblecastle.com/roller/view/2800115/]Funneling Fury vs Assassin AC; damage; Vizier's AC; damage (1d20+10=28, 1d6+9=10, 1d20+10=18, 1d6+9=11)[/url][COLOR="DimGray"] - figures, if I hit it's minimum damage, trend continues[/COLOR] Mark Vizier and the assassin - I was hoping to use AP to [I]sweeping blow[/I] all three and then Funnel, but couldn't since the Acrobatics failed, at least I'm in position now. [url=http://invisiblecastle.com/roller/view/2800121/]Assassin's save vs slide (1d20=13)[/url] OOC: add 3 to assassin's damage, forgot frostfury bonus [/sblock] [/QUOTE]
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