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<blockquote data-quote="Mal Malenkirk" data-source="post: 5406191" data-attributes="member: 834"><p>[GM]Well I'll be... Looking at the map I assumed I had noted J3 as DT. It has a barrel and is therefore as cluttrered as several other squares marked DT. Oh well.</p><p></p><p>Anyway, the assassin didn't need to follow; you are still adjacent.</p><p>[/GM]</p><p></p><p>[GM]Stand the Fallen still needs LOE like any other power. Dante, Virgil, Nementah and Ashir benefitted and spent a surge (noted).[/GM]</p><p></p><p>In the lower deck, the fight is slugging along at a snail's pace. At that rate, the combattants will fall from exhaustion before they'll fall to their wounds.</p><p></p><p>On the main deck, things are more hectic. The devils are almost vanquished, but the Vizier still manage a fell coup when he moves near Ashir and whispers something to him, something so loathsome that it convinces him the best course of action is launching bolts of lightning on a Dante and Virgil. </p><p></p><p>[GM]Again, this is not dominate, Ashir has his turn.[/GM]</p><p></p><p>[sblock=Actions]</p><p>Assassin</p><p>Minor</p><p><a href="http://invisiblecastle.com/roller/view/2807903/" target="_blank">Feint (1d20+10=19)</a></p><p>Standard</p><p><a href="http://invisiblecastle.com/roller/view/2807904/" target="_blank">Vs AC, dmg + recharge (1d20+12+2=19, 1d6+6+2d6=14, 1d6=3)</a> miss</p><p></p><p>Vizier</p><p>Word of Command</p><p><a href="http://invisiblecastle.com/roller/view/2807905/" target="_blank">Ashir (Commanded) vs reflex 1<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />ante 2:Virgil (cover from Dante) (1d20+10=23, 1d6+10=16, 1d20+10=20, 1d6+10=14)</a> hit Dante for 16, Virgil for 14</p><p>[/sblock]</p><p></p><p></p><p>[sblock=S&S]</p><p>Assassin Lower Deck: Ass. 44/61 Q. Rech.</p><p></p><p>Vizier: 35/80 Infernal advice recharging</p><p></p><p>Succubus: DEAD</p><p></p><p>Ashir: 22 +5/46 -1hs</p><p>Haruka: 18/59 -1hs</p><p>Dante: 23 / 42 -2hs </p><p>Max: 25/46 -3hs </p><p>Rocco: 36/49 -1hs Dominated TENT</p><p>Nementah: 24/40 -1hs</p><p>Virgil: 32/54 -1hs</p><p>Renquist: 16/41 DR3 -1hs</p><p></p><p>Vizier Devil (The scepter pic)</p><p>HP 80; Bloodied 40 </p><p>AC 21, Fortitude 19, Reflex 19, Will 21 </p><p>Perception 16</p><p>Resist 10 fire</p><p>OA: Scepter (Weapon) </p><p>Attack: Melee 1 (one creature); +12 vs. AC</p><p>Hit: 2d8 + 4 damage, and the devil slides the target 1 square.</p><p></p><p>Succubus</p><p>Perception 18; </p><p>HP 90; Bloodied 45</p><p>AC 23; Fortitude 17, Reflex 21, Will 23</p><p>Resist 20 fire</p><p>OA: Corrupting Touch (standard, at-will) </p><p>+14 vs AC; 1d6+6 damage. </p><p></p><p>Death Squad Assassin</p><p>Perception 16</p><p>HP 61; Bloodied 30</p><p>AC 21; Fortitude 18, Reflex 20, Will 19</p><p>OA: Assassin's Longblade (standard, at-will) Weapon</p><p>+12 vs AC; 1d6+6 damage. </p><p>The death squad assassin deals an extra 2d6 damage against any target it has combat advantage against.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5406191, member: 834"] [GM]Well I'll be... Looking at the map I assumed I had noted J3 as DT. It has a barrel and is therefore as cluttrered as several other squares marked DT. Oh well. Anyway, the assassin didn't need to follow; you are still adjacent. [/GM] [GM]Stand the Fallen still needs LOE like any other power. Dante, Virgil, Nementah and Ashir benefitted and spent a surge (noted).[/GM] In the lower deck, the fight is slugging along at a snail's pace. At that rate, the combattants will fall from exhaustion before they'll fall to their wounds. On the main deck, things are more hectic. The devils are almost vanquished, but the Vizier still manage a fell coup when he moves near Ashir and whispers something to him, something so loathsome that it convinces him the best course of action is launching bolts of lightning on a Dante and Virgil. [GM]Again, this is not dominate, Ashir has his turn.[/GM] [sblock=Actions] Assassin Minor [url=http://invisiblecastle.com/roller/view/2807903/]Feint (1d20+10=19)[/url] Standard [url=http://invisiblecastle.com/roller/view/2807904/]Vs AC, dmg + recharge (1d20+12+2=19, 1d6+6+2d6=14, 1d6=3)[/url] miss Vizier Word of Command [url=http://invisiblecastle.com/roller/view/2807905/]Ashir (Commanded) vs reflex 1:Dante 2:Virgil (cover from Dante) (1d20+10=23, 1d6+10=16, 1d20+10=20, 1d6+10=14)[/url] hit Dante for 16, Virgil for 14 [/sblock] [sblock=S&S] Assassin Lower Deck: Ass. 44/61 Q. Rech. Vizier: 35/80 Infernal advice recharging Succubus: DEAD Ashir: 22 +5/46 -1hs Haruka: 18/59 -1hs Dante: 23 / 42 -2hs Max: 25/46 -3hs Rocco: 36/49 -1hs Dominated TENT Nementah: 24/40 -1hs Virgil: 32/54 -1hs Renquist: 16/41 DR3 -1hs Vizier Devil (The scepter pic) HP 80; Bloodied 40 AC 21, Fortitude 19, Reflex 19, Will 21 Perception 16 Resist 10 fire OA: Scepter (Weapon) Attack: Melee 1 (one creature); +12 vs. AC Hit: 2d8 + 4 damage, and the devil slides the target 1 square. Succubus Perception 18; HP 90; Bloodied 45 AC 23; Fortitude 17, Reflex 21, Will 23 Resist 20 fire OA: Corrupting Touch (standard, at-will) +14 vs AC; 1d6+6 damage. Death Squad Assassin Perception 16 HP 61; Bloodied 30 AC 21; Fortitude 18, Reflex 20, Will 19 OA: Assassin's Longblade (standard, at-will) Weapon +12 vs AC; 1d6+6 damage. The death squad assassin deals an extra 2d6 damage against any target it has combat advantage against. [/sblock] [/QUOTE]
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