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<blockquote data-quote="Mal Malenkirk" data-source="post: 5453032" data-attributes="member: 834"><p>[GM]<u>Rocco:</u> The other tentacle was a valid target. The MBA missed.</p><p></p><p><u>Haruka:</u> If use the AP to make an attack and hit at least one target you are good to get the benefit from Bravura. If you miss all you concede CA.</p><p></p><p><u>Renquist:</u> You were still grabbed. As you can tell by the map, your nearby tentacle is quite alive. Same for Nementah. </p><p></p><p>Also, people, for the second time, THE KRAKEN HAS THREATENING REACH 3 AND HIS OA CAN GRAB! Your proposed actions, had you not been grabbed, would have required you to roll OA to see if you reached the kraken.</p><p></p><p>A Simple retcon is that you attacked the adjacent tentacle grabbing you instead, keeping the same roll instead, trying to kill to free yourself. Both miss.</p><p></p><p>Of course, there is not much point on using Valorous smite on a minion so I'll assume you used an at-will instead and still have acess to that power.</p><p>[/gm]</p><p></p><p>The Kraken spews a large quantity of viscous ink on the deck. It burns the skin and the beast takes advantage of it to push back Haruka. He then focus on the doughty dwarf. The warrior is slippery and holds his own for a moment but is eventually snatched bodily and tossed in the water.</p><p></p><p>Renquist and Nementah follow suit and are also dragged kicking and screaming toward the ocean's floor.</p><p></p><p>Dante is also snatched and might soon face a similar fate. Things are grim. Even wounded, the Kraken is a fiercesome beast. </p><p></p><p>[GM]The Wavewrack power is not an attack (I specify it beacuse of some of your triggers. The zone is <u>difficult terrain</u> (Can't shift under most circumstances. Anyone who starts in the zone takes 5 dmg and can be slid two square. </p><p></p><p>I slid Haruka where I want her to go. </p><p></p><p>Original squares was E1 (Haruka). If somehow another PC can grant her a free move <u>before</u> her turn, start from the original position, not the current one. If anyone can be moved outside of the zone before their turn, it will also prevent the damage (noted in parenthesis, as per the usual convention).</p><p></p><p>Rocco is Drowning: He needs to make an endurance check 20 or lose and healing surge. DC will increase by 5 every round he remains underwater. </p><p></p><p>Renquist and Nementah are not yet drowning, they are on the surface. The lesser tentacle don't drag quite as far as the big ones.</p><p>[/GM]</p><p></p><p>[sblock=Actions]</p><p>Standard: Wavewrack</p><p>Create a Burst 3 obvious on the map. </p><p></p><p>AP: Coils of Doom </p><p><a href="http://invisiblecastle.com/roller/view/2873267/" target="_blank">vs Rocco AC (1d20+15=18, 2d8+5=13)</a></p><p><a href="http://invisiblecastle.com/roller/view/2873268/" target="_blank">vs Rocco AC (1d20+15=26, 2d8+5=15)</a></p><p></p><p>Minor: </p><p>Fatal Plunge</p><p><a href="http://invisiblecastle.com/roller/view/2873270/" target="_blank">Fatal Plunge vs Rocco Fortitude (1d20+13=25, 1d8+5=9)</a> </p><p></p><p>Rocco is slid 3 square overboard and into the water and is drowning</p><p></p><p>Move: Convert to minor</p><p><a href="http://invisiblecastle.com/roller/view/2873305/" target="_blank">Venom bolt vs Haruka Fortitude (1d20+13=14, 2d8+4=13)</a> </p><p></p><p>Lesser Tentacles</p><p><a href="http://invisiblecastle.com/roller/view/2873306/" target="_blank">vs reflex 1:Haruka 2<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />ante (1d20+12=13, 1d20+12=20)</a>, hit Dante</p><p></p><p>(PS; the one grabbing Dante started the turn on the other side of the boat and moved TPL).</p><p></p><p>The other two sustain and drag their victim's 2 square.</p><p></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2873179/" target="_blank">Kraken Save vs Crackling fire (1d20+5=16)</a></p><p><a href="http://invisiblecastle.com/roller/view/2873195/" target="_blank">save vs Fire Shroud (1d20+5=9)</a></p><p>[/sblock]</p><p></p><p>[sblock=S&S]</p><p>Kraken: 250 (245)/432 quarry, Ongoing fire 5, 2 AP used</p><p></p><p>Ashir: 45+5/50 [2/7]</p><p>Haruka: 65+4 (64)/65 [4/10]</p><p>Dante: 38/47 [1/8] Grabbed 17</p><p>Max: 26 (21)/57 [3/8] </p><p>Rocco: 23/55 [7/12] Grabbed, Drowning</p><p>Nementah: 32 (28)/51 [6/11] (grabbed DC17) </p><p>Virgil: 53/62 [0/2] </p><p>Renquist: 22/54 [7/12] (grabbed DC17)</p><p></p><p>Kraken</p><p>HP 432; Bloodied 216</p><p>Passive Perception : 25 </p><p>AC 24, Fortitude 26, Reflex 22, Will 22 </p><p>Threatening Reach </p><p>The sea kraken can make opportunity attacks against all enemies within 3 squares of it.</p><p>OA Crushing Tentacles </p><p>Attack: Melee 3 (one creature); +15 vs. AC</p><p>Hit: 2d8 + 5 damage, and the kraken grabs the target. The kraken can grab up to eight creatures at one time.</p><p></p><p>Kraken lesser Tentacle</p><p>Minion</p><p>HP 1; a missed attack never damages a minion. </p><p>AC 23, Fortitude 21, Reflex 23, Will 19 </p><p>OA Slam </p><p>Requirement: The tentacle must not have a creature grabbed.</p><p>Attack: Melee 4 (one creature); +12 vs. Reflex</p><p>Hit: 8 damage, and the tentacle grabs the target (escape DC 17).</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5453032, member: 834"] [GM][U]Rocco:[/U] The other tentacle was a valid target. The MBA missed. [U]Haruka:[/U] If use the AP to make an attack and hit at least one target you are good to get the benefit from Bravura. If you miss all you concede CA. [U]Renquist:[/U] You were still grabbed. As you can tell by the map, your nearby tentacle is quite alive. Same for Nementah. Also, people, for the second time, THE KRAKEN HAS THREATENING REACH 3 AND HIS OA CAN GRAB! Your proposed actions, had you not been grabbed, would have required you to roll OA to see if you reached the kraken. A Simple retcon is that you attacked the adjacent tentacle grabbing you instead, keeping the same roll instead, trying to kill to free yourself. Both miss. Of course, there is not much point on using Valorous smite on a minion so I'll assume you used an at-will instead and still have acess to that power. [/gm] The Kraken spews a large quantity of viscous ink on the deck. It burns the skin and the beast takes advantage of it to push back Haruka. He then focus on the doughty dwarf. The warrior is slippery and holds his own for a moment but is eventually snatched bodily and tossed in the water. Renquist and Nementah follow suit and are also dragged kicking and screaming toward the ocean's floor. Dante is also snatched and might soon face a similar fate. Things are grim. Even wounded, the Kraken is a fiercesome beast. [GM]The Wavewrack power is not an attack (I specify it beacuse of some of your triggers. The zone is [U]difficult terrain[/U] (Can't shift under most circumstances. Anyone who starts in the zone takes 5 dmg and can be slid two square. I slid Haruka where I want her to go. Original squares was E1 (Haruka). If somehow another PC can grant her a free move [U]before[/U] her turn, start from the original position, not the current one. If anyone can be moved outside of the zone before their turn, it will also prevent the damage (noted in parenthesis, as per the usual convention). Rocco is Drowning: He needs to make an endurance check 20 or lose and healing surge. DC will increase by 5 every round he remains underwater. Renquist and Nementah are not yet drowning, they are on the surface. The lesser tentacle don't drag quite as far as the big ones. [/GM] [sblock=Actions] Standard: Wavewrack Create a Burst 3 obvious on the map. AP: Coils of Doom [url=http://invisiblecastle.com/roller/view/2873267/]vs Rocco AC (1d20+15=18, 2d8+5=13)[/url] [url=http://invisiblecastle.com/roller/view/2873268/]vs Rocco AC (1d20+15=26, 2d8+5=15)[/url] Minor: Fatal Plunge [url=http://invisiblecastle.com/roller/view/2873270/]Fatal Plunge vs Rocco Fortitude (1d20+13=25, 1d8+5=9)[/url] Rocco is slid 3 square overboard and into the water and is drowning Move: Convert to minor [url=http://invisiblecastle.com/roller/view/2873305/]Venom bolt vs Haruka Fortitude (1d20+13=14, 2d8+4=13)[/url] Lesser Tentacles [url=http://invisiblecastle.com/roller/view/2873306/]vs reflex 1:Haruka 2:Dante (1d20+12=13, 1d20+12=20)[/url], hit Dante (PS; the one grabbing Dante started the turn on the other side of the boat and moved TPL). The other two sustain and drag their victim's 2 square. [url=http://invisiblecastle.com/roller/view/2873179/]Kraken Save vs Crackling fire (1d20+5=16)[/url] [url=http://invisiblecastle.com/roller/view/2873195/]save vs Fire Shroud (1d20+5=9)[/url] [/sblock] [sblock=S&S] Kraken: 250 (245)/432 quarry, Ongoing fire 5, 2 AP used Ashir: 45+5/50 [2/7] Haruka: 65+4 (64)/65 [4/10] Dante: 38/47 [1/8] Grabbed 17 Max: 26 (21)/57 [3/8] Rocco: 23/55 [7/12] Grabbed, Drowning Nementah: 32 (28)/51 [6/11] (grabbed DC17) Virgil: 53/62 [0/2] Renquist: 22/54 [7/12] (grabbed DC17) Kraken HP 432; Bloodied 216 Passive Perception : 25 AC 24, Fortitude 26, Reflex 22, Will 22 Threatening Reach The sea kraken can make opportunity attacks against all enemies within 3 squares of it. OA Crushing Tentacles Attack: Melee 3 (one creature); +15 vs. AC Hit: 2d8 + 5 damage, and the kraken grabs the target. The kraken can grab up to eight creatures at one time. Kraken lesser Tentacle Minion HP 1; a missed attack never damages a minion. AC 23, Fortitude 21, Reflex 23, Will 19 OA Slam Requirement: The tentacle must not have a creature grabbed. Attack: Melee 4 (one creature); +12 vs. Reflex Hit: 8 damage, and the tentacle grabs the target (escape DC 17). [/sblock] [/QUOTE]
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