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<blockquote data-quote="Iron Sky" data-source="post: 5465799" data-attributes="member: 60965"><p>Dante gets his chain wrapped around his leg and can barely get it out of the water to swing at the kraken. To make things worse, it gets caught in the boat wheel and drags Dante into it...</p><p></p><p>[OOC]I'm assuming I can't use <span style="color: Red"><strong>Invigorating Stride</strong></span> since I can't end it adjacent to an enemy. If that's not the case and the shift 3 it would give me would let me get up the wheel and not end adjacent to the kraken, then I'll do that for my move action instead so I can <span style="color: Red"><strong>Second Wind</strong></span> and get 12 hp and +2 defenses. If I can't do that, I'll use <span style="color: Gray"><strong>Healing Lore</strong></span> as my minor action to heal myself a surge(12 hp.) Either way, I heal 12hp.[/OOC]</p><p></p><p>[sblock=Actions]<strong>Standard</strong>: <span style="color: Green"><strong>Twin Strike</strong></span></p><p>*Attack 1: 1d20+13-2(swimming)=<a href="http://invisiblecastle.com/roller/view/2895457/" target="_blank">13</a>, miss.</p><p>*Attack 2: 1d20+13-2(swimming)=<a href="http://invisiblecastle.com/roller/view/2895457/" target="_blank">16</a>, miss.</p><p><strong>Move</strong>: To the wheel: Acrobatics 1d20+10=<a href="http://invisiblecastle.com/roller/view/2895458/" target="_blank">13</a>. Sigh. 2, 5, 3 for rolls. This might be a sign that it's time to retire Dante after this adventure.</p><p><strong>Minor</strong>: <span style="color: Gray"><strong>Healing Lore</strong></span>?: Dante heals 12 hp?</p><p></p><p>[sblock=Statblocks]Dante, Male Human Ranger 6</p><p>Passive Perception:21, Passive Insight:16</p><p>AC:20, Fort:20, Reflex:19, Will:18 -- Speed:6</p><p>HP:<span style="color: Lime">28</span>/47, Bloodied:23, Surge Value:12, Surges left:<span style="color: Red">0</span>/8</p><p>Initiative +6, Action Points:<span style="color: Red">0</span></p><p>Powers: <span style="color: Green">Twin Strike</span>, <span style="color: green">Throw and Stab</span>, <s><span style="color: red">Off-Hand Strike</span></s>, <s><span style="color: red">Disruptive Strike</span></s>, <s><span style="color: red">Heroic Effort</span></s>, <span style="color: red">Invigorating Stride</span>?, <span style="color: red">Second Wind</span>?, <s><span style="color: gray">Jaws of the Wolf</span></s>, <s><span style="color: gray">Spitting Cobra Stance</span></s>, <span style="color: gray">Healing Lore</span>?, <s><span style="color: gray">Amulet of Resolution</span></s></p><p></p><p>Opportunity Attack: +13 vs. AC, 2d4+8 damage (Crit 2d6+16)</p><p>Notes: *Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante. *Dante deals +1 damage when he has CA.</p><p></p><p>Virgil, Beast Companion(Lizard) 6</p><p>Passive Perception:14, Passive Insight:14</p><p>AC:21, Fort:18, Reflex:18, Will:16 -- Speed:6</p><p>HP:<span style="color: Lime">53</span>/62, Bloodied:31, Surge Value:15(20), Surges left:<span style="color: Red">0</span>/2</p><p></p><p>MBA: +10 vs. AC(+12 OA), 1d8+3 damage</p><p>Note: *Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5465799, member: 60965"] Dante gets his chain wrapped around his leg and can barely get it out of the water to swing at the kraken. To make things worse, it gets caught in the boat wheel and drags Dante into it... [OOC]I'm assuming I can't use [COLOR=Red][B]Invigorating Stride[/B][/COLOR] since I can't end it adjacent to an enemy. If that's not the case and the shift 3 it would give me would let me get up the wheel and not end adjacent to the kraken, then I'll do that for my move action instead so I can [COLOR=Red][B]Second Wind[/B][/COLOR] and get 12 hp and +2 defenses. If I can't do that, I'll use [COLOR=Gray][B]Healing Lore[/B][/COLOR] as my minor action to heal myself a surge(12 hp.) Either way, I heal 12hp.[/OOC] [sblock=Actions][B]Standard[/B]: [COLOR=Green][B]Twin Strike[/B][/COLOR] *Attack 1: 1d20+13-2(swimming)=[URL="http://invisiblecastle.com/roller/view/2895457/"]13[/URL], miss. *Attack 2: 1d20+13-2(swimming)=[URL="http://invisiblecastle.com/roller/view/2895457/"]16[/URL], miss. [B]Move[/B]: To the wheel: Acrobatics 1d20+10=[URL="http://invisiblecastle.com/roller/view/2895458/"]13[/URL]. Sigh. 2, 5, 3 for rolls. This might be a sign that it's time to retire Dante after this adventure. [B]Minor[/B]: [COLOR=Gray][B]Healing Lore[/B][/COLOR]?: Dante heals 12 hp? [sblock=Statblocks]Dante, Male Human Ranger 6 Passive Perception:21, Passive Insight:16 AC:20, Fort:20, Reflex:19, Will:18 -- Speed:6 HP:[COLOR=Lime]28[/COLOR]/47, Bloodied:23, Surge Value:12, Surges left:[COLOR=Red]0[/COLOR]/8 Initiative +6, Action Points:[COLOR=Red]0[/COLOR] Powers: [COLOR=Green]Twin Strike[/COLOR], [COLOR=green]Throw and Stab[/COLOR], [s][COLOR=red]Off-Hand Strike[/COLOR][/s], [s][COLOR=red]Disruptive Strike[/COLOR][/s], [s][COLOR=red]Heroic Effort[/COLOR][/s], [COLOR=red]Invigorating Stride[/COLOR]?, [COLOR=red]Second Wind[/COLOR]?, [s][COLOR=gray]Jaws of the Wolf[/COLOR][/s], [s][COLOR=gray]Spitting Cobra Stance[/COLOR][/s], [COLOR=gray]Healing Lore[/COLOR]?, [s][COLOR=gray]Amulet of Resolution[/COLOR][/s] Opportunity Attack: +13 vs. AC, 2d4+8 damage (Crit 2d6+16) Notes: *Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante. *Dante deals +1 damage when he has CA. Virgil, Beast Companion(Lizard) 6 Passive Perception:14, Passive Insight:14 AC:21, Fort:18, Reflex:18, Will:16 -- Speed:6 HP:[COLOR=Lime]53[/COLOR]/62, Bloodied:31, Surge Value:15(20), Surges left:[COLOR=Red]0[/COLOR]/2 MBA: +10 vs. AC(+12 OA), 1d8+3 damage Note: *Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock] [/QUOTE]
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