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<blockquote data-quote="MetaVoid" data-source="post: 5528843" data-attributes="member: 87106"><p><a href="http://invisiblecastle.com/roller/view/2980547/" target="_blank">Last round save (1d20=12)</a> - saved, not taking 10 this round</p><p></p><p><span style="color: DimGray">OOC: why did the arcanist do 1d10+6 when his stats say 1d8+5?</span></p><p></p><p></p><p>Nementah continues moving away from the beast going around for paladin's protection and coming closer to Dante and Max. She focuses her will upon the beast that tried to attack her, calling upon spirits of nature to befuddle it even more.</p><p></p><p><span style="color: DarkGreen">"We need to come closer! Max, Dante, can you retreat somewhat? I cannot heal you from here and there is hell between us. Renquist, hold the beast, I'll try to get between the groups to get everyone in range!"</span></p><p></p><p>[sblock=Actions]</p><p>Imm reaction last turn: shift 3 squares left (Pursuit of the Hunter)</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2980554/" target="_blank">Haunting spirits vs Will (P2); psychic damage (1d20+9+2+1=24, 1d6+5+1d6=12)</a> P2 grants CA to Renquist TENT</p><p>Move: 6 squares down, 3 left ending 6 squares under her current token on the map; Primera moves 1 square SW to the edge of the building</p><p>Minor: N/A</p><p></p><p>Out of turn in this order</p><p>Immediate Reaction: if enemy ends it's move adjacent to Nementah she pushes it back 1 square</p><p></p><p>Immediate Interrupt: [sblock=Infectious Spark]</p><p>Trigger: SC is hit a melee attack </p><p>Attack: +9 vs Will </p><p>Hit: 1d8+5 psychic damage and the target makes melee basic attack against the enemy of Nementah's choosing. SC dissapears and Nementah takes no damage from the dissapearance. </p><p>- if arcanists hits to disrupt and is hit, he attacks himself.</p><p>[/sblock]</p><p></p><p>[/sblock]</p><p></p><p><span style="color: DimGray">OOC: hit points assuming she avoided pain devil attack by moving on it's move</span>[sblock=Nementah]</p><p>Initiative +3; Senses Passive Insight 15, Passive Perception 20</p><p>HP 41/51, Bloodied 25, Surge Value 12, Surges 7/11</p><p>AC 17; Fortitude 18, Reflex 16, Will 18</p><p>1 AP</p><p>Speed 6</p><p></p><p><span style="color: DarkRed">+1 to hit vs bloodied enemies</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Spirits Shield</span></p><p><span style="color: Lime">Protecting Strike</span></p><p><span style="color: Lime">Call Spirit Companion</span></p><p><span style="color: Lime">Spirit of the Tempest</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Voyage of the Ancients</s></span></p><p><span style="color: Red"><s>Wrath of the Destroyer</s></span></p><p><span style="color: Red"><s>Pursuit of the Hunter</s></span></p><p><span style="color: Red">Healing spirit</span></p><p><span style="color: Red">Healing spirit</span></p><p><span style="color: Red">Speak with spirits</span></p><p><span style="color: Red">Certain threat</span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray">Cleansing Wind of the North</span></p><p><span style="color: DarkGray"><s>Protective Roots</s></span></p><p><span style="color: DarkGray"><s>Wind of Pain and Succor</s></span></p><p><span style="color: DarkGray"></span></p><p></p><p><span style="color: Gold"></span></p><p><span style="color: Gold"><s>Repulsion Armor - daily</s></span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Primera - please read]</p><p>Primera grants to those adjacent:</p><p>+1 NADs</p><p>+4 to surge value on second wind</p><p></p><p>Primera can make OA:</p><p>Trigger: Enemy leaves a square adjacent to SC without shifting</p><p>Attack: +8 vs. Reflex</p><p>Hit: 4 damage</p><p>Effect: One ally within 5 squares of SC regains 4hp</p><p></p><p>Primera CANNOT flank, grant CA, cover or be damaged by area attacks</p><p></p><p>If she takes 12hp in single melee or ranged attack she dissapears and Nementah takes 6 damage (can be reduced by DR)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5528843, member: 87106"] [url=http://invisiblecastle.com/roller/view/2980547/]Last round save (1d20=12)[/url] - saved, not taking 10 this round [COLOR="DimGray"]OOC: why did the arcanist do 1d10+6 when his stats say 1d8+5?[/COLOR] Nementah continues moving away from the beast going around for paladin's protection and coming closer to Dante and Max. She focuses her will upon the beast that tried to attack her, calling upon spirits of nature to befuddle it even more. [COLOR="DarkGreen"]"We need to come closer! Max, Dante, can you retreat somewhat? I cannot heal you from here and there is hell between us. Renquist, hold the beast, I'll try to get between the groups to get everyone in range!"[/COLOR] [sblock=Actions] Imm reaction last turn: shift 3 squares left (Pursuit of the Hunter) Standard: [url=http://invisiblecastle.com/roller/view/2980554/]Haunting spirits vs Will (P2); psychic damage (1d20+9+2+1=24, 1d6+5+1d6=12)[/url] P2 grants CA to Renquist TENT Move: 6 squares down, 3 left ending 6 squares under her current token on the map; Primera moves 1 square SW to the edge of the building Minor: N/A Out of turn in this order Immediate Reaction: if enemy ends it's move adjacent to Nementah she pushes it back 1 square Immediate Interrupt: [sblock=Infectious Spark] Trigger: SC is hit a melee attack Attack: +9 vs Will Hit: 1d8+5 psychic damage and the target makes melee basic attack against the enemy of Nementah's choosing. SC dissapears and Nementah takes no damage from the dissapearance. - if arcanists hits to disrupt and is hit, he attacks himself. [/sblock] [/sblock] [COLOR="DimGray"]OOC: hit points assuming she avoided pain devil attack by moving on it's move[/COLOR][sblock=Nementah] Initiative +3; Senses Passive Insight 15, Passive Perception 20 HP 41/51, Bloodied 25, Surge Value 12, Surges 7/11 AC 17; Fortitude 18, Reflex 16, Will 18 1 AP Speed 6 [COLOR="DarkRed"]+1 to hit vs bloodied enemies[/COLOR] [COLOR=Lime] Spirits Shield Protecting Strike Call Spirit Companion Spirit of the Tempest [/COLOR] [COLOR=Red] [S]Voyage of the Ancients[/S] [S]Wrath of the Destroyer[/S] [S]Pursuit of the Hunter[/S] Healing spirit Healing spirit Speak with spirits Certain threat [/COLOR] [COLOR=DarkGray] Cleansing Wind of the North [S]Protective Roots[/S] [S]Wind of Pain and Succor[/S] [/COLOR] [COLOR="Gold"] [S]Repulsion Armor - daily[/S] [/COLOR] [/sblock] [sblock=Primera - please read] Primera grants to those adjacent: +1 NADs +4 to surge value on second wind Primera can make OA: Trigger: Enemy leaves a square adjacent to SC without shifting Attack: +8 vs. Reflex Hit: 4 damage Effect: One ally within 5 squares of SC regains 4hp Primera CANNOT flank, grant CA, cover or be damaged by area attacks If she takes 12hp in single melee or ranged attack she dissapears and Nementah takes 6 damage (can be reduced by DR) [/sblock] [/QUOTE]
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