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<blockquote data-quote="Mal Malenkirk" data-source="post: 5530804" data-attributes="member: 834"><p>[sblock=Dante]Yeah, it wasn't a crit, which would put you at -3 instead of -8And good catch on the fort roll! But I'd rather not retcon this so I'll let it stand.[/sblock]</p><p></p><p>[sblock=renau1g]You have no LOS on P2. Please select another target within range.[/sblock]</p><p></p><p>[sblock=Nementah]</p><p>[OOC]why did the arcanist do 1d10+6 when his stats say 1d8+5?[/OOC]</p><p></p><p>Why would he be using his melee basic attack? That's only when people provoke and OA from him.</p><p></p><p>Also, that shift wouldn't have avoided the damage once completed (3 square left) you were still within range of the power (close blast 2). Yeah, I know, there were way plenty of ways to shift outside of that range... but then, you didn't know that's what he was going to do as you were shifting.</p><p>[/sblock]</p><p></p><p>[sblock=Max]The Cambion is on the ground as you can tell by the lack of a little red indicator stating how many square high he is. [/sblock]</p><p></p><p>[sblock=THB]Yeah, 3 square high got to be goof enough for any roof. This ain't New York![/sblock]</p><p></p><p>[GM]Okay, so I need a new target for Ashir and an action from Max.</p><p></p><p>I'm kinda embarassed. In the old day of Hell's Basement, the fight would be long done, eh?[/GM] </p><p></p><p></p><p>[sblock=S&S]</p><p>C2: light Spent</p><p>C3: TB spent, light spent</p><p>C4: tb spent, light spent</p><p>W2: airborne 8</p><p>I-1: 44/63 quarry</p><p>P-2: 16/86 grants CA TENT for Renquist</p><p>R2: 118/138</p><p></p><p>Ashir: 50+4/50 DR4 slowed TENT</p><p>Dante: 36/52 DR4 wolf stance, DR neutered TENT, +2 def</p><p>Haruka: 46 +4 /65 DR4 </p><p>Nementah: 24/51 DR4 </p><p>Rocco: 24 /55 DR4 Dancing defense, +2 def TENT </p><p>Virgil: 61/70 </p><p>Iron Cohort: 7/25 </p><p>Renquist: 42/54 DR3 tent</p><p></p><p>C : Cultist (currently all on the roofs)</p><p>Perception 17</p><p>HP 48; Bloodied 24</p><p>AC 18; Fortitude 14, Reflex 15, Will 16</p><p>OA Quarterstaff (standard, at-will) Weapon</p><p>+5 vs AC; 1d8 damage. </p><p></p><p>W: Cambion Wrathborn</p><p>HP 100; Bloodied 50 </p><p>AC 23, Fortitude 21, Reflex 24, Will 18 </p><p>Perception 16</p><p>Resist 10 fire</p><p>OA: +14 2d8+8</p><p></p><p>P: Pain Devil</p><p>Perception 22;</p><p>Aura of Torment aura 2; a creature without the devil keyword that starts its turn in the aura takes 2 damage.</p><p>HP 86; Bloodied 43</p><p>AC 24; Fortitude 21, Reflex 18, Will 19</p><p>Resist 10 fire</p><p>OA: +15 vs AC; 2d8+5 damage, and the target is slowed until the end of the pain devil's next turn. </p><p></p><p>R: Rage Devil</p><p>HP 138; Bloodied 69 </p><p>AC 23, Fortitude 24, Reflex 21, Will 23 </p><p>Perception 19</p><p>Resist 20 fire</p><p>OA: +16 vs. AC</p><p>Hit: 2d12 + 5 damage, and the target loses all resistances until the end of its next turn.</p><p></p><p>I: Assassin imp </p><p>Perception 22; darkvision</p><p>HP 63; Bloodied 31</p><p>AC 20; Fortitude 17, Reflex 20, Will 19</p><p>Resist 15 fire</p><p>OA: Razor (standard, at-will) </p><p>+12 vs AC; 1d4+5 damage. </p><p></p><p>A: Soulrider Devil Eladrin Arcanist</p><p>Perception 17; darkvision</p><p>HP 72; Bloodied 36</p><p>AC 21; Fortitude 20, Reflex 23, Will 22</p><p>Resist 5 fire</p><p>OA: Longsword </p><p>+16 vs AC; 1d8+5 damage. </p><p></p><p>Ch: Chained Cambion</p><p>HP 110; Bloodied 55 </p><p>AC 24, Fortitude 22, Reflex 20, Will 24 Perception 19 </p><p>Resist 10 fire </p><p>Traits Binding Field Aura 3</p><p>Squares within the aura are difficult terrain for enemies.</p><p>OA: +15 vs. AC</p><p>Hit: 3d6 + 8 damage, and a dazed target is immobilized (save ends).</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5530804, member: 834"] [sblock=Dante]Yeah, it wasn't a crit, which would put you at -3 instead of -8And good catch on the fort roll! But I'd rather not retcon this so I'll let it stand.[/sblock] [sblock=renau1g]You have no LOS on P2. Please select another target within range.[/sblock] [sblock=Nementah] [OOC]why did the arcanist do 1d10+6 when his stats say 1d8+5?[/OOC] Why would he be using his melee basic attack? That's only when people provoke and OA from him. Also, that shift wouldn't have avoided the damage once completed (3 square left) you were still within range of the power (close blast 2). Yeah, I know, there were way plenty of ways to shift outside of that range... but then, you didn't know that's what he was going to do as you were shifting. [/sblock] [sblock=Max]The Cambion is on the ground as you can tell by the lack of a little red indicator stating how many square high he is. [/sblock] [sblock=THB]Yeah, 3 square high got to be goof enough for any roof. This ain't New York![/sblock] [GM]Okay, so I need a new target for Ashir and an action from Max. I'm kinda embarassed. In the old day of Hell's Basement, the fight would be long done, eh?[/GM] [sblock=S&S] C2: light Spent C3: TB spent, light spent C4: tb spent, light spent W2: airborne 8 I-1: 44/63 quarry P-2: 16/86 grants CA TENT for Renquist R2: 118/138 Ashir: 50+4/50 DR4 slowed TENT Dante: 36/52 DR4 wolf stance, DR neutered TENT, +2 def Haruka: 46 +4 /65 DR4 Nementah: 24/51 DR4 Rocco: 24 /55 DR4 Dancing defense, +2 def TENT Virgil: 61/70 Iron Cohort: 7/25 Renquist: 42/54 DR3 tent C : Cultist (currently all on the roofs) Perception 17 HP 48; Bloodied 24 AC 18; Fortitude 14, Reflex 15, Will 16 OA Quarterstaff (standard, at-will) Weapon +5 vs AC; 1d8 damage. W: Cambion Wrathborn HP 100; Bloodied 50 AC 23, Fortitude 21, Reflex 24, Will 18 Perception 16 Resist 10 fire OA: +14 2d8+8 P: Pain Devil Perception 22; Aura of Torment aura 2; a creature without the devil keyword that starts its turn in the aura takes 2 damage. HP 86; Bloodied 43 AC 24; Fortitude 21, Reflex 18, Will 19 Resist 10 fire OA: +15 vs AC; 2d8+5 damage, and the target is slowed until the end of the pain devil's next turn. R: Rage Devil HP 138; Bloodied 69 AC 23, Fortitude 24, Reflex 21, Will 23 Perception 19 Resist 20 fire OA: +16 vs. AC Hit: 2d12 + 5 damage, and the target loses all resistances until the end of its next turn. I: Assassin imp Perception 22; darkvision HP 63; Bloodied 31 AC 20; Fortitude 17, Reflex 20, Will 19 Resist 15 fire OA: Razor (standard, at-will) +12 vs AC; 1d4+5 damage. A: Soulrider Devil Eladrin Arcanist Perception 17; darkvision HP 72; Bloodied 36 AC 21; Fortitude 20, Reflex 23, Will 22 Resist 5 fire OA: Longsword +16 vs AC; 1d8+5 damage. Ch: Chained Cambion HP 110; Bloodied 55 AC 24, Fortitude 22, Reflex 20, Will 24 Perception 19 Resist 10 fire Traits Binding Field Aura 3 Squares within the aura are difficult terrain for enemies. OA: +15 vs. AC Hit: 3d6 + 8 damage, and a dazed target is immobilized (save ends). [/sblock] [/QUOTE]
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