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Adventure Journal - Twenty days into adventure, still got 10 days rations
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<blockquote data-quote="aco175" data-source="post: 7980215" data-attributes="member: 27385"><p>Nowadays it mostly get handwaved and the PCs each cross off several gp each time they get in town. This replaces things like food and torches and the occasional torn cloak or repair to armor. We may roleplay some of the dealings with the innkeeper or the armorer, but generally towns are for resupply and heading back to the dungeon. </p><p></p><p>A few times the town in the dungeon and then there is a lot of roleplay, but no need to track things. Tracking only comes into play if it needs to, like water in a desert or some survival situation where the PCs are lost in a maze or underdark. Same with spell components where tracking is needed only if abused, like casting something that required a 5,000gp gem or something.</p></blockquote><p></p>
[QUOTE="aco175, post: 7980215, member: 27385"] Nowadays it mostly get handwaved and the PCs each cross off several gp each time they get in town. This replaces things like food and torches and the occasional torn cloak or repair to armor. We may roleplay some of the dealings with the innkeeper or the armorer, but generally towns are for resupply and heading back to the dungeon. A few times the town in the dungeon and then there is a lot of roleplay, but no need to track things. Tracking only comes into play if it needs to, like water in a desert or some survival situation where the PCs are lost in a maze or underdark. Same with spell components where tracking is needed only if abused, like casting something that required a 5,000gp gem or something. [/QUOTE]
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Adventure Journal - Twenty days into adventure, still got 10 days rations
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