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[Adventure] Kingmaker (DM:renau1g; judge: garyh)
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<blockquote data-quote="renau1g" data-source="post: 5248690" data-attributes="member: 54810"><p>Swordlord Jamandi Aldori gestures to one of the guards at the doorway and he moves to the swordlord's side. She bends over and whispers something to him and he nods, turns, and exits out of a side door. A few moments later, he returns with a female wearing dark clothes and bearing a blue tome, inlaid with silver runes. </p><p></p><p>[sblock=Scribe]</p><p><img src="http://inlinethumb35.webshots.com/4962/2891447500101653162S600x600Q85.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> [/sblock]</p><p></p><p><strong>"This is Historian Catarina Devarr, she will record your names and a few more details about you before you venture out and we will request the charter for your group. We shall have you explore the Greenbelt. The other groups will mirror your efforts in The Nomen Heights, The Slough, and The Glenebon Uplands. She'll provide you with some information as well"</strong> the Swordlord says, before moving towards you and shaking each of your hands firmly, <strong>"If you complete this task, Restov will be the better, thank you"</strong> she says quietly as she moves to each of you and leaves out a back door, along with the rest of the Swordlords.</p><p> </p><p><strong>"So, heading into the wilds eh? Very interesting and exciting. I don't suppose any of you are as interested in the ruins and other historical locations as I am? Hmmm, ok so you're heading to the Greenbelt? I'll give you a bit more info on the area, plus a bit of information on the locations as well"</strong> Catarina says, her voice full of excitement</p><p></p><p>[sblock=General Info]</p><p>South of Rostland, the hills rise and forests bloom into a land that has long remained wild, despite numerous attempts by colonists from both north and south to claim and civilize it. Brevoy made the most ambitious attempt to settle this realm, but even our great nation failed to tame the wilderness that lies in a green swath between Brevoy and the River Kingdoms proper. This region is known as the Stolen Lands, as the wilds are viewed as territory unfairly claimed (and lost) by the other. It has lain fallow for decades since the previous attempt at colonization, and some whisper that the time is ripe for another attempt. Yet before the Stolen Lands can be claimed, they must be known. Old ruins, monuments to previous failures, dot the landscape, home now to all manner of savage humanoid tribe and ravenous glowering monstrosity. Bandits and barbarians are the closest thing to civilization an explorer can expect to encounter in these deadly but beautiful wilds [/sblock]</p><p></p><p>[sblock=Greenbelt]</p><p>With the tangled woodlands of the Narlmarches to the west and the rugged hills of the Kamelands to the east, the Greenbelt is a haven for bandits. The lack of dangerous inhabitants other than indigenous tribes of kobolds and mites makes this the safest of the four regions for "freelance banditry" [/sblock]</p><p></p><p>[sblock=The Nomen Heights]</p><p>With a southern skyline dominated by the ragged, stony mountains known as the Tors of Levenies, the Nomen Heights are named after the aggressive tribes of Nomen Centaurs who view the eastern steppes of the region as their own. Ancient ruins dot the Tors themselves, hinting that the region may have once been the most civilized of the Stolen Lands. [/sblock]</p><p></p><p>[sblock=The Slough]</p><p>East of the Glenebon Uplands, the rugged hills and rolling grasslands soon give way to a swath of reeking swampland known as Hooktongue Slough. Inhabited by lizardfolk, boggards, and stranger beings, this region has long been a battleground between the Tiger Lord barbarians and the more monstrous tribes of the swamp. [/sblock]</p><p></p><p>[sblock=The Glenebon Uplands]</p><p>The westernmost quadrant of the Stolen Lands is a contested zone between the barbarian tribes known as the Tiger Lords to the north and the bandits of Pitax to the south. Further complicating this scene is the not-insignificant presence of several powerful fey and dangerous monsters in the Branthlend Mountains and the forest of Thousand Voices [/sblock]</p><p></p><p><strong>"Phew, that's a lot of talking, but maybe there's some helpful stuff for you. So for you to accurately map the area for us, you'll need to follow our measurement standards to ensure that all the maps produced, especially by some of you from a foreign land, oh yes I can tell that easily by your accents, who may not be familiar with our rules of measure. Ok, so you will be responsible to keep track of what you find, taking note strong and weak points of defense, and more importantly, to determine possible sites for roads, towns, and other fortifications. We use a method of mapping by breaking down the larger area into hexes, a six-sided shape, with twelve miles across the hex, between corners. The area is just under 150 square miles for each hex. It should take you about 1 day for an easy area like a plain, 2 days for a more difficult area, like a forest or hilled region, and about 3 days for a very difficult area, like a mountain or swamp. It's good none of you are wearing heavy plate or scale armour, it'd nearly double that time. "</strong> the historian says, explaining the various types of terrain found in the area.</p><p></p><p>[sblock=Terrain]</p><p><strong>Forests</strong>: The forests of the Stolen Lands are densely vegetated, but generally crisscrossed with game trails and numerous clearings. The trees here typically consist of oaks, beech, rushleaf, and smaller scrub.</p><p></p><p><strong>Hills</strong>: The rolling hills of the Stolen Lands are often pocked by small caves, twisting valleys, and small woodlands that crown hilltops or nestle in clefts. </p><p></p><p><strong>Mountains</strong>: Although mountains in the Stolen Lands are relatively low in elevation (rarely rising more than 1,000 feet), they are often quite rugged and sheer, forcing travelers to follow old riverbeds, gorges, and twisting trails.</p><p></p><p><strong>Plains</strong>: The grasslands and moors of the Stolen Lands vary from relatively open plains to swaths of tall grass that grows up to 3 feet high in places. Small copses of two to six trees are not uncommon.</p><p></p><p><strong>Swamps</strong>: Swamps are a confounding mix of soggy ground, partially dry hummocks, tangled undergrowth, and deep pools of murky water. Travel in a straight line is impossible, requiring constant course adjustments.</p><p></p><p><strong>Water</strong>: A river varies from 50 to 500 feet in width. Infrequent bridges and fords that allow a river to be crossed are possible, but in most cases, travel across a river requires swimming or boating. [/sblock]</p><p></p><p><strong>"Well, I think that covers the generalities of the situation, do any of your have any questions about either the region, or your task that I may provide further clarification or information on?"</strong> Catarina says, her eyes twinkling as she finally gets to expound her work.</p></blockquote><p></p>
[QUOTE="renau1g, post: 5248690, member: 54810"] Swordlord Jamandi Aldori gestures to one of the guards at the doorway and he moves to the swordlord's side. She bends over and whispers something to him and he nods, turns, and exits out of a side door. A few moments later, he returns with a female wearing dark clothes and bearing a blue tome, inlaid with silver runes. [sblock=Scribe] [img]http://inlinethumb35.webshots.com/4962/2891447500101653162S600x600Q85.jpg[/img] [/sblock] [B]"This is Historian Catarina Devarr, she will record your names and a few more details about you before you venture out and we will request the charter for your group. We shall have you explore the Greenbelt. The other groups will mirror your efforts in The Nomen Heights, The Slough, and The Glenebon Uplands. She'll provide you with some information as well"[/B] the Swordlord says, before moving towards you and shaking each of your hands firmly, [B]"If you complete this task, Restov will be the better, thank you"[/B] she says quietly as she moves to each of you and leaves out a back door, along with the rest of the Swordlords. [B]"So, heading into the wilds eh? Very interesting and exciting. I don't suppose any of you are as interested in the ruins and other historical locations as I am? Hmmm, ok so you're heading to the Greenbelt? I'll give you a bit more info on the area, plus a bit of information on the locations as well"[/B] Catarina says, her voice full of excitement [sblock=General Info] South of Rostland, the hills rise and forests bloom into a land that has long remained wild, despite numerous attempts by colonists from both north and south to claim and civilize it. Brevoy made the most ambitious attempt to settle this realm, but even our great nation failed to tame the wilderness that lies in a green swath between Brevoy and the River Kingdoms proper. This region is known as the Stolen Lands, as the wilds are viewed as territory unfairly claimed (and lost) by the other. It has lain fallow for decades since the previous attempt at colonization, and some whisper that the time is ripe for another attempt. Yet before the Stolen Lands can be claimed, they must be known. Old ruins, monuments to previous failures, dot the landscape, home now to all manner of savage humanoid tribe and ravenous glowering monstrosity. Bandits and barbarians are the closest thing to civilization an explorer can expect to encounter in these deadly but beautiful wilds [/sblock] [sblock=Greenbelt] With the tangled woodlands of the Narlmarches to the west and the rugged hills of the Kamelands to the east, the Greenbelt is a haven for bandits. The lack of dangerous inhabitants other than indigenous tribes of kobolds and mites makes this the safest of the four regions for "freelance banditry" [/sblock] [sblock=The Nomen Heights] With a southern skyline dominated by the ragged, stony mountains known as the Tors of Levenies, the Nomen Heights are named after the aggressive tribes of Nomen Centaurs who view the eastern steppes of the region as their own. Ancient ruins dot the Tors themselves, hinting that the region may have once been the most civilized of the Stolen Lands. [/sblock] [sblock=The Slough] East of the Glenebon Uplands, the rugged hills and rolling grasslands soon give way to a swath of reeking swampland known as Hooktongue Slough. Inhabited by lizardfolk, boggards, and stranger beings, this region has long been a battleground between the Tiger Lord barbarians and the more monstrous tribes of the swamp. [/sblock] [sblock=The Glenebon Uplands] The westernmost quadrant of the Stolen Lands is a contested zone between the barbarian tribes known as the Tiger Lords to the north and the bandits of Pitax to the south. Further complicating this scene is the not-insignificant presence of several powerful fey and dangerous monsters in the Branthlend Mountains and the forest of Thousand Voices [/sblock] [B]"Phew, that's a lot of talking, but maybe there's some helpful stuff for you. So for you to accurately map the area for us, you'll need to follow our measurement standards to ensure that all the maps produced, especially by some of you from a foreign land, oh yes I can tell that easily by your accents, who may not be familiar with our rules of measure. Ok, so you will be responsible to keep track of what you find, taking note strong and weak points of defense, and more importantly, to determine possible sites for roads, towns, and other fortifications. We use a method of mapping by breaking down the larger area into hexes, a six-sided shape, with twelve miles across the hex, between corners. The area is just under 150 square miles for each hex. It should take you about 1 day for an easy area like a plain, 2 days for a more difficult area, like a forest or hilled region, and about 3 days for a very difficult area, like a mountain or swamp. It's good none of you are wearing heavy plate or scale armour, it'd nearly double that time. "[/B] the historian says, explaining the various types of terrain found in the area. [sblock=Terrain] [B]Forests[/B]: The forests of the Stolen Lands are densely vegetated, but generally crisscrossed with game trails and numerous clearings. The trees here typically consist of oaks, beech, rushleaf, and smaller scrub. [B]Hills[/B]: The rolling hills of the Stolen Lands are often pocked by small caves, twisting valleys, and small woodlands that crown hilltops or nestle in clefts. [B]Mountains[/B]: Although mountains in the Stolen Lands are relatively low in elevation (rarely rising more than 1,000 feet), they are often quite rugged and sheer, forcing travelers to follow old riverbeds, gorges, and twisting trails. [B]Plains[/B]: The grasslands and moors of the Stolen Lands vary from relatively open plains to swaths of tall grass that grows up to 3 feet high in places. Small copses of two to six trees are not uncommon. [B]Swamps[/B]: Swamps are a confounding mix of soggy ground, partially dry hummocks, tangled undergrowth, and deep pools of murky water. Travel in a straight line is impossible, requiring constant course adjustments. [B]Water[/B]: A river varies from 50 to 500 feet in width. Infrequent bridges and fords that allow a river to be crossed are possible, but in most cases, travel across a river requires swimming or boating. [/sblock] [B]"Well, I think that covers the generalities of the situation, do any of your have any questions about either the region, or your task that I may provide further clarification or information on?"[/B] Catarina says, her eyes twinkling as she finally gets to expound her work. [/QUOTE]
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