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[Adventure] Kingmaker (DM:renau1g; judge: garyh)
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<blockquote data-quote="renau1g" data-source="post: 5381669" data-attributes="member: 54810"><p>Faustus attacks M2 with his at-will <em>Radiant Vengeance</em>, but his blast is well wide.</p><p></p><p>Quick as a striking snake, Ruarc draws another handaxe and lashes out at each of his two remaining opponents. The duo fall before the whirlwind of Ruarc. </p><p></p><p>[sblock=Mowgli]</p><p>Technically Ruarc was dazed, but even if he attacked barehanded, it'd drop the enemy so that's fine. The AP can still be used for 2nd wind as normal. Just need a save from Ruarc for that Daze[/sblock]</p><p></p><p>In a daze from the bolt tearing through his body the druid fails to get off his Fire Hawk.</p><p>Ezmerelda whooshes up to the platform of the archer farthest from the fray, borne aloft on a column of wind to land beside the startled individual. Ice crackles along the blade of her sword as she swings!</p><p></p><p>The archers are well wide of their targets, one leaping off the platform, leaving himself open to the assault of the genasi.</p><p></p><p>With a flick of her wrist, Mari tosses thorns in the air and calls to her spirit companion. The Spirit companion's form is suddenly studded with thorns as it reaches for for Kressle.</p><p></p><p>The rabble charge Elurin, one slamming his club off the elf's shoulder.</p><p></p><p>[sblock=Scotley]</p><p>If you can just let me know the names of the powers you are using, that would be appreciated (I figure it's Bramble Ally here) + any effects it has (like the immobilize) [/sblock]</p><p></p><p></p><p>[sblock=ooc]</p><p>I didn't hear any response on the below:</p><p>BTW do you guys want to stick with 5 with Scorpius' departure or grab a 6th? Doesn't matter either way to me. Another healer may be beneficial? </p><p></p><p> [/sblock]</p><p></p><p></p><p>Her legs locked by the companion the female frantically slashes at it, but to no avail...again.</p><p></p><p>[sblock=Enemy Actions]</p><p>A1: <a href="http://invisiblecastle.com/roller/view/2771715/" target="_blank">RBA on Ruarc (1d20+10=14, 2d8+4=16)</a> miss, reload minor.</p><p>A2: Move: Jump to L5 (draw OA from [MENTION=4936]Shayuri[/MENTION]) - fires at Faustus - <a href="http://invisiblecastle.com/roller/view/2771717/" target="_blank">RBA on faustus (1d20+10=11, 2d8+4=16)</a> nat 1... nicely done</p><p></p><p>M4-5: charge Elurin - <a href="http://invisiblecastle.com/roller/view/2771720/" target="_blank">charge elurin (1d20+6=16, 1d20+6=7)</a> another nat 1, and a hit for 4</p><p>Kressle: <a href="http://invisiblecastle.com/roller/view/2771712/" target="_blank">vs ac; dmg (on SC) (1d20+9=24, 1d6+5=9, 1d20+9=17, 1d6+5=7)</a> one hit but no damage</p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Enemy Stats]</p><p>M: AC is 14 (M stands for men...or minions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p>Kressle: Ref is 16</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p></p><p></p><p>Ruarc: 16/26 - bloodied, used 2 surges (skill challenge), dazed (save ends)</p><p>Faustus: 20/26 -</p><p>Ezmerelda: 30/31 - used 2 surges</p><p>Mari: 28/28 - used 1 surge (skill challenge)</p><p>Elurin: 11/28 - dazed (save ends), bloodied</p><p></p><p>Kressle: -21hp, immobilized</p><p>M1, M2, M3: Dead</p><p>A1: used Bullseye Shot</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2764731/" target="_blank">Init: faustus, mari, elurin, ezzy, ruarc; baddies (1d20=12, 1d20=3, 1d20-1=19, 1d20=1, 1d20+5=16, 1d20+4=19)</a> despite Elurin rolling a Nat 20 on Init the bandits react first.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5381669, member: 54810"] Faustus attacks M2 with his at-will [i]Radiant Vengeance[/i], but his blast is well wide. Quick as a striking snake, Ruarc draws another handaxe and lashes out at each of his two remaining opponents. The duo fall before the whirlwind of Ruarc. [sblock=Mowgli] Technically Ruarc was dazed, but even if he attacked barehanded, it'd drop the enemy so that's fine. The AP can still be used for 2nd wind as normal. Just need a save from Ruarc for that Daze[/sblock] In a daze from the bolt tearing through his body the druid fails to get off his Fire Hawk. Ezmerelda whooshes up to the platform of the archer farthest from the fray, borne aloft on a column of wind to land beside the startled individual. Ice crackles along the blade of her sword as she swings! The archers are well wide of their targets, one leaping off the platform, leaving himself open to the assault of the genasi. With a flick of her wrist, Mari tosses thorns in the air and calls to her spirit companion. The Spirit companion's form is suddenly studded with thorns as it reaches for for Kressle. The rabble charge Elurin, one slamming his club off the elf's shoulder. [sblock=Scotley] If you can just let me know the names of the powers you are using, that would be appreciated (I figure it's Bramble Ally here) + any effects it has (like the immobilize) [/sblock] [sblock=ooc] I didn't hear any response on the below: BTW do you guys want to stick with 5 with Scorpius' departure or grab a 6th? Doesn't matter either way to me. Another healer may be beneficial? [/sblock] Her legs locked by the companion the female frantically slashes at it, but to no avail...again. [sblock=Enemy Actions] A1: [url=http://invisiblecastle.com/roller/view/2771715/]RBA on Ruarc (1d20+10=14, 2d8+4=16)[/url] miss, reload minor. A2: Move: Jump to L5 (draw OA from [MENTION=4936]Shayuri[/MENTION]) - fires at Faustus - [url=http://invisiblecastle.com/roller/view/2771717/]RBA on faustus (1d20+10=11, 2d8+4=16)[/url] nat 1... nicely done M4-5: charge Elurin - [url=http://invisiblecastle.com/roller/view/2771720/]charge elurin (1d20+6=16, 1d20+6=7)[/url] another nat 1, and a hit for 4 Kressle: [url=http://invisiblecastle.com/roller/view/2771712/]vs ac; dmg (on SC) (1d20+9=24, 1d6+5=9, 1d20+9=17, 1d6+5=7)[/url] one hit but no damage [/sblock] [sblock=Unlocked Enemy Stats] M: AC is 14 (M stands for men...or minions ;)) Kressle: Ref is 16 [/sblock] [sblock=Status] Ruarc: 16/26 - bloodied, used 2 surges (skill challenge), dazed (save ends) Faustus: 20/26 - Ezmerelda: 30/31 - used 2 surges Mari: 28/28 - used 1 surge (skill challenge) Elurin: 11/28 - dazed (save ends), bloodied Kressle: -21hp, immobilized M1, M2, M3: Dead A1: used Bullseye Shot [url=http://invisiblecastle.com/roller/view/2764731/]Init: faustus, mari, elurin, ezzy, ruarc; baddies (1d20=12, 1d20=3, 1d20-1=19, 1d20=1, 1d20+5=16, 1d20+4=19)[/url] despite Elurin rolling a Nat 20 on Init the bandits react first. [/sblock] [/QUOTE]
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[Adventure] Kingmaker (DM:renau1g; judge: garyh)
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