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[Adventure] KOGANÙSAN (DM: Sanzuo, Judge: TwoHeadsBarking)
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<blockquote data-quote="Sanzuo" data-source="post: 5307803" data-attributes="member: 66180"><p>It is a well known fact that mandrills obey owls without question.</p><p></p><p>The tides of battle begin to turn in favor for our explorers. Shale makes a flashy exit from melee, but can't seem to get a grip on the creatures' minds. Kavac meanwhile, seems to only be exacerbating his wounded condition flailing madly at his agile foe. Karma uses a blast of telekinetic energy to hurl one of the beasts off of him then summons holy energy to reinvigorate him before he succumbs to his injuries. On the other side of the battlefield, Brenwar decides to start doing his job and flexes his defender muscles. After nearly killing a healthy mandrill in a single mighty strike from his weapon, he summons a nimbus of incorporeal holy owls which send the nearby mandrills into a frothing fury. Shrakk and Halleck consolidate their efforts, and after a furious exchange of blows, manage to hold several of the animals at bay.</p><p></p><p>The best the mandrills can do is cavort and flail their arms about. Brenwar laughs off several pathetic blows and one of the beasts struggles atop the paladin trying unsuccessfully to wrench his helmet off. The rest make several halfhearted attacks and two of them retreat to the relative safety of the trees.</p><p>[sblock=Actions]</p><p><strong>Player Actions:</strong> You keep forgetting to roll saving throws!</p><ul> <li data-xf-list-type="ul"><strong>Shale</strong>: Teleports, moves, attacks F9 with Kinetic Thrawl; miss</li> <li data-xf-list-type="ul"><strong>Kavac</strong>: The saddest turn I have ever seen. You made your save though.</li> <li data-xf-list-type="ul"><strong>Karma</strong>: Force punches mandrill for 12 damage, pushes and automatically breaks grapple. Healing Word on self for surge + 9. Shift. Fails saving throw.</li> <li data-xf-list-type="ul"><strong>Brenwar</strong>: Crits with Valorous Smite for 31 damage; marks 3 enemies; Uses Virtue</li> <li data-xf-list-type="ul"><strong>Shrakk</strong>: Oaths Mandrill; Breaks free; succeeds on saving throw</li> <li data-xf-list-type="ul"><strong>Halleck</strong>: Battlefront shifts and moves to E5; Uses Brash Assault</li> <li data-xf-list-type="ul"><em>Shrakk: Interrupts with Divine Guidance</em></li> <li data-xf-list-type="ul"><strong>Halleck:</strong> Misses with Brash Assault (both rolls);</li> <li data-xf-list-type="ul"><em>Mandrill: Free action attack misses Halleck<br /> [*]Shrakk: Free action attack hits Mandrill for 10 damage</em></li> </ul><p></p><p>Woo, interrupts and readied actions.</p><p></p><p><strong>Enemy Actions:</strong></p><p>Mandrill</p><p>AC: 17; Fort: 15; Ref 16; Will 14</p><p>MBA: +8 vs. AC; 1d10+5 damage and target is grabbed (until escape)</p><p></p><ul> <li data-xf-list-type="ul"><strong>Mandrill E12:</strong> Misses Brenwar with an attack, leaps to E18</li> <li data-xf-list-type="ul"><em>Kavac: Misses with opportunity attack</em></li> <li data-xf-list-type="ul"><strong>Mandrill C10:</strong> Shifts to D11; misses Brenwar with an attack</li> <li data-xf-list-type="ul"><strong>Mandrill F9:</strong> Shifts to E10; hits Brenwar for 7 damage and grabs him; misses Brenwar with a bite</li> <li data-xf-list-type="ul"><strong>Mandrill F4:</strong> Misses Shrakk with an attack; Leaps to A1</li> <li data-xf-list-type="ul"><em>Shrakk: Hit with OA for 19 damage.</em></li> <li data-xf-list-type="ul"><strong>Mandrill I3:</strong> Shifts to H4; misses Shrakk with an attack</li> <li data-xf-list-type="ul"><strong>Mandrill J4:</strong> Leaps to H6; misses Karma with an attack</li> </ul><p>[/sblock]</p><p>[sblock=Status]</p><p>Player Status:</p><p><strong>Brenwar</strong>: <span style="color: Green">3 damage resist (until SONT)</span>, <span style="color: Green">7 temp HP</span>, <span style="color: Red">grabbed by mandrill E10</span></p><p><strong>Shrakk</strong>: <span style="color: Red">15 damage taken</span></p><p><strong>Halleck</strong>: <span style="color: Green">Fine</span></p><p><strong>Karma</strong>: <span style="color: Red">-1 Healing Surge, 1 healing surge spent, -2 on attack rolls and skill checks, 5 damage taken, 5 ongoing damage (save ends)</span></p><p><strong>Kavac</strong>: <span style="color: Red">24 damage taken, <strong>bloodied</strong>,</span> <span style="color: Green">5 damage resistance (until EONT)</span></p><p><strong>Shale</strong>: <span style="color: Red">-1 Healing Surge, -2 on attack rolls and skill checks,</span> <span style="color: Green">+2 defenses (until EONT)</span></p><p></p><p>Enemy Status:</p><p><strong>Mandrill A1:</strong> <span style="color: Red">29 damage taken, <strong>bloodied</strong></span></p><p><strong>Mandrill D11:</strong> 8<span style="color: Red"> damage taken, marked by Brenwar</span></p><p><strong>Mandrill E10:</strong> <span style="color: Red">Granting CA to Shale</span></p><p><strong>Mandrill E18:</strong> <span style="color: Red">31 damage taken, <strong>bloodied</strong></span></p><p><strong>Mandrill H4:</strong> <span style="color: Red">25 damage taken, <strong>bloodied</strong></span></p><p><strong>Mandrill H6:</strong> <span style="color: Green">Fine</span>[/sblock]</p><p>[sblock=Map]<img src="http://a.imageshack.us/img191/6848/battle01map06.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p>[sblock=Terrain]Forest and Pond = difficult terrain[/sblock]</p><p></p><p><span style="color: DarkSlateGray">Kavac - Stop hitting yourself! Stop hitting yourself!</span></p><p><span style="color: DarkSlateGray"></span></p><p><span style="color: DarkSlateGray">Karma - Your healing word heals you a surge plus 1d6+3. I rolled 6 on a d6 for you.</span></p><p></p><p><strong>Your Turn!</strong></p></blockquote><p></p>
[QUOTE="Sanzuo, post: 5307803, member: 66180"] It is a well known fact that mandrills obey owls without question. The tides of battle begin to turn in favor for our explorers. Shale makes a flashy exit from melee, but can't seem to get a grip on the creatures' minds. Kavac meanwhile, seems to only be exacerbating his wounded condition flailing madly at his agile foe. Karma uses a blast of telekinetic energy to hurl one of the beasts off of him then summons holy energy to reinvigorate him before he succumbs to his injuries. On the other side of the battlefield, Brenwar decides to start doing his job and flexes his defender muscles. After nearly killing a healthy mandrill in a single mighty strike from his weapon, he summons a nimbus of incorporeal holy owls which send the nearby mandrills into a frothing fury. Shrakk and Halleck consolidate their efforts, and after a furious exchange of blows, manage to hold several of the animals at bay. The best the mandrills can do is cavort and flail their arms about. Brenwar laughs off several pathetic blows and one of the beasts struggles atop the paladin trying unsuccessfully to wrench his helmet off. The rest make several halfhearted attacks and two of them retreat to the relative safety of the trees. [sblock=Actions] [B]Player Actions:[/B] You keep forgetting to roll saving throws! [LIST] [*][B]Shale[/B]: Teleports, moves, attacks F9 with Kinetic Thrawl; miss [*][B]Kavac[/B]: The saddest turn I have ever seen. You made your save though. [*][B]Karma[/B]: Force punches mandrill for 12 damage, pushes and automatically breaks grapple. Healing Word on self for surge + 9. Shift. Fails saving throw. [*][B]Brenwar[/B]: Crits with Valorous Smite for 31 damage; marks 3 enemies; Uses Virtue [*][B]Shrakk[/B]: Oaths Mandrill; Breaks free; succeeds on saving throw [*][B]Halleck[/B]: Battlefront shifts and moves to E5; Uses Brash Assault [*][I]Shrakk: Interrupts with Divine Guidance[/I] [*][B]Halleck:[/B] Misses with Brash Assault (both rolls); [*][I]Mandrill: Free action attack misses Halleck [*]Shrakk: Free action attack hits Mandrill for 10 damage[/I] [/LIST] Woo, interrupts and readied actions. [B]Enemy Actions:[/B] Mandrill AC: 17; Fort: 15; Ref 16; Will 14 MBA: +8 vs. AC; 1d10+5 damage and target is grabbed (until escape) [LIST] [*][B]Mandrill E12:[/B] Misses Brenwar with an attack, leaps to E18 [*][I]Kavac: Misses with opportunity attack[/I] [*][B]Mandrill C10:[/B] Shifts to D11; misses Brenwar with an attack [*][B]Mandrill F9:[/B] Shifts to E10; hits Brenwar for 7 damage and grabs him; misses Brenwar with a bite [*][B]Mandrill F4:[/B] Misses Shrakk with an attack; Leaps to A1 [*][I]Shrakk: Hit with OA for 19 damage.[/I] [*][B]Mandrill I3:[/B] Shifts to H4; misses Shrakk with an attack [*][B]Mandrill J4:[/B] Leaps to H6; misses Karma with an attack [/LIST][/sblock] [sblock=Status] Player Status: [B]Brenwar[/B]: [COLOR="Green"]3 damage resist (until SONT)[/COLOR], [COLOR="Green"]7 temp HP[/COLOR], [COLOR="Red"]grabbed by mandrill E10[/COLOR] [B]Shrakk[/B]: [COLOR="Red"]15 damage taken[/COLOR] [B]Halleck[/B]: [COLOR="Green"]Fine[/COLOR] [B]Karma[/B]: [COLOR="Red"]-1 Healing Surge, 1 healing surge spent, -2 on attack rolls and skill checks, 5 damage taken, 5 ongoing damage (save ends)[/COLOR] [B]Kavac[/B]: [COLOR="Red"]24 damage taken, [B]bloodied[/B],[/COLOR] [COLOR="Green"]5 damage resistance (until EONT)[/COLOR] [B]Shale[/B]: [COLOR="Red"]-1 Healing Surge, -2 on attack rolls and skill checks,[/COLOR] [COLOR="Green"]+2 defenses (until EONT)[/COLOR] Enemy Status: [B]Mandrill A1:[/B] [COLOR="Red"]29 damage taken, [B]bloodied[/B][/COLOR] [B]Mandrill D11:[/B] 8[COLOR="Red"] damage taken, marked by Brenwar[/COLOR] [B]Mandrill E10:[/B] [COLOR="Red"]Granting CA to Shale[/COLOR] [B]Mandrill E18:[/B] [COLOR="Red"]31 damage taken, [B]bloodied[/B][/COLOR] [B]Mandrill H4:[/B] [COLOR="Red"]25 damage taken, [B]bloodied[/B][/COLOR] [B]Mandrill H6:[/B] [COLOR="Green"]Fine[/COLOR][/sblock] [sblock=Map][IMG]http://a.imageshack.us/img191/6848/battle01map06.png[/IMG][/sblock] [sblock=Terrain]Forest and Pond = difficult terrain[/sblock] [COLOR="DarkSlateGray"]Kavac - Stop hitting yourself! Stop hitting yourself! Karma - Your healing word heals you a surge plus 1d6+3. I rolled 6 on a d6 for you.[/COLOR] [B]Your Turn![/B] [/QUOTE]
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[Adventure] KOGANÙSAN (DM: Sanzuo, Judge: TwoHeadsBarking)
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