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[Adventure] KOGANÙSAN (DM: Sanzuo, Judge: TwoHeadsBarking)
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<blockquote data-quote="Sanzuo" data-source="post: 5340090" data-attributes="member: 66180"><p>Shale summon some kind of astral vortex and teleports the serpent to the corner of the room. The rest of the party presses the advantage, forcing the creature back and dealing several more wounds.</p><p></p><p>The confused monster can only make half-hearted strikes and retreat slightly.</p><p></p><p>[sblock=Actions, Round 2<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /><strong>Shale:</strong> Hits snake with Dimensional Scramble for 10 damage (teleports snake to B16)</p><p><strong>Halleck:</strong> Move to E11, Hits snake with vicious mockery for 6 damage (-2 attack until EONT)</p><p><strong>Karma:</strong> Moves to H17, Hits snake with Dishearten for 7 damage (-2 attack until EONT)</p><p><strong>Kavac:</strong> Moves to D17, misses with Swift Panther Rage for 7 damage</p><p><strong>Brenwar: </strong>Moves to C15, uses Divine Mettle on Shrakk, misses snake with Righteous Smite</p><p><strong>Shrakk:</strong> Makes Save, moves to C11, charges to B15 hitting snake for 19 damage, takes 5 damage heals 4</p><p></p><p><strong>Snake:</strong> Misses Brenwar with Envelop, shifts to B17[/sblock][sblock=Status]<strong>Demon Snake</strong></p><p><span style="color: DarkOrange">Wounded</span></p><p><strong>AC:</strong> 17 <strong>Fort:</strong> 18 <strong>Ref:</strong> 16 <strong>Will:</strong> 15</p><p><strong>Basic Attack:</strong> Bite; +8 vs. AC; 1d12 + 8 damage and 5 ongoing poison damage (save ends).</p><p><strong>Special</strong>: If you hit the snake with a melee attack you automatically take 5 acid damage.</p><p>If you hit the snake with an attack you heal 4 hp.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Brenwar</strong>: <span style="color: Green">Fine</span></li> <li data-xf-list-type="ul"><strong>Shrakk</strong>: 24/35 hp, <span style="color: Red">-1 healing surge, 2 surges spent</span></li> <li data-xf-list-type="ul"><strong>Halleck</strong>: <span style="color: Red">-1 healing surge</span></li> <li data-xf-list-type="ul"><strong>Karma</strong>: 19/20 hp, <span style="color: Red">-1 healing surge</span></li> <li data-xf-list-type="ul"><strong>Kavac</strong>: <span style="color: Green">Raging</span></li> <li data-xf-list-type="ul"><strong>Shale</strong>: <span style="color: Green">Fine</span></li> </ul> <ul> <li data-xf-list-type="ul"><strong>Demon Snake:</strong> <span style="color: Red">Wounded, Oath of Enmity from Shrakk, Divine Challenge from Brenwar</span></li> </ul><p>[/sblock][sblock=Map]<img src="http://img340.imageshack.us/img340/4427/battle02map05.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Terrain]The squares with steps are difficult terrain and the top of the dais is 1 square high.</p><p>The hallways are 1 square high and the room is 3 squares high from the ground and 2 squares high from the top of the dais.[/sblock]</p><p></p><p><strong>Players' Turn</strong></p></blockquote><p></p>
[QUOTE="Sanzuo, post: 5340090, member: 66180"] Shale summon some kind of astral vortex and teleports the serpent to the corner of the room. The rest of the party presses the advantage, forcing the creature back and dealing several more wounds. The confused monster can only make half-hearted strikes and retreat slightly. [sblock=Actions, Round 2:][B]Shale:[/B] Hits snake with Dimensional Scramble for 10 damage (teleports snake to B16) [B]Halleck:[/B] Move to E11, Hits snake with vicious mockery for 6 damage (-2 attack until EONT) [B]Karma:[/B] Moves to H17, Hits snake with Dishearten for 7 damage (-2 attack until EONT) [B]Kavac:[/B] Moves to D17, misses with Swift Panther Rage for 7 damage [B]Brenwar: [/B]Moves to C15, uses Divine Mettle on Shrakk, misses snake with Righteous Smite [B]Shrakk:[/B] Makes Save, moves to C11, charges to B15 hitting snake for 19 damage, takes 5 damage heals 4 [B]Snake:[/B] Misses Brenwar with Envelop, shifts to B17[/sblock][sblock=Status][B]Demon Snake[/B] [COLOR="DarkOrange"]Wounded[/COLOR] [B]AC:[/B] 17 [B]Fort:[/B] 18 [B]Ref:[/B] 16 [B]Will:[/B] 15 [B]Basic Attack:[/B] Bite; +8 vs. AC; 1d12 + 8 damage and 5 ongoing poison damage (save ends). [B]Special[/B]: If you hit the snake with a melee attack you automatically take 5 acid damage. If you hit the snake with an attack you heal 4 hp. [LIST] [*][B]Brenwar[/B]: [COLOR="Green"]Fine[/COLOR] [*][B]Shrakk[/B]: 24/35 hp, [COLOR="Red"]-1 healing surge, 2 surges spent[/COLOR] [*][B]Halleck[/B]: [COLOR="Red"]-1 healing surge[/COLOR] [*][B]Karma[/B]: 19/20 hp, [COLOR="Red"]-1 healing surge[/COLOR] [*][B]Kavac[/B]: [COLOR="Green"]Raging[/COLOR] [*][B]Shale[/B]: [COLOR="Green"]Fine[/COLOR][/list] [LIST][*][B]Demon Snake:[/B] [COLOR="Red"]Wounded, Oath of Enmity from Shrakk, Divine Challenge from Brenwar[/COLOR][/LIST][/sblock][sblock=Map][IMG]http://img340.imageshack.us/img340/4427/battle02map05.png[/IMG][/sblock][sblock=Terrain]The squares with steps are difficult terrain and the top of the dais is 1 square high. The hallways are 1 square high and the room is 3 squares high from the ground and 2 squares high from the top of the dais.[/sblock] [B]Players' Turn[/B] [/QUOTE]
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