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Living 4th Edition
[Adventure] KOGANÙSAN (DM: Sanzuo, Judge: TwoHeadsBarking)
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<blockquote data-quote="Sanzuo" data-source="post: 5348805" data-attributes="member: 66180"><p>[GM]Everyone please do me a favor and post your stat blocks since your short rest after the snake-fight and levels. Don't forget any healing surges you've spent today and whether or not you're still sick.[/GM]</p><p></p><p>The party makes its way back outside into the ashy pall of the valley and towards the south. There is no change in your surroundings since you were last here. You climb a short, but steep incline to the mouth of the large cave you saw south of the main entrance.</p><p></p><p>You pause to contemplate what you see before you and decide that it is the product of either a genius, madman, or both.</p><p></p><p>The cavern ahead of you gapes wide and open, letting in the grey light of the outside. At the mouth of the cave the ground drops out entirely. There is stone platform that hangs over the edge. The walls of the cavern are sheer and vertical. The ceiling is rough and covered with dripping stalactites. The only way you see to traverse the cavern is a narrow series of stone catwalks that weave back and fourth over the darkness and hug the walls. Peering over the edge of the platform, you can see a long drop that ends in shimmering water.</p><p></p><p>[sblock=Map]<img src="http://img829.imageshack.us/img829/3856/battle03map01.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Light]The light of the sunrod extends 20 squares and that is the limit of normal vision.</p><p>[sblock=Low-light Vision]You can see all the way to the back of the cavern. It is approximately 200 feet and ends in a sheer stone wall with narrow slots carved in even increments - Arrow Slits</p><p></p><p>The walkway eventually ends at a doorway going into the north wall.[/sblock][/sblock][sblock=Features]The platform and walkways are level. The north and south walls are sheer and meet the ceiling. The ceiling is 2 squares (10 feet) over your heads. The dark areas are open and drop 4 squares (20 feet) into water.[/sblock][sblock=Shrakk]With your passive perception you notice slight irregularities in the walls, ceiling and walkways - this room is all trapped all to hell. There are thin slots in the walls, likely containing blades or scythes. Concealed in the stalactites of the ceiling are large stone weights attached to chains, ready to swing down across the catwalks. Every square past the platform you are standing on is a pressure plate.[/sblock]</p></blockquote><p></p>
[QUOTE="Sanzuo, post: 5348805, member: 66180"] [GM]Everyone please do me a favor and post your stat blocks since your short rest after the snake-fight and levels. Don't forget any healing surges you've spent today and whether or not you're still sick.[/GM] The party makes its way back outside into the ashy pall of the valley and towards the south. There is no change in your surroundings since you were last here. You climb a short, but steep incline to the mouth of the large cave you saw south of the main entrance. You pause to contemplate what you see before you and decide that it is the product of either a genius, madman, or both. The cavern ahead of you gapes wide and open, letting in the grey light of the outside. At the mouth of the cave the ground drops out entirely. There is stone platform that hangs over the edge. The walls of the cavern are sheer and vertical. The ceiling is rough and covered with dripping stalactites. The only way you see to traverse the cavern is a narrow series of stone catwalks that weave back and fourth over the darkness and hug the walls. Peering over the edge of the platform, you can see a long drop that ends in shimmering water. [sblock=Map][IMG]http://img829.imageshack.us/img829/3856/battle03map01.png[/IMG][/sblock][sblock=Light]The light of the sunrod extends 20 squares and that is the limit of normal vision. [sblock=Low-light Vision]You can see all the way to the back of the cavern. It is approximately 200 feet and ends in a sheer stone wall with narrow slots carved in even increments - Arrow Slits The walkway eventually ends at a doorway going into the north wall.[/sblock][/sblock][sblock=Features]The platform and walkways are level. The north and south walls are sheer and meet the ceiling. The ceiling is 2 squares (10 feet) over your heads. The dark areas are open and drop 4 squares (20 feet) into water.[/sblock][sblock=Shrakk]With your passive perception you notice slight irregularities in the walls, ceiling and walkways - this room is all trapped all to hell. There are thin slots in the walls, likely containing blades or scythes. Concealed in the stalactites of the ceiling are large stone weights attached to chains, ready to swing down across the catwalks. Every square past the platform you are standing on is a pressure plate.[/sblock] [/QUOTE]
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[Adventure] KOGANÙSAN (DM: Sanzuo, Judge: TwoHeadsBarking)
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