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[Adventure] KOGANÙSAN (DM: Sanzuo, Judge: TwoHeadsBarking)
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<blockquote data-quote="Sanzuo" data-source="post: 5371576" data-attributes="member: 66180"><p>[GM]Update![/GM]</p><p></p><p>The party makes the quick decision to advance towards the entrance, despite not know what may lay ahead. Plus, they do not know when the mystery archers may decide to get their courage back and unleash more arrows.</p><p></p><p>Karma noisily disables the rest of the traps and everyone else scampers quickly to the only ingress to the north. The door seems quite stuck, but a few blows from Kavac's meaty shoulder sends the old stone door crumbling inwards. Beyond is a dark, narrow corridor. The party quickly shuffles inside.</p><p></p><p>You all advance a fair distance down the corridor, perhaps 50 or 60 feet until you come to another door. Again, Kavac makes short work of it and steps back to catch his breath. Shrakk keeps to the rear to look out for any surprises from behind and the rest of you get a good look beyond the door.</p><p></p><p>It seems you have entered a reasonably-sized chamber filled with rotten, collapsing bunks arranged military-style along the walls. There are the remnants of some simple tables and chairs in the center of the room. You are guessing this was a bunk room for active-duty soldiers or guards.</p><p></p><p>There are large doorways to the north and west.</p><p></p><p>[sblock=Map]<img src="http://img202.imageshack.us/img202/7450/battle04map01.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Terrain] <ul> <li data-xf-list-type="ul">The ceiling is 10 feet (2 squares) high.</li> <li data-xf-list-type="ul">The bunks are blocking terrain.</li> <li data-xf-list-type="ul">The chairs and tables are difficult terrain.</li> <li data-xf-list-type="ul">The only illumination is from the group's sunrod.</li> </ul><p>[/sblock]</p><p></p><p>[GM]I decided you guys had probably had enough of that last room. Also the archers have wisely decided to hold off for now. If you want, you could have taken a short rest in the corridor, but that means that Karma's telekinetic power will be exhausted.[/GM]</p></blockquote><p></p>
[QUOTE="Sanzuo, post: 5371576, member: 66180"] [GM]Update![/GM] The party makes the quick decision to advance towards the entrance, despite not know what may lay ahead. Plus, they do not know when the mystery archers may decide to get their courage back and unleash more arrows. Karma noisily disables the rest of the traps and everyone else scampers quickly to the only ingress to the north. The door seems quite stuck, but a few blows from Kavac's meaty shoulder sends the old stone door crumbling inwards. Beyond is a dark, narrow corridor. The party quickly shuffles inside. You all advance a fair distance down the corridor, perhaps 50 or 60 feet until you come to another door. Again, Kavac makes short work of it and steps back to catch his breath. Shrakk keeps to the rear to look out for any surprises from behind and the rest of you get a good look beyond the door. It seems you have entered a reasonably-sized chamber filled with rotten, collapsing bunks arranged military-style along the walls. There are the remnants of some simple tables and chairs in the center of the room. You are guessing this was a bunk room for active-duty soldiers or guards. There are large doorways to the north and west. [sblock=Map][IMG]http://img202.imageshack.us/img202/7450/battle04map01.png[/IMG][/sblock][sblock=Terrain][LIST] [*]The ceiling is 10 feet (2 squares) high. [*]The bunks are blocking terrain. [*]The chairs and tables are difficult terrain. [*]The only illumination is from the group's sunrod. [/LIST][/sblock] [GM]I decided you guys had probably had enough of that last room. Also the archers have wisely decided to hold off for now. If you want, you could have taken a short rest in the corridor, but that means that Karma's telekinetic power will be exhausted.[/GM] [/QUOTE]
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[Adventure] KOGANÙSAN (DM: Sanzuo, Judge: TwoHeadsBarking)
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