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<blockquote data-quote="Walking Dad" data-source="post: 5120211" data-attributes="member: 59043"><p><span style="color: Cyan"><strong>Riardon</strong></span></p><p></p><p>Riardon stabs into the fallen creature, the radiance of his weapon lets it's flesh sizzle. Also it leaves an opening for the other to follow through...</p><p><span style="color: Cyan">"Rujah, fight on, ignore the pain! Bring the pain to it!</span></p><p><span style="color: Cyan">Talon, if you need it, you can take a potion from my belt!"</span></p><p></p><p></p><p>[sblock=OOC]</p><p>Can the Bonclaw stil make OA's while in the water?</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2442188/" target="_blank">Athletics (1d20+10=13)</a></p><p></p><p><strong>Move:</strong> Stand up, if needed.</p><p><strong>Standard:</strong> <a href="http://invisiblecastle.com/roller/view/2442189/" target="_blank">Warlord's Favor (1d20+9=26, 2d8+5=9)</a> One ally within 5 squares of you gains a +4 power bonus to attack rolls against the target until the end of your next turn. I choose Rujah, or is a striker in hitting distance? Choose the one who can potentially do the most damage in his round.</p><p>Hit it for 19 dam, including it's radiant vulnerability.</p><p><strong>Minor:</strong>Inspiring Word on Rujah.</p><p></p><p>I'm out of encounter powers...</p><p></p><p>-----</p><p></p><p>Everyone in 20 sq around Riardon gets a +2 to initiative.</p><p>When you spend an AP, you get a +1 on attacks.</p><p></p><p> [sblock=Mini stat block]</p><p><span style="color: Cyan">Riardon</span></p><p><strong>Perception</strong>: 17 <strong>Insight</strong>: 12 Low-light Vision</p><p><strong>AC</strong> 19 <strong>Fortitude</strong> 17 <strong>Reflex</strong> 16 <strong>Will</strong> 15</p><p>Initiative:</p><p><strong>Hit Points</strong>: 23 / 39 <strong>Bloodied</strong>: 19</p><p><strong>Temporary Hit Points</strong>: 0</p><p><strong>Resist</strong>: -</p><p><strong>Saving Throw:</strong> +5 vs Charm</p><p><strong>Action Points</strong>: 0 <strong>Second Wind</strong>: 1</p><p><strong>Healing Surge</strong>:9 <strong>Surges per day</strong>: 8 / 8</p><p><strong>At-Will Powers:</strong> Commander's Strike, Opening Shove</p><p><strong>Encounter Powers</strong>: Inspiring Word 0/2, <s>Aid the Injured, Chilling Cloud, Warlords Favor, Steel Monsoon, Feystep</s></p><p><strong>Daily Powers</strong>: Calculated Assault, Sunblade Burst</p><p></p><p><strong>Condition:</strong> </p><p></p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5120211, member: 59043"] [COLOR=Cyan][B]Riardon[/B][/COLOR] Riardon stabs into the fallen creature, the radiance of his weapon lets it's flesh sizzle. Also it leaves an opening for the other to follow through... [COLOR=Cyan]"Rujah, fight on, ignore the pain! Bring the pain to it! Talon, if you need it, you can take a potion from my belt!"[/COLOR] [sblock=OOC] Can the Bonclaw stil make OA's while in the water? [URL="http://invisiblecastle.com/roller/view/2442188/"]Athletics (1d20+10=13)[/URL] [B]Move:[/B] Stand up, if needed. [B]Standard:[/B] [URL="http://invisiblecastle.com/roller/view/2442189/"]Warlord's Favor (1d20+9=26, 2d8+5=9)[/URL] One ally within 5 squares of you gains a +4 power bonus to attack rolls against the target until the end of your next turn. I choose Rujah, or is a striker in hitting distance? Choose the one who can potentially do the most damage in his round. Hit it for 19 dam, including it's radiant vulnerability. [B]Minor:[/B]Inspiring Word on Rujah. I'm out of encounter powers... ----- Everyone in 20 sq around Riardon gets a +2 to initiative. When you spend an AP, you get a +1 on attacks. [sblock=Mini stat block] [COLOR=Cyan]Riardon[/COLOR] [B]Perception[/B]: 17 [B]Insight[/B]: 12 Low-light Vision [B]AC[/B] 19 [B]Fortitude[/B] 17 [B]Reflex[/B] 16 [B]Will[/B] 15 Initiative: [B]Hit Points[/B]: 23 / 39 [B]Bloodied[/B]: 19 [B]Temporary Hit Points[/B]: 0 [B]Resist[/B]: - [B]Saving Throw:[/B] +5 vs Charm [B]Action Points[/B]: 0 [B]Second Wind[/B]: 1 [B]Healing Surge[/B]:9 [B]Surges per day[/B]: 8 / 8 [B]At-Will Powers:[/B] Commander's Strike, Opening Shove [B]Encounter Powers[/B]: Inspiring Word 0/2, [s]Aid the Injured, Chilling Cloud, Warlords Favor, Steel Monsoon, Feystep[/s] [B]Daily Powers[/B]: Calculated Assault, Sunblade Burst [B]Condition:[/B] [/sblock][/sblock] [/QUOTE]
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