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<blockquote data-quote="H.M.Gimlord" data-source="post: 5158794" data-attributes="member: 79440"><p>Jin’s attack at the top of the stairs, manages to skewer a stone & maple butcher-block table that’s been moved in front of the door, shutting it securely. Returning to the bottom of the stairs, Jin remembers the cellar door on the far side of the basement, which is securely closed and barred (though from the inside). As he scans around for traps, he sees that the trap is not mechanical in nature.</p><p> </p><p> Two goons are hiding behind the beer tuns, and a bowman steps out from behind a wine rack. </p><p> </p><p> <span style="color: DeepSkyBlue">“It’s a trap!” </span>The alert comes as soon as the discovery, but only Talon and Riardon are poised to react.[sblock= Stealth Rolls]I will reveal stealth rolls after all the NPCs are revealed Suffice to say that these fellows rolled below Jin’s 22[/sblock][sblock=Initiative]</p><p> Riardon 20</p><p> Talon 16</p><p> <a href="http://invisiblecastle.com/roller/view/2487553/" target="_blank">Bad Guys 13</a></p><p> Firebyrne 13</p><p> Fenwick 11</p><p> <a href="http://invisiblecastle.com/roller/view/2487565/" target="_blank">Rujah 10</a> </p><p> Jin 9</p><p> </p><p> So Riardon and Talon go. Then the bad guys. Then good guys (Talon and Riardon included).[/sblock][sblock=Terrain<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p> </p><ul> <li data-xf-list-type="ul">Squares J6-L8 are a pile of crated and bagged foodstuffs and is difficult terrain</li> <li data-xf-list-type="ul">Traversing or Starting your turn in squares K6-K8 requires a DC 15 athletics check</li> <li data-xf-list-type="ul">Failure means falling prone in your choice of an adjacent square not in K6-K8.</li> <li data-xf-list-type="ul">Squares G7-I7 are a stack of barrels. They are impassible and block line of sight/effect</li> <li data-xf-list-type="ul">Squares G9-I9 are a stack of barrels. They are impassible and block line of sight/effect</li> <li data-xf-list-type="ul">Wine Racks block line of sight/effect and cannot be traversed, though they do not take up space per se</li> <li data-xf-list-type="ul">Wine Racks can be toppled with a DC10 strength check after which traversing them takes 2 squares of movement and they no longer block line of sight. If a creature is adjacent to a wine rack when it topples toward them, they make a strength check. If they roll higher than the person who toppled the rack, the rack does not fall. If they roll lower, the rack deals them 1d4 damage.</li> <li data-xf-list-type="ul">The cellar stairs (ether to the cask door or the kitchen door) are difficult terrain</li> <li data-xf-list-type="ul">Casks block line of sight and effect</li> <li data-xf-list-type="ul">A creature can jump onto the table with two squares of movement</li> <li data-xf-list-type="ul">The shelf behaves like the wine racks.</li> <li data-xf-list-type="ul">Squares with pitchers and stools are difficult terrain</li> </ul><p>[/sblock][sblock=Status]Riardon L11 <span style="color: Lime">44/44HP</span> 8/8HS 1AP</p><p>Talon K13 <span style="color: Lime">36/36HP</span> 8/8HS 1AP</p><p>Dayna K12 <span style="color: Lime">38/38HP</span> 2/2HS Shares AP with Talon</p><p>Firebyrne J12 <span style="color: Lime">24/24HP</span> 0/0HS 0AP</p><p>Fenwick J11 <span style="color: Lime">37/37HP</span> 11/11HS 1AP</p><p>Rujah K11 <span style="color: Lime">41/41HP</span> 12/12HS 1AP</p><p>Jin N10 <span style="color: Lime">32/32HP</span> 6/6HS 1AP</p><p></p><p>Ambusher 1 F7 <span style="color: Lime">77/77</span></p><p>Ambusher 2 F8 <span style="color: Lime">77/77</span></p><p>Archer 1 L4 <span style="color: Lime">62/62</span></p><p>[/sblock][sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/BasementRound1.png?t=1271811932" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Enemies]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/Thugs.png?t=1271811921" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/RogueArcher.png?t=1271811989" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5158794, member: 79440"] Jin’s attack at the top of the stairs, manages to skewer a stone & maple butcher-block table that’s been moved in front of the door, shutting it securely. Returning to the bottom of the stairs, Jin remembers the cellar door on the far side of the basement, which is securely closed and barred (though from the inside). As he scans around for traps, he sees that the trap is not mechanical in nature. Two goons are hiding behind the beer tuns, and a bowman steps out from behind a wine rack. [COLOR=DeepSkyBlue]“It’s a trap!” [/COLOR]The alert comes as soon as the discovery, but only Talon and Riardon are poised to react.[sblock= Stealth Rolls]I will reveal stealth rolls after all the NPCs are revealed Suffice to say that these fellows rolled below Jin’s 22[/sblock][sblock=Initiative] Riardon 20 Talon 16 [URL="http://invisiblecastle.com/roller/view/2487553/"]Bad Guys 13[/URL] Firebyrne 13 Fenwick 11 [URL="http://invisiblecastle.com/roller/view/2487565/"]Rujah 10[/URL] Jin 9 So Riardon and Talon go. Then the bad guys. Then good guys (Talon and Riardon included).[/sblock][sblock=Terrain:] [LIST] [*]Squares J6-L8 are a pile of crated and bagged foodstuffs and is difficult terrain [*]Traversing or Starting your turn in squares K6-K8 requires a DC 15 athletics check [*]Failure means falling prone in your choice of an adjacent square not in K6-K8. [*]Squares G7-I7 are a stack of barrels. They are impassible and block line of sight/effect [*]Squares G9-I9 are a stack of barrels. They are impassible and block line of sight/effect [*]Wine Racks block line of sight/effect and cannot be traversed, though they do not take up space per se [*]Wine Racks can be toppled with a DC10 strength check after which traversing them takes 2 squares of movement and they no longer block line of sight. If a creature is adjacent to a wine rack when it topples toward them, they make a strength check. If they roll higher than the person who toppled the rack, the rack does not fall. If they roll lower, the rack deals them 1d4 damage. [*]The cellar stairs (ether to the cask door or the kitchen door) are difficult terrain [*]Casks block line of sight and effect [*]A creature can jump onto the table with two squares of movement [*]The shelf behaves like the wine racks. [*]Squares with pitchers and stools are difficult terrain [/LIST] [/sblock][sblock=Status]Riardon L11 [COLOR=Lime]44/44HP[/COLOR] 8/8HS 1AP Talon K13 [COLOR=Lime]36/36HP[/COLOR] 8/8HS 1AP Dayna K12 [COLOR=Lime]38/38HP[/COLOR] 2/2HS Shares AP with Talon Firebyrne J12 [COLOR=Lime]24/24HP[/COLOR] 0/0HS 0AP Fenwick J11 [COLOR=Lime]37/37HP[/COLOR] 11/11HS 1AP Rujah K11 [COLOR=Lime]41/41HP[/COLOR] 12/12HS 1AP Jin N10 [COLOR=Lime]32/32HP[/COLOR] 6/6HS 1AP Ambusher 1 F7 [COLOR=Lime]77/77[/COLOR] Ambusher 2 F8 [COLOR=Lime]77/77[/COLOR] Archer 1 L4 [COLOR=Lime]62/62[/COLOR] [/sblock][sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/BasementRound1.png?t=1271811932[/IMG][/sblock][sblock=Enemies][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/Thugs.png?t=1271811921[/IMG] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/RogueArcher.png?t=1271811989[/IMG][/sblock] [/QUOTE]
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