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Adventure:Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5274052" data-attributes="member: 79440"><p>The group follows Gensai less out of leadership than out of a sense that the poor guy will get lost and likely killed if he strikes out on his own in this strange town. Mervin follows, last in line, still puzzling over the dagger and its odd contents, <span style="color: PaleGreen"><em>What have I got in my pocket?</em></span>[sblock=OOC]Done: <a href="http://invisiblecastle.com/roller/view/2642758/" target="_blank">1d20+13 =30</a> I figured I'd not risk you rolling for yourself, given your track record <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.[/sblock][sblock=Mervin]The cylinder pulsates with magic of a natural origin. No wizard created it, but it has been shaped by those skilled in arcane arts. The material and the magic are one. The material does not contain magic. The material <em>is </em>the magic.</p><p></p><p> If touched, it will attack:</p><p></p><p>Attack: +7 vs. Reflex</p><p>Hit: The target is pushed one square</p><p></p><p>If pressurized with more than 30lbs of force, it will arc.</p><p>Power (Daily • Lightning): Free Action. Use this power when you hit with the weapon. The target and each <em>creature </em>within 2 squares of the target take 1d6 lightning damage.</p><p></p><p>Notice that even the wielder is in danger of taking damage.</p><p></p><p>If incorporated into its attuned weapon, it turns the weapon into a weapon of <a href="http://www.wizards.com/dndinsider/compendium/item.aspx?id=634" target="_blank"><span style="color: DarkOrange">Myrdroon's Shard</span> </a>Level 4.</p><p></p><p>The attuned weapon is uniquely bonded to the cylinder, and the cylinder will not enhance any other weapon unless a ritual is performed, and a new weapon is forged. The ritual, however, is beyond your ken at this point.[/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5274052, member: 79440"] The group follows Gensai less out of leadership than out of a sense that the poor guy will get lost and likely killed if he strikes out on his own in this strange town. Mervin follows, last in line, still puzzling over the dagger and its odd contents, [COLOR=PaleGreen][I]What have I got in my pocket?[/I][/COLOR][sblock=OOC]Done: [URL="http://invisiblecastle.com/roller/view/2642758/"]1d20+13 =30[/URL] I figured I'd not risk you rolling for yourself, given your track record ;).[/sblock][sblock=Mervin]The cylinder pulsates with magic of a natural origin. No wizard created it, but it has been shaped by those skilled in arcane arts. The material and the magic are one. The material does not contain magic. The material [I]is [/I]the magic. If touched, it will attack: Attack: +7 vs. Reflex Hit: The target is pushed one square If pressurized with more than 30lbs of force, it will arc. Power (Daily • Lightning): Free Action. Use this power when you hit with the weapon. The target and each [I]creature [/I]within 2 squares of the target take 1d6 lightning damage. Notice that even the wielder is in danger of taking damage. If incorporated into its attuned weapon, it turns the weapon into a weapon of [URL="http://www.wizards.com/dndinsider/compendium/item.aspx?id=634"][COLOR=DarkOrange]Myrdroon's Shard[/COLOR] [/URL]Level 4. The attuned weapon is uniquely bonded to the cylinder, and the cylinder will not enhance any other weapon unless a ritual is performed, and a new weapon is forged. The ritual, however, is beyond your ken at this point.[/sblock] [/QUOTE]
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