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Living 4th Edition
Adventure: Lord Byron's High-Seas High-Stakes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="ryryguy" data-source="post: 5167513" data-attributes="member: 64945"><p><span style="color: Pink">"We're not playing games either,"</span> Hergunna mutters. She touches the feather-adorned tooth around her neck and throws out a hand. The marine breeze around the pirates swirls into a blast of arctic air. The captain and one of his thugs resist, but the first mate and another thug are not so lucky. The thug is blown clear of the ship while the first mate slips on a suddenly icy deck, landing flat on his back.</p><p></p><p>The big woman drops forward onto all fours, her hands turning to paws just before they touch the deck, and the she-wolf lopes forward.</p><p></p><p>[sblock=ooc]Is it possible to get superior cover (for a Stealth check) by getting into the boat? Or any other way of getting superior cover or total concealment? Also, does the fog provide any concealment? </p><p></p><p>Not sure what to do with the rest of my turn until I know the answer to that. (But it will just involve moving and possibly shifting to wolf form, nothing fancy.)[/sblock]</p><p>[sblock=Actions]Standard: Chill Wind @j20. I believe Hergunna should be hidden so she has combat advantage.</p><p><a href="http://invisiblecastle.com/roller/view/2498684/" target="_blank">Chill Wind vs Captain, 1st Mate, G20 thug, I20 thug (1d20+7+2=12, 1d20+7+2=22, 1d20+7+2=12, 1d20+7+2=29)</a> Waste of a crit on the thug, too bad. </p><p>I'm assuming I can try to slide the first mate off the back of the ship, and that he gets a saving throw, right?</p><p><a href="http://invisiblecastle.com/roller/view/2498687/" target="_blank">Damage on First Mate, also his save vs. slide (1d6+1=5, 1d20=18)</a> Rats. Well, 5 cold damage plus he is now prone. </p><p></p><p>Minor: Wild Shape to Wolf</p><p>Move: to I16</p><p>[/sblock]</p><p>[sblock=Hergunna stat block]<u><strong>Hergunna</strong></u>- Female Human Druid 4</p><p><strong>Wolf Form</strong></p><p>Passive Perception: 21, Passive Insight: 21</p><p>AC:18, Fort:15, Reflex:17, Will:18 -- Speed:7</p><p>HP:<span style="color: White">46/46</span>, Bloodied:23, Surge Value:11, Surges left:9/9</p><p>Initiative +5</p><p>Action Points: 1, Daily Item Uses: 1, Second Wind: Not Used</p><p>Powers: </p><p><span style="color: Green">Thorn Whip</span>, <span style="color: green">Call of the Beast</span>, <span style="color: green">Chill Wind</span>, <span style="color: green">Savage Rend</span>, <span style="color: green">Wild Shape</span></p><p></p><p><span style="color: red">Thorn Spray</span>, <span style="color: red">Resist Energy</span>, <span style="color: red">Predator's Flurry</span>, <span style="color: red">Hunter's Quarry</span></p><p></p><p><span style="color: gray">Summon Pack Wolf</span></p><p></p><p><span style="color: gray">Death Fang Totem</span>, <span style="color: gray">Bracers of Respite</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5167513, member: 64945"] [COLOR="Pink"]"We're not playing games either,"[/COLOR] Hergunna mutters. She touches the feather-adorned tooth around her neck and throws out a hand. The marine breeze around the pirates swirls into a blast of arctic air. The captain and one of his thugs resist, but the first mate and another thug are not so lucky. The thug is blown clear of the ship while the first mate slips on a suddenly icy deck, landing flat on his back. The big woman drops forward onto all fours, her hands turning to paws just before they touch the deck, and the she-wolf lopes forward. [sblock=ooc]Is it possible to get superior cover (for a Stealth check) by getting into the boat? Or any other way of getting superior cover or total concealment? Also, does the fog provide any concealment? Not sure what to do with the rest of my turn until I know the answer to that. (But it will just involve moving and possibly shifting to wolf form, nothing fancy.)[/sblock] [sblock=Actions]Standard: Chill Wind @j20. I believe Hergunna should be hidden so she has combat advantage. [url=http://invisiblecastle.com/roller/view/2498684/]Chill Wind vs Captain, 1st Mate, G20 thug, I20 thug (1d20+7+2=12, 1d20+7+2=22, 1d20+7+2=12, 1d20+7+2=29)[/url] Waste of a crit on the thug, too bad. I'm assuming I can try to slide the first mate off the back of the ship, and that he gets a saving throw, right? [url=http://invisiblecastle.com/roller/view/2498687/]Damage on First Mate, also his save vs. slide (1d6+1=5, 1d20=18)[/url] Rats. Well, 5 cold damage plus he is now prone. Minor: Wild Shape to Wolf Move: to I16 [/sblock] [sblock=Hergunna stat block][U][B]Hergunna[/B][/U]- Female Human Druid 4 [b]Wolf Form[/b] Passive Perception: 21, Passive Insight: 21 AC:18, Fort:15, Reflex:17, Will:18 -- Speed:7 HP:[color=White]46/46[/color], Bloodied:23, Surge Value:11, Surges left:9/9 Initiative +5 Action Points: 1, Daily Item Uses: 1, Second Wind: Not Used Powers: [color=Green]Thorn Whip[/color], [color=green]Call of the Beast[/color], [color=green]Chill Wind[/color], [color=green]Savage Rend[/color], [color=green]Wild Shape[/color] [color=red]Thorn Spray[/color], [color=red]Resist Energy[/color], [color=red]Predator's Flurry[/color], [color=red]Hunter's Quarry[/color] [color=gray]Summon Pack Wolf[/color] [color=gray]Death Fang Totem[/color], [color=gray]Bracers of Respite[/color] [/sblock] [/QUOTE]
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Adventure: Lord Byron's High-Seas High-Stakes (DM: Tenchuu, Judge: H.M.Gimlord)
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