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<blockquote data-quote="Tenchuu" data-source="post: 5210313" data-attributes="member: 85539"><p>[sblock=ryry]Oops. I updated the status block correctly, but I left some of the mistakes in the mechanics. I was rushing to get it done, already late for work, and then I was like, "What, dazed! Aww crap..."</p><p></p><p>Also, my bad on the threshold. Defenses updated.[/sblock][sblock=Dims]I assume you meant to move adjacent to the Big snake, so that's A23 where I put you. [/sblock][sblock=R1]You are slowed, from last round, but you never rolled your save. So you can retcon for that. Slowing attack missed you this round, so if you make the save, you're good to go.[/sblock][sblock=John]Kruk didn't become bloodied until the last attack against him dealt damage, so it did not trigger your interrupt as stated.[/sblock]</p><p>After Carolina misses, she feels warmth on her neck, and realizes that she is now blooding. </p><p></p><p>As Kruk made his attack, the Snake instinctively lashed out with its tail, a sharp barb at the end slamming into Kruk. The strike both shocked and burned him. It backed away after the attack, to give itself some distance. </p><p></p><p>The Scaleshaper, barely standing, deftly backs away from its attackers. With a glance back at the giant snake, he held out both arms in opposite directions. It flung mental attacks at both of the melee fighters; the one versus Kane missed, but Kruk was hit. The dwarf's head rung with pain, and his legs felt extremely heavy. </p><p></p><p>Lieth, the giant serpent, slithered away from Kruk, putting distance between it and the fighter who had done so much damage to it. Rearing up, it spit out two quick spark attacks, targeting both of the melee specialists. The ranged attack against the dwarf was on target, blooding Kruk, and covering him with an electric field that continued to bite. Dissatisfied with missing Kane, the creature redoubled its effort and firing one big spark at Kane. The attack hit, covering Kane with an electric field which pinned him in place.</p><p></p><p><span style="color: DarkRed"><strong>"Witnessssss the power of the Unending Mire! Ssstand down, and we may yet let you die a quick death!"</strong></span> The Adept jeered, slinking back a few steps, chanting an incantation, and casting a boon on the large serpent. With an angry snear, it fired a bolt a fire at the immobilized Barbarian. </p><p></p><p>Wil, sensing the attack, cried out, <span style="color: DarkOrchid"><strong>"Kane! Duck!"</strong></span></p><p></p><p>Feet stuck in place by the lightning attack, Kane belt his back backwards, and the fire bolt just barely missed his head, singing his facial hair. </p><p><span style="color: Gray">(OOC: Think Neo in the Matrix)</span></p><p></p><p><span style="color: DarkRed"><strong>"Grrrr, I'll have you yet, Oaf!"</strong></span></p><p></p><p>[sblock=Mechanics] </p><p>Carolina</p><p>The ongoing damage you took at the start of your last turn put you into a bloodied state.</p><p></p><p>Lieth</p><p>Immediate Interrupt: Reactive Sting vs Kruk</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2560622/" target="_blank">1d20+11=30</a></p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2560622/" target="_blank">2d6+6=14</a> damage + <a href="http://invisiblecastle.com/roller/view/2560622/" target="_blank">1d6=2</a> Poison/Lightning (16 Total)</p><p>Effect: Shift to -A25:A26</p><p></p><p>Scaleshaper</p><p>Minor: Shift to F26</p><p>Standard: Frightful Vision vs Kruk and Kane (Will)</p><p> Attack Kruk: <a href="http://invisiblecastle.com/roller/view/2560627/" target="_blank">1d20+10=15 </a></p><p> Damage: <a href="http://invisiblecastle.com/roller/view/2560627/" target="_blank">1d8+5=8</a></p><p> Attack Kane: <a href="http://invisiblecastle.com/roller/view/2560627/" target="_blank">1d20+10=11</a> Miss</p><p>Effect: Kruk slowed</p><p>Move: D31</p><p></p><p>Lieth</p><p>Move: to A27:B28</p><p>Standard: Lightning Lash vs Kane and Kruk (Reflex)</p><p>Attack Kane: <a href="http://invisiblecastle.com/roller/view/2560628/" target="_blank">1d20+11=18</a> (-2 for Mark, so miss)</p><p>Attack Kruk: <a href="http://invisiblecastle.com/roller/view/2560628/" target="_blank">1d20+11=21</a></p><p>Damage Kruk: <a href="http://invisiblecastle.com/roller/view/2560628/" target="_blank">2d8+4=12</a> +5 ongoing lightning damage</p><p>AP: Stinging Bolt vs Kane (reflex)</p><p>Attack Kane: <a href="http://invisiblecastle.com/roller/view/2560631/" target="_blank">1d20+13=22</a> (-2 for Mark, still hits)</p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2560631/" target="_blank">2d12+4=7</a> Lightning Damage</p><p>Effect: Takes 5 ongoing lightning and Immobilized. Save ends Both</p><p></p><p>Giant Lizard</p><p>Move: to E25:F26 (avoiding Kane OA)</p><p>Standard: Bite Hergunna</p><p>Attack: 1d20+7=12 Miss</p><p></p><p>Pact-Bound Adept</p><p>Recharge Healing Burst: 1d6=2 (Fail)</p><p>Move: Minor: Shift to -B29</p><p>Minor: Dragon's Grace on Lieth (Gains resist 10 Lightning)</p><p>Standard: Flaming Staff vs Kane (Reflex)</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2560637/" target="_blank">1d20+13=19</a></p><p>Immediate Interrupt Wil: Virtue of Prescience, Kane gets +2 bonus to Reflex, Attack Misses. </p><p></p><p></p><p>[/sblock][sblock=Status]</p><p> Wil Rando: <span style="color: Lime"><span style="color: White">H23</span> 40/40</span> HS 10/10 AP 0 MW 2/2 </p><p> Hergunna: G24 <span style="color: DarkRed"><span style="color: Lime">46/46</span> </span>HS 9/9 AP 0, <span style="color: Purple">prone</span></p><p> Kane: H25 <span style="color: Lime">37/53</span> THP <span style="color: Lime">0/5</span> HS 10/10 AP 0, <span style="color: Cyan">slowed</span>, <span style="color: Yellow">5 ongoing lightning & Immobilized (save to ends both)<span style="color: White">, </span></span></p><p> Kruk: <span style="color: Lime"><span style="color: White">A23 <span style="color: DarkRed">19</span></span><span style="color: DarkRed">/61</span> </span>THP <span style="color: Lime">0/13 </span>HS 12/12 AP 0 SW used, <span style="color: Cyan">slowed</span>, <span style="color: Yellow">5 ongoing lightning</span>, <span style="color: DarkRed">Bloodied</span></p><p> Carolina: E21 <span style="color: Lime"><span style="color: DarkRed">20/39</span> </span>HS 7/7 AP 1, </p><p></p><p> <strong>Enemies:</strong></p><p>Lieth, Lightning Naga: A27:B28 <span style="color: DarkRed">59/162 <span style="color: White">AP 0/2</span></span>, <span style="color: DeepSkyBlue">Marked (Kruk)</span>, <span style="color: DarkRed">bloodied</span></p><p>Giant Lizard: E25:F26 <span style="color: Lime">64/69</span>, </p><p>Pact-Bound Adept -B29: <span style="color: Lime">57/58</span>, </p><p><span style="color: White">Wyrmwarped Scaleshaper: D31 </span><span style="color: DarkRed">7</span><span style="color: DarkRed">/73</span><span style="color: DimGray"><span style="color: White">,</span> </span><span style="color: DarkRed">bloodied</span><span style="color: DimGray"></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"></span>Dead:</p><p><span style="color: DimGray"><s>Giant Lizard: H26:I27</s> </span><span style="color: Lime"><span style="color: DimGray">0/69 DEAD</span></span></p><p><span style="color: Lime"><span style="color: DimGray"></span></span></p><p><span style="color: Lime"><span style="color: DimGray"> </span></span></p><p><span style="color: Lime"><span style="color: DimGray"></span></span>[/sblock][sblock=Map]</p><p><img src="http://www.nexusnine.net/images/L4E/Byron2-2-8.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock][sblock=Enemies]</p><p><strong>Lieth, Lightning Naga</strong></p><p><strong></strong>Large immortal magical beast (reptile) Level 7 Solo Artillery</p><p>Initiative +6 Senses Perception +6; darkvision</p><p><strong>Shocking Convulsions aura 5</strong>; any enemy within the aura that has ongoing lightning damage is slowed and cannot take opportunity attacks.</p><p>HP 162; Bloodied 81</p><p>AC 19; Fortitude 18, Reflex 20, Will 20</p><p>Resist 10 Lightning</p><p>Saving Throws +5</p><p>Speed 6</p><p>Action Points 2</p><p><strong>Tail Sting (standard, at-will) Lightning, Poison</strong></p><p>Reach 2; +11 vs AC; 2d6+6 damage plus 1d6 lightning and poison damage.</p><p><strong>Reactive Sting (immediate reaction, when an enemy hits lieth with a melee attack)</strong></p><p>Lieth makes a tail sting attack against the triggering enemy and shifts 1 square.</p><p><strong>Spark Shot (standard, at-will) Lightning</strong></p><p>Ranged 20; +11 vs Reflex; 2d8+4 lightning damage; see also bloodied spark.</p><p><strong>Lightning Lash (standard, at-will)</strong></p><p>Lieth makes two spark shot attacks.</p><p><strong>Lightning Volley (standard, recharges when first bloodied)</strong></p><p>Lieth makes a spark shot attack against each enemy within range..</p><p><strong>Stinging Bolt (standard, recharge 5,6) Lightning</strong></p><p>Ranged 10; +13 vs Reflex; 2d12+4 lightning damage, and the target is immobilized and takes ongoing 5 lightning damage (save ends both). Miss: Half damage, and the target is slowed (save ends).</p><p><strong>Blooded Spark (while bloodied) Lightning</strong></p><p>When Lieth hits with spark shot, the target of the attack also takes ongoing 5 lightning damage (save ends).<strong></strong></p><p><strong></strong></p><p><strong>Giant Lizard, Draft</strong></p><p>Large natural beast Level 4 Brute</p><p>HP 69; Bloodied 34</p><p>AC 16; Fortitude 18, Reflex 16, Will 13</p><p>Speed 7 (swamp walk), climb 2</p><p><strong>Bite (standard, at-will)</strong></p><p>+7 vs AC; 2d6+4 damage.</p><p></p><p><strong>Pact-Bound Adept </strong></p><p>Small natural humanoid (reptile) Level 6 Artillery (Leader)</p><p>HP 58; Bloodied 29</p><p>AC 19; Fortitude 16, Reflex 18, Will 19 (If does not shift during turn, -1 AC and Reflex)</p><p>Resist 5 fire</p><p>Speed 6, fly 4 (clumsy)</p><p><strong>Quarterstaff (standard, at-will) Weapon</strong></p><p>+11 vs AC; 1d8 damage.</p><p><strong>Flaming Staff (standard, at-will) Fire, Weapon</strong></p><p>Requires quarterstaff ; ranged 10; +13 vs Reflex; 1d6+5 fire damage, and the target takes ongoing 5 fire damage (save ends).</p><p><strong>Fierce Rebuke (immediate reaction, when an enemy moves adjacent to the pact-bound adept, recharge 5,6) </strong> Fear</p><p>The adept attacks the triggering enemy; +13 vs Will; the target is pushed 3 squares and weakened (save ends).</p><p><strong>Dragon's Grace (minor, recharge 5,6)</strong></p><p>Ranged 10; one ally gains resist 10 against a damage type of the adept’s choice until the end of the encounter..</p><p><strong>Healing Burst (standard, recharge 5,6) Healing</strong></p><p>Area burst 2 within 10; allies in the area regain 20 hit points..</p><p><strong>Shifty (minor; at-will)</strong></p><p>The adept shifts 1 square.</p><p><strong>Shifty Boots (minor; encounter)</strong></p><p>The scaleshaper shifts 2 squares.</p><p>Vagabond’s Die (minor; Daily)</p><p>Ranged 10; The adept rolls a D6 and targeted enemy suffers random effects. </p><p><strong>Trap Sense</strong></p><p>The adept gains a +2 bonus to all defenses against traps.</p><p>Equipment: quarterstaff, Boots of the Fencing Master, Vagabond’s Die</p><p></p><p><strong>Wyrmwarped Scaleshaper</strong></p><p>Small aberrant humanoid (reptile) Level 6 Controller (Leader)</p><p>HP 73; Bloodied 36</p><p>AC 21; Fortitude 19, Reflex 20, Will 18 (If does not shift during turn, -1 AC and Reflex)</p><p>Speed 6, fly 4 (clumsy)</p><p><strong>Claws (standard, at-will)</strong></p><p>+11 vs AC; 2d6+3 damage.</p><p><strong>Frightful Vision (standard, at-will) Fear, Psychic</strong></p><p>Ranged 10; the scaleshaper attacks two different targets; +10 vs Will; 1d8+5 psychic damage, and the target is slowed (save ends).</p><p><strong>Unnatural Speed (standard, at-will)</strong></p><p>Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains +4 speed and can shift 2 squares as a minor action until the end of its next turn..</p><p><strong>Warped Strength (standard, at-will)</strong></p><p>Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains a +2 bonus to attack rolls and damage rolls with its melee attacks until the end of its next turn..</p><p><strong>Shifty (minor; at-will)</strong></p><p>The scaleshaper shifts 1 square.</p><p><strong>Shifty Boots (minor; encounter)</strong></p><p>The scaleshaper shifts 2 squares.</p><p>Equipment: Boots of the Fencing Master, Amulet of Physical Resolve+2</p><p></p><p>[/sblock][sblock=Lieth/Giant Snake Interrupt]</p><p>So long as Kruk is the only one attacking it, it really doesn't matter, but keep in mind any melee hit trigger the interrupt, which results in a free shift, which it will use to move away from the attacks if possible. [/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5210313, member: 85539"] [sblock=ryry]Oops. I updated the status block correctly, but I left some of the mistakes in the mechanics. I was rushing to get it done, already late for work, and then I was like, "What, dazed! Aww crap..." Also, my bad on the threshold. Defenses updated.[/sblock][sblock=Dims]I assume you meant to move adjacent to the Big snake, so that's A23 where I put you. [/sblock][sblock=R1]You are slowed, from last round, but you never rolled your save. So you can retcon for that. Slowing attack missed you this round, so if you make the save, you're good to go.[/sblock][sblock=John]Kruk didn't become bloodied until the last attack against him dealt damage, so it did not trigger your interrupt as stated.[/sblock] After Carolina misses, she feels warmth on her neck, and realizes that she is now blooding. As Kruk made his attack, the Snake instinctively lashed out with its tail, a sharp barb at the end slamming into Kruk. The strike both shocked and burned him. It backed away after the attack, to give itself some distance. The Scaleshaper, barely standing, deftly backs away from its attackers. With a glance back at the giant snake, he held out both arms in opposite directions. It flung mental attacks at both of the melee fighters; the one versus Kane missed, but Kruk was hit. The dwarf's head rung with pain, and his legs felt extremely heavy. Lieth, the giant serpent, slithered away from Kruk, putting distance between it and the fighter who had done so much damage to it. Rearing up, it spit out two quick spark attacks, targeting both of the melee specialists. The ranged attack against the dwarf was on target, blooding Kruk, and covering him with an electric field that continued to bite. Dissatisfied with missing Kane, the creature redoubled its effort and firing one big spark at Kane. The attack hit, covering Kane with an electric field which pinned him in place. [COLOR=DarkRed][B]"Witnessssss the power of the Unending Mire! Ssstand down, and we may yet let you die a quick death!"[/B][/COLOR] The Adept jeered, slinking back a few steps, chanting an incantation, and casting a boon on the large serpent. With an angry snear, it fired a bolt a fire at the immobilized Barbarian. Wil, sensing the attack, cried out, [COLOR=DarkOrchid][B]"Kane! Duck!"[/B][/COLOR] Feet stuck in place by the lightning attack, Kane belt his back backwards, and the fire bolt just barely missed his head, singing his facial hair. [COLOR=Gray](OOC: Think Neo in the Matrix)[/COLOR] [COLOR=DarkRed][B]"Grrrr, I'll have you yet, Oaf!"[/B][/COLOR] [sblock=Mechanics] Carolina The ongoing damage you took at the start of your last turn put you into a bloodied state. Lieth Immediate Interrupt: Reactive Sting vs Kruk Attack: [URL="http://invisiblecastle.com/roller/view/2560622/"]1d20+11=30[/URL] Damage: [URL="http://invisiblecastle.com/roller/view/2560622/"]2d6+6=14[/URL] damage + [URL="http://invisiblecastle.com/roller/view/2560622/"]1d6=2[/URL] Poison/Lightning (16 Total) Effect: Shift to -A25:A26 Scaleshaper Minor: Shift to F26 Standard: Frightful Vision vs Kruk and Kane (Will) Attack Kruk: [URL="http://invisiblecastle.com/roller/view/2560627/"]1d20+10=15 [/URL] Damage: [URL="http://invisiblecastle.com/roller/view/2560627/"]1d8+5=8[/URL] Attack Kane: [URL="http://invisiblecastle.com/roller/view/2560627/"]1d20+10=11[/URL] Miss Effect: Kruk slowed Move: D31 Lieth Move: to A27:B28 Standard: Lightning Lash vs Kane and Kruk (Reflex) Attack Kane: [URL="http://invisiblecastle.com/roller/view/2560628/"]1d20+11=18[/URL] (-2 for Mark, so miss) Attack Kruk: [URL="http://invisiblecastle.com/roller/view/2560628/"]1d20+11=21[/URL] Damage Kruk: [URL="http://invisiblecastle.com/roller/view/2560628/"]2d8+4=12[/URL] +5 ongoing lightning damage AP: Stinging Bolt vs Kane (reflex) Attack Kane: [URL="http://invisiblecastle.com/roller/view/2560631/"]1d20+13=22[/URL] (-2 for Mark, still hits) Damage: [URL="http://invisiblecastle.com/roller/view/2560631/"]2d12+4=7[/URL] Lightning Damage Effect: Takes 5 ongoing lightning and Immobilized. Save ends Both Giant Lizard Move: to E25:F26 (avoiding Kane OA) Standard: Bite Hergunna Attack: 1d20+7=12 Miss Pact-Bound Adept Recharge Healing Burst: 1d6=2 (Fail) Move: Minor: Shift to -B29 Minor: Dragon's Grace on Lieth (Gains resist 10 Lightning) Standard: Flaming Staff vs Kane (Reflex) Attack: [URL="http://invisiblecastle.com/roller/view/2560637/"]1d20+13=19[/URL] Immediate Interrupt Wil: Virtue of Prescience, Kane gets +2 bonus to Reflex, Attack Misses. [/sblock][sblock=Status] Wil Rando: [COLOR=Lime][COLOR=White]H23[/COLOR] 40/40[/COLOR] HS 10/10 AP 0 MW 2/2 Hergunna: G24 [COLOR=DarkRed][COLOR=Lime]46/46[/COLOR] [/COLOR]HS 9/9 AP 0, [COLOR=Purple]prone[/COLOR] Kane: H25 [COLOR=Lime]37/53[/COLOR] THP [COLOR=Lime]0/5[/COLOR] HS 10/10 AP 0, [COLOR=Cyan]slowed[/COLOR], [COLOR=Yellow]5 ongoing lightning & Immobilized (save to ends both)[COLOR=White], [/COLOR][/COLOR] Kruk: [COLOR=Lime][COLOR=White]A23 [COLOR=DarkRed]19[/COLOR][/COLOR][COLOR=DarkRed]/61[/COLOR] [/COLOR]THP [COLOR=Lime]0/13 [/COLOR]HS 12/12 AP 0 SW used, [COLOR=Cyan]slowed[/COLOR], [COLOR=Yellow]5 ongoing lightning[/COLOR], [COLOR=DarkRed]Bloodied[/COLOR] Carolina: E21 [COLOR=Lime][COLOR=DarkRed]20/39[/COLOR] [/COLOR]HS 7/7 AP 1, [B]Enemies:[/B] Lieth, Lightning Naga: A27:B28 [COLOR=DarkRed]59/162 [COLOR=White]AP 0/2[/COLOR][/COLOR], [COLOR=DeepSkyBlue]Marked (Kruk)[/COLOR], [COLOR=DarkRed]bloodied[/COLOR] Giant Lizard: E25:F26 [COLOR=Lime]64/69[/COLOR], Pact-Bound Adept -B29: [COLOR=Lime]57/58[/COLOR], [COLOR=White]Wyrmwarped Scaleshaper: D31 [/COLOR][COLOR=DarkRed]7[/COLOR][COLOR=DarkRed]/73[/COLOR][COLOR=DimGray][COLOR=White],[/COLOR] [/COLOR][COLOR=DarkRed]bloodied[/COLOR][COLOR=DimGray] [/COLOR]Dead: [COLOR=DimGray][s]Giant Lizard: H26:I27[/s] [/COLOR][COLOR=Lime][COLOR=DimGray]0/69 DEAD [/COLOR][/COLOR] [COLOR=Lime][COLOR=DimGray] [/COLOR][/COLOR][/sblock][sblock=Map] [IMG]http://www.nexusnine.net/images/L4E/Byron2-2-8.png[/IMG] [/sblock][sblock=Enemies] [B]Lieth, Lightning Naga [/B]Large immortal magical beast (reptile) Level 7 Solo Artillery Initiative +6 Senses Perception +6; darkvision [B]Shocking Convulsions aura 5[/B]; any enemy within the aura that has ongoing lightning damage is slowed and cannot take opportunity attacks. HP 162; Bloodied 81 AC 19; Fortitude 18, Reflex 20, Will 20 Resist 10 Lightning Saving Throws +5 Speed 6 Action Points 2 [B]Tail Sting (standard, at-will) Lightning, Poison[/B] Reach 2; +11 vs AC; 2d6+6 damage plus 1d6 lightning and poison damage. [B]Reactive Sting (immediate reaction, when an enemy hits lieth with a melee attack)[/B] Lieth makes a tail sting attack against the triggering enemy and shifts 1 square. [B]Spark Shot (standard, at-will) Lightning[/B] Ranged 20; +11 vs Reflex; 2d8+4 lightning damage; see also bloodied spark. [B]Lightning Lash (standard, at-will)[/B] Lieth makes two spark shot attacks. [B]Lightning Volley (standard, recharges when first bloodied)[/B] Lieth makes a spark shot attack against each enemy within range.. [B]Stinging Bolt (standard, recharge 5,6) Lightning[/B] Ranged 10; +13 vs Reflex; 2d12+4 lightning damage, and the target is immobilized and takes ongoing 5 lightning damage (save ends both). Miss: Half damage, and the target is slowed (save ends). [B]Blooded Spark (while bloodied) Lightning[/B] When Lieth hits with spark shot, the target of the attack also takes ongoing 5 lightning damage (save ends).[B] Giant Lizard, Draft[/B] Large natural beast Level 4 Brute HP 69; Bloodied 34 AC 16; Fortitude 18, Reflex 16, Will 13 Speed 7 (swamp walk), climb 2 [B]Bite (standard, at-will)[/B] +7 vs AC; 2d6+4 damage. [B]Pact-Bound Adept [/B] Small natural humanoid (reptile) Level 6 Artillery (Leader) HP 58; Bloodied 29 AC 19; Fortitude 16, Reflex 18, Will 19 (If does not shift during turn, -1 AC and Reflex) Resist 5 fire Speed 6, fly 4 (clumsy) [B]Quarterstaff (standard, at-will) Weapon[/B] +11 vs AC; 1d8 damage. [B]Flaming Staff (standard, at-will) Fire, Weapon[/B] Requires quarterstaff ; ranged 10; +13 vs Reflex; 1d6+5 fire damage, and the target takes ongoing 5 fire damage (save ends). [B]Fierce Rebuke (immediate reaction, when an enemy moves adjacent to the pact-bound adept, recharge 5,6) [/B] Fear The adept attacks the triggering enemy; +13 vs Will; the target is pushed 3 squares and weakened (save ends). [B]Dragon's Grace (minor, recharge 5,6)[/B] Ranged 10; one ally gains resist 10 against a damage type of the adept’s choice until the end of the encounter.. [B]Healing Burst (standard, recharge 5,6) Healing[/B] Area burst 2 within 10; allies in the area regain 20 hit points.. [B]Shifty (minor; at-will)[/B] The adept shifts 1 square. [B]Shifty Boots (minor; encounter)[/B] The scaleshaper shifts 2 squares. Vagabond’s Die (minor; Daily) Ranged 10; The adept rolls a D6 and targeted enemy suffers random effects. [B]Trap Sense[/B] The adept gains a +2 bonus to all defenses against traps. Equipment: quarterstaff, Boots of the Fencing Master, Vagabond’s Die [B]Wyrmwarped Scaleshaper[/B] Small aberrant humanoid (reptile) Level 6 Controller (Leader) HP 73; Bloodied 36 AC 21; Fortitude 19, Reflex 20, Will 18 (If does not shift during turn, -1 AC and Reflex) Speed 6, fly 4 (clumsy) [B]Claws (standard, at-will)[/B] +11 vs AC; 2d6+3 damage. [B]Frightful Vision (standard, at-will) Fear, Psychic[/B] Ranged 10; the scaleshaper attacks two different targets; +10 vs Will; 1d8+5 psychic damage, and the target is slowed (save ends). [B]Unnatural Speed (standard, at-will)[/B] Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains +4 speed and can shift 2 squares as a minor action until the end of its next turn.. [B]Warped Strength (standard, at-will)[/B] Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains a +2 bonus to attack rolls and damage rolls with its melee attacks until the end of its next turn.. [B]Shifty (minor; at-will)[/B] The scaleshaper shifts 1 square. [B]Shifty Boots (minor; encounter)[/B] The scaleshaper shifts 2 squares. Equipment: Boots of the Fencing Master, Amulet of Physical Resolve+2 [/sblock][sblock=Lieth/Giant Snake Interrupt] So long as Kruk is the only one attacking it, it really doesn't matter, but keep in mind any melee hit trigger the interrupt, which results in a free shift, which it will use to move away from the attacks if possible. [/sblock] [/QUOTE]
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Living 4th Edition
Adventure: Lord Byron's High-Seas High-Stakes (DM: Tenchuu, Judge: H.M.Gimlord)
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